Brad Wardell's site for talking about the customization of Windows.
Frogboy's Articles » Page 22
January 29, 2017 by Frogboy
Greetings!   The editor I’m working on Sorcerer King: Rivals v2.1 right now.  Much of my work is actually happening in the Unit editor: This is just a glorified Excel spreadsheet that lets me change the pre-requisites.   The new units There are 5 sovereigns we are enhancing: The Commander The Tyrant The Guardian The Priestess The Tinkerer Each of these 5 are going to get their own starting units and thei...
December 21, 2016 by Frogboy
Any of you interested in multiplayer (ranked) you can download and run this:   http://draginol.stardock.net/files/EscalationBrowser.zip   Basically, you run this and it goes into your system tray.  When there are ranked games available for you in your region, it will notify you.  Then, just load up Ashes and join the multiplayer queue. Future updates will let you launch and go right into the queue, this is an internal alpha. Do not distribute this link as...
December 17, 2016 by Frogboy
By now you should have version 1.9 which is easily the biggest update to the game since its original release. When I joined the GalCiv III team last month, I did a thorough inventory of the code base and decided to focus on 3 things: 1. The AI 2. The Performance 3. The memory use ## Results ## The result was 1.9. I've seen a lot of feedback on it. Mostly good. There's some complaints that the galaxy sizes are a little smaller. This is true, I did make them a bit s...
November 30, 2016 by Frogboy
One of the best ways we can improve the AI is to get more ship designs into the game that the AI can evaluate. These should be ships with weapons, defenses, etc. already on them. in your \documents\my games\galciv3\designs  you will find your ship designs. What we are looking for are designs for the each race (Drengin, etc.).  No mods.  We can then put these ship designs in with the main game and the AI will use them if they are better than the default ones (Which they...
November 29, 2016 by Frogboy
[[RELEASED]]     This is an opt-in patch: To enable the patch, please do the following: Select Galactic Civilization III in your Steam Library list Right-click and select Properties Select the BETAS tab From the dropdown, select opt-in and click Close (if you don't see this option, restart Steam) Steam should pull down the changed files; if you ever want to go back, do the same as above but select default Please note: The opt-in is an early preview of the next ...
November 29, 2016 by Frogboy
Greetings! This Fall Stardock began a major overhaul across the board of its community infrastructure. The first update was of our WinCustomize.com customization site ( www.wincustomize.com ) to greatly speed it up. The next update was to speed up our forums across all the Stardock community sites. This past week, we launched the third major update: Forum community awards.  You will notice on people's posts that there are various little dots and awards by their names.  ...
November 14, 2016 by Frogboy
Last month, CariElf, the lead developer of GalCiv I and II rejoined us. Later this month, I rejoin the GalCiv III team.  In effect, it'll be a reunion of the GalCiv II team as we take the game to the next level. But before we begin the series of GalCiv III updates that leads into the big expansion, let me offer you the same advice I've tried to give others here: If you want to succeed, you must slay the three F's: Friends, Family, Faith.   And in the spirit of t...
November 11, 2016 by Frogboy
Sending out a mailer today.   You can always subscribe by going to https://www.stardock.com/subscribe  
November 10, 2016 by Frogboy
The basics Ashes of the Singularity is a massive-scale, real-time-strategy game set in the future where individual beings command vast armies of machines to conquer entire worlds to add them to their empires. Concept Ashes of the Singularity was released first. It was designed to target both new players to the genre as well as veteran players. After release, however, veteran players provided a wealth of feedback that indicated they were looking for Ashes to evolve into a substantia...
November 7, 2016 by Frogboy
No commentary.  No narrative.  Just gameplay.
November 5, 2016 by Frogboy
Greetings! If you're noticing a big speed boost, it's not your imagination.  We have upgraded a big chunk of WinCustomize's infrastructure. Cheers!
October 27, 2016 by Frogboy
Post here about your thoughts on the October 2016 part 2 Stardock Magazine. What is Stardock Magazine? It's where I give out our super secret stuff to subscribers unfiltered. To subscribe go here:  https://www.stardock.com/  and add your email to the entry field on the bottom right.  
October 18, 2016 by Frogboy
With Star Control: Origins announced, people are wondering who Stardock is and what we’re all about.  Many of you are already familiar with us but for those who aren’t, here’s a background. Game History When you read the comments on Stardock’s history we’re best known for our work on Galactic Civilizations and Sins of a Solar Empire.  You will also see some people mention Elemental which had a rough launch but came back with its sequel and e...
October 9, 2016 by Frogboy
Hi gang! Any thoughts on the October issue of Stardock Magazine that will be going out around 10/10/2016 go ahead and post here.
September 25, 2016 by Frogboy
Hey guys. Wanted to get some feedback from you as to whether you think this would be a good idea or not. After Escalation ships, we are considering creating a multiplayer only edition of Ashes of the Singularity (Tournament).  You wouldn't be able to buy this version.  Instead, everyone who buys either Ashes of the Singularity or Escalation would get 8 keys to give out to people.  Those people could then download the Tournament edition. They'd only be able to play...