Brad Wardell's site for talking about the customization of Windows.

Galactic Civilizations II (not III) was released a long time ago.  Since then, most of the people who worked on the game have remained at Stardock but not everyone.  However, over the past year or so, we've been lucky enough to recruit and or contract back some of the original members to return working on new Galactic Civilizations efforts.

 


Comments
on Jan 20, 2021

Let the good times roll!

on Jan 20, 2021

Well, this is good to hear. I think that GalCiv 2 is still better than GalCiv 3. Maybe with those guys back, you could improve GalCiv 3, or make GalCiv 4 better.

on Jan 20, 2021

Such amazing news ... perhaps this time I can convince my wife to let me have Founders Edition!

on Jan 20, 2021


Galactic Civilizations II (not III) was released a long time ago.  Since then, most of the people who worked on the game have remained at Stardock but not everyone.  However, over the past year or so, we've been lucky enough to recruit and or contract back some of the original members to return working on new Galactic Civilizations efforts.

 

Most excellent! 

 

on Jan 20, 2021

An new engine that needed work I can’t say was your fault. What should have been done was a interface that had the improvements from two. I would say this time around make sure that the interface has the functionality of three. Things that probably could be kept, but improved on with a new game. That you seem to have started over with three. Ai. and the tech trees. With the tech trees I’m talking about the races that survived two, not the ones that got destroyed, causing tech trees that weren’t as unique as two when they could have been more unique.

on Jan 23, 2021

So is this the start of Dev Diaries for Gal Civ IV?  

on Jan 27, 2021

I'm not worried. Brad's team is on a mission from God.

on Jan 28, 2021

P-DEX

I'm not worried. Brad's team is on a mission from God.

 

A mission from "Jeff" ...

on Feb 01, 2021

I am pretty excited about the things I'm seeing.  

While I'm not the lead designer on the game, I am the overall Product Manager this time so all new work comes across my screen first.

There's been a lot of technological improvements not just to PCs in the last few years but to compilers.

For you C++ coders out there, consider this: GalCiv III was made just after C++ 11 started getting added into Visual Studio.  C++ 14, 17 and much better and C++ 20 is already supported by the latest VS builds.