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Frogboy's Articles In GalCiv III Dev Journals
October 26, 2019 by Frogboy
The first impression of gameplay in a 4X strategy game tends to be what the opening choices are.  And this is something we have tried our best to optimize in GalCiv III. In version 3.96, we are giving players the shipyard again by default (which we used to have back in 1.0).   The presence of the starting shipyard has everything to do with having meaningful starting decisions. For example, here is v3.96 without the shipyard as an option now: We added a new ...
October 8, 2019 by Frogboy
We're putting the finishing touches on GalCiv III v3.95 which includes both balance changes and new game options and some quality of life updates. Originally we were going to go right from v3.6 to v4.0 but we've broken the tasks down into smaller chunks, hence v3.7, v3.8, v3.9, v3.91 and now v3.95 But we've also been working on v4.0 which has a heavy modding emphasis. Now that the major expansions to III are over (we will still be releasing DLCs, but all new FEATURE changes will happen in ...
August 26, 2019 by Frogboy
This is part 2 of a 4 part series on the villains of Star Control DLC for Galactic Civilizations III. You can see the...unpleasantness that took place in part 1 here. Mistakes were made. In Star Control: Origins we wanted to make sure that humanity's opposition wasn't simply a set of cartoon bad guys.  Each opponent has a pretty strong motivation and a rationale...except for the Xraki.  The Xraki are insane.  They're not "evil" they were driven insane by events in the dista...
August 25, 2019 by Frogboy
Greetings! For this After Action Report I'm going to be playing Galactic Civilizations v3.9 with only the Heroes of Star Control civilizations.  I'll be pointing out notable and interesting things as I go along. The SetupI'm going to play as the galaxy's classiest cannibals, the Phamyst. The Phamyst have the Ravenous ability which results in them receiving food after every battle which can be used to build cities.  However, this food spoils after 25 turns so use it or l...
August 8, 2019 by Frogboy
Greetings! Thanks to you guys continuing to buy our DLC we are able to keep developing Galactic Civilizations III with new features and improvements. The last few updates have been focusing heavily on quality of life and the latest version, v3.8 continues that trend.  Below are some of features we've recently added that we hope you find useful. Adjust difficulty mid-game Finding yourself doing really well mid game or struggling more than you thought? Under the options->...
July 31, 2019 by Frogboy
We're putting the touches on v3.8.  From here on out, a lot of our effort is going to be on features that improve the game experience, polish and usability.  They're not sexy features but they're much needed imo. Starting with 3.6, we began work on improving the modding experience.  This is something that's been being further developed in 3.8 and will get more attention after as we try to "unify" the experience further so that people can eventually pass around mods and know the...
April 15, 2019 by Frogboy
The new version of Galactic Civilizations III includes an updated campaign screen that shows the campaigns as part of a timeline. We wanted to help players know where different campaigns take place in the overall story. It's hard to believe that the base GalCiv III campaign, Crusade, actually takes place in the middle of the stories that were released for GalCiv III! Our story so far...During the campaigns of Galactic Civilizations II, the story ends with the human main fleet teleporti...
February 19, 2019 by Frogboy
The Korath make no bones about what they're about: Extermination.They were bred by the Drengin to be the elite shock troops of the empire.  Consider that -- the merciless Drengin Empire felt the need to breed a sub-species of Drengin who are even more brutal than they are.  Let's take a look at the Korath.The Korath are the only canon species in Galactic Civilizations to have the extermination trait. This trait gives them access to a special technology called Spore Weapons.  While...
February 21, 2019 by Frogboy
The Drath were first introduced in Galactic Civilizations II. But, the lore behind them was developed in the 1990s during the stories that would ultimately serve as the game's underpinnings. Long ago, the Drath shared their world with the Altarians. They are, in effect, sentient dragons. They are very large, over 4 meters tall.  Physically the strongest of any civilization in the game, they actually have evolved into a subtle and cunning species since they were taken from Altaria by the ...
February 14, 2019 by Frogboy
The New TechnologiesRetribution makes the greatest changes to the technology tree since the original release of the game.  Moreover, many of those changes occur at the very start of the game as opposed to late game. Today, we'll walk you through some of the changes and why we made them.ColonizationThe most obvious change here is the study of artifacts. We will have an entire journal dedicated to artifacts.  But suffice to say, going up the artifact tree allows players to get more out o...
February 12, 2019 by Frogboy
I have met God and he's a SlugSome believe that all living creatures have an elemental spark of divinity within themselves. In the case of the Tywom in the year 2246, that may literally be true.The Sun Sets on the Altarian EmpireOn Christmas eve of 2246, the TAS Omega arrived near the orbit of the Altarian Homeworld.The once powerful military of the haughty Altarians had been utterly crushed.  Not by humanity, but by the most unlikely of beings -- the Tywom.The humans had cooperated in the ...
February 7, 2019 by Frogboy
The last days of EarthThe year is 2245.  The galactic war has ended, with only three surviving civilizations of note. The aggressive Altarian Empire, the friendly yet oddly powerful Tywom, and of course, the Terran Alliance.We are very lucky that these space slugs like us.They are also very generous with their tech.The Altarians want to bring their ideology to the universe. It happens to be an ideology we don't share, and they have not been shy about using their military might to crush othe...
February 5, 2019 by Frogboy
The Age of WarThe year is 2243.  Earth has colonized three planets and met several alien civilizations.  It has made friends with a couple, and is at war with another. Human space is connected by a set of Hypergates, which allow for supply ships from Earth to rapidly support the construction of critical infrastructure on these fledgling colonies. In turn, humanity's policies and culture have encouraged friendly migration from across the galaxy. On the planet Athenia, an ancient a...
January 31, 2019 by Frogboy
January, 2242The year is 2242. Earth has tiny outposts across our solar system. On Earth, the ancient artifact found in Peru that was thought to have been built by the Mayans is now known to be a Precursor artifact that is designed to greatly enhance the empathy of those it is used on.  Earth's first interstellar ship, the Discovery, commanded by Colonel Aaron Roberts, is assigned to travel to Alpha Centauri to see if there are any colonizable worlds there.  The trip will take 6...
January 29, 2019 by Frogboy
A new beginning The story of Galactic Civilizations is the story of the future.  Our future.  Galactic Civilizations III is actually our 6th edition that provides you with the framework to tell that story (we made 3 OS/2 versions back in the 1990s). With each iteration, we get a little bit better at it. Sometimes, like when we change engines, it takes awhile to surpass where we were in previous editions.  For instance, the OS/2 version of Galactic Civilizations was, in mo...