Brad Wardell's site for talking about the customization of Windows.

So we are on the road to v4.0.  It's hard to believe that GalCiv III was released five years ago.  We've made a lot of changes since then.

Version 4.0 is designed to do a lot of different things.  I won't go over all the changes here but instead will take you on a bit of a guided tour.

Most of the changes are for users of Retribution which is the latest expansion.  If you don't have that, I highly recommend getting it.

Turn 1

On your first turn you're going to likely notice some subtle but important changes.

First, more food.  There are a lot more fertile tiles in general that you can use either for farming or plow away to build other things.

There is also an Administrative Center that you can have 1 per planet with.  It gives you 2 admin points but it's also useful because it enhances adjacent structures.

There has also been a slight tweak to the costs of planetary improvements (on Retribution).  You also end up with a fuller set of choices.  

Not only have asteroid fields been made bigger but Durantium is more common as well.

Technologies have been tweaked so that more administrative points are handed out and a lot more trade routes are handed out.  For instance (Retribution), Xeno Commerce now provides 5 trade routes instead of 2.

Early game changes

Resources like Promethion are somewhat more common as well.

On the other hand, while we've added more asteroids, we've reduced the amount of raw resources mining bases give from 1.0 to 0.50.  As many know, by late game, a disproportionate amount of raw resources ends up coming from the asteroids which was not the intent.  

Instead, because food is so much more common, players will tend to have much larger populations which do provide, over time, more production.

Planets themselves have gotten a bit of a make-over.  More interesting layouts and more interesting cosmetics.

Even Mars.

And this is all in the first 20 turns or so.   We will discuss more as we get closer.

Highlighted feature

A lot of users have asked for the ability to turn OFF the colonies auto-upgrading structures.

Coming in v4.0 in May!


Comments (Page 2)
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on Apr 17, 2020

Again really excited for this about the resource fixes but I really hope there is a buildable improvement for non carbon based races for administrators.

 

something like the first one cost .6 Of all ship used resources next one is .8 or something. Food won’t work and having it be a flat resource is probably overpowered. So maybe a scaling on is the way to go. 

on Apr 17, 2020

sorry by the offtopic but: I have a new 43" screen and I am playing the latest galciv3 on it. I really recommend this because you have half the galaxy on it in one single screen. Its better than phenomenal!

I am looking forward to play galciv4 on my new monsterscreen.

btw: is galciv4 in any way totally different to 3? or just a small evolution?

on Apr 17, 2020

Congrats I have a 23 inch.

on Apr 17, 2020

I don’t think they have started on 4 yet but I know they have ideas floating around. 

on Apr 18, 2020

Don't get Galciv 3 (v4.0) mixed up with Galciv4 ... silly people   

on Apr 22, 2020

The Optin for GC3 v4.0 has been released with Draginol's perf improvements. You can check it out here: https://forums.galciv3.com/forum/1067

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