Brad Wardell's site for talking about the customization of Windows.

So we are on the road to v4.0.  It's hard to believe that GalCiv III was released five years ago.  We've made a lot of changes since then.

Version 4.0 is designed to do a lot of different things.  I won't go over all the changes here but instead will take you on a bit of a guided tour.

Most of the changes are for users of Retribution which is the latest expansion.  If you don't have that, I highly recommend getting it.

Turn 1

On your first turn you're going to likely notice some subtle but important changes.

First, more food.  There are a lot more fertile tiles in general that you can use either for farming or plow away to build other things.

There is also an Administrative Center that you can have 1 per planet with.  It gives you 2 admin points but it's also useful because it enhances adjacent structures.

There has also been a slight tweak to the costs of planetary improvements (on Retribution).  You also end up with a fuller set of choices.  

Not only have asteroid fields been made bigger but Durantium is more common as well.

Technologies have been tweaked so that more administrative points are handed out and a lot more trade routes are handed out.  For instance (Retribution), Xeno Commerce now provides 5 trade routes instead of 2.

Early game changes

Resources like Promethion are somewhat more common as well.

On the other hand, while we've added more asteroids, we've reduced the amount of raw resources mining bases give from 1.0 to 0.50.  As many know, by late game, a disproportionate amount of raw resources ends up coming from the asteroids which was not the intent.  

Instead, because food is so much more common, players will tend to have much larger populations which do provide, over time, more production.

Planets themselves have gotten a bit of a make-over.  More interesting layouts and more interesting cosmetics.

Even Mars.

And this is all in the first 20 turns or so.   We will discuss more as we get closer.

Highlighted feature

A lot of users have asked for the ability to turn OFF the colonies auto-upgrading structures.

Coming in v4.0 in May!


Comments (Page 1)
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on Apr 15, 2020

Nice changes   

on Apr 15, 2020

These are nice.  I can already tell that I will have to adjust my early strategy in response.  I look forward to determining what I need to do.

I did notice a typo in the tool tip for Administration Center - starbases is spelled starbaess.

on Apr 15, 2020

Old-Spider

starbaess

Thanks!

on Apr 15, 2020

Very much looking forward to it!  Thanks!

on Apr 15, 2020

These look like excellent changes. Please info us that there is administration center included synthetic and silicone based life I am ok with it costing food or durantium or something.

 

 

after playing a bunch of GalCiv 2 In Asia on an underpowered laptop I’m ready to take the murderous machines on a killing binge in 4.0.

on Apr 15, 2020

These look like good changes to me! Looking forward to giving them a spin.  

on Apr 16, 2020

Some potentially nice changes but nothing major at this time. I would rather be more interested if invasions or space battles will get any improvements.

on Apr 16, 2020

So awesome ... I've been itching to get back into Galciv3 again ... hopefully all of these awesome changes can stoke some life into the game and get some increased recognition and sales!

 

I look forward to the unannounced feature where the player can choose a "random" civ for themselves ... here's hoping!

on Apr 16, 2020

Good changes and loving the pretty planet textures!

on Apr 16, 2020

I would rather local, and global governor over a pregame option. Will still probably push for that. At least this is a pregame option.

on Apr 16, 2020

admiralWillyWilber

I would rather local, and global governor over a pregame option. Will still probably push for that. At least this is a pregame option.

You should be happy you got an option at all after 5 years.

on Apr 16, 2020

Excellent. I just upgraded my computer (it was over 10 years old) and am looking forward to playing this game lag free.

on Apr 16, 2020

Seems interesting and that is some amazingly fast turnaround with autoupgrade option.

With the increase in arable land I wonder if the entire mechanic of arables should go in favor of simple agriculture improvements.

Wasn't it added to prevent food from being too common?

And give planets more individuality, but that can happen more effectively with more special tile diversity and planetary traits.

With population growth becoming the main resistance to colonization instead of administrators, and more in technology and improvements, administrators are seeming obsolete too.

Disclosure - I was never a fan of administrators - they seemed like a solution to the fact GC3 made population and colonization MUCH cheaper than GC2.  Those seem better addressed mechanically, and have been now.

on Apr 16, 2020

The reason food, became arable resource was because the AI didn't want to build farms. 

The reason for administrators. Was because of compulsive players. 

on Apr 17, 2020

Thanks! Looking forward for the update. I hope Proton won’t be broken this time

I guess it will be released in May 14, the anniversary day?

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