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Frogboy's Articles
May 5, 2022 by Frogboy
With Galactic Civilizations IV now generally available it’s time to talk about…THE FUTURE. First, we’re really glad you guys seem to like the game.  Releasing a game, especially one where people have been working on for years, is, as you can imagine, very stressful.  This is doubly true when the game tries out so many new things. Below is a very tentative roadmap of what we expect to release and in what order.  This is all subject to change based on feedba...
April 25, 2022 by Frogboy
By the year 2232, the malevolent Drengin Empire reigned supreme over this area of space.  The once mighty Arcean Empire, that had long kept the Drengin Empire in check, was utterly defeated and their world left in ruin. The home world of the Torian Confederation was occupied with great cruelty.  Even the rising Altarian Republic was brought low and forced to sign an armistice and took on a role known as the Altarian Resistance. Earth was left untouched thanks to a Precursor technolo...
April 15, 2022 by Frogboy
It’s hard to narrow down what screenshots help show off Galactic Civilizations IV the best.  Below I’m going to post some of my favorites, but we’d love to read your opinions and what screenshots you might think better represent the game to strategy gamers. This will come as no surprise to those of you who have been playing the series, but it has always mattered a lot to me that Earth is in the game. Because of that, it makes it really easy to compare how far the se...
March 22, 2022 by Frogboy
If I were to make a graph of the amount of time I spent on Twitter, it would have started at the founding of that service, peeked in 2015, gradually declined until 2019 and then plumuted. As NASDAQ noted, Twitter isn't really profitable.  And how can it be? How can you base your business on something that might suspend your account based on the opinions of its far, far left employees?  Satire site, Babylon Bee, was recently banned for making a satirical post about public figure, ...
March 3, 2022 by Frogboy
You wanted it. We’re giving it to you.  The Battle viewer. Beta 2 of Galactic Civilizations IV brings back the Battle Viewer and a new After Action Report.  It’s pretty basic for Beta 2 and we plant to add a lot more to it. Today, I’m going to talk about what is already in it and what we plan to add. The viewer and the after action report There are really two elements here that players tend to want to see: Their ships in action to see how different desi...
January 25, 2022 by Frogboy
**NEWEST WALKTHROUGH HERE**IntroductionIf you’re coming from Galactic Civilizations III, you’re in for a treat. And if you have never played a Galactic Civilizations game before, then know this: this game is specifically designed to answer to the question, “I want to play a space 4X game, what game should I start with?” Read on to learn what this game is all about, who made it, and why we made it. A little about the teamThe highest rated space strategy game of ...
January 10, 2022 by Frogboy
A million years ago in the 1990s when I was designing the OS/2 versions of Galactic Civilizations I gave the player sliders to adjust what they were spending their resources on.  This system lasted right on through Galactic Civilizations II for Windows. GalCiv I for Windows GalCiv II for WindowsGalCiv III v1.0 for WindowsWhile highly useful for min-maxing a relatively simple economic system, it suffered from being pretty opaque in how it worked and was pretty terrible for immersion....
December 23, 2021 by Frogboy
Pacing in 4X strategy games is crucial.  So I decided to look at GalCiv II, GalCiv III and the GalCiv IV alpha to take a look at how fast things move along.   Turn     GalCiv II (Twilight of the Arnor) GalCiv III (Retribution) GalCiv IV [Alpha] 1 · Researched New Propulsion Techniques [7 turns] · Planet Project: Innovation Complex [16 weeks] · Music: Haunting · Startport: Rush bought Colony ship with monthly p...
December 20, 2021 by Frogboy
The Galactic Civilizations games are known for their ship design features. But ship design occurs before the ship is made.  What about after?  Galactic Civilizations IV will be introducing a new feature for upcoming Beta version (this Winter) called “The Vault”. The Vault is a set of special items the player either produces or, more commonly scavenges across the galaxy.  Destroying the monster ships, pirates, enemy fleets, etc. will result in scavenging thing...
December 13, 2021 by Frogboy
For many years,  I have put the Galactic Civilizations games through their paces to see how well a given game does at feeling like a story.  I do this to help nitpick things we need to change.  With the beta for GalCiv IV just around the corner, I thought I’d see how well the game stacks up so far. I also will be inserting comments that normally we would have at internal meetings, but for you aspiring game developers I wanted to show some of the feedback the team gets fro...
November 24, 2021 by Frogboy
In the previous entry, we discussed whether we needed a battle viewer.  That’s because combat in GalCiv IV works somewhat differently than previous entries. Specifically: Combat on the map can involve multiple (ranged) tiles which complicates things a bit.Combat can take multiple turns which complicates thingsAfter getting a lot of helpful feedback we think we’ve come up with a way to have our cake and eat it too: AAR (After Action Reports).  Whenever combat takes place,...
October 11, 2021 by Frogboy
Starting with Galactic Civilizations II, we allowed players to go and watch their ships fight it out in battle in a separate battle viewer screen.  But, what if we could show the battle on the main screen? That is, what if we could just zoom in on a fleet and rather than it being the leader ship with a number by it, it actually changed to show the entire fleet?  So if you wanted to watch a fleet fight it out, you would just watch it right on the map. Thoughts? ___________________...
October 4, 2021 by Frogboy
The process of getting a new player into your game and making that process an enjoyable experience can be the difference between success and failure for your game.  If you make a game for a publisher, you can assume there will be a milestone that involves the onboarding.  Let’s take a look at how GalCiv IV does it and what has changed since GalCiv III. Title Screen We went through many iterations for the title screen.  How many buttons should there be? Which buttons sh...
September 7, 2021 by Frogboy
We’re working on a new map pack called The Core Worlds.  They started out based on real world locations and have been subsequently balanced.  Unlike most of our map packs, this one is not really designed for multiplayer but rather designed to make for interesting single player experiences. Part of the appeal of this map pack is having them be asymmetrical.  This means that the map positions - both in terms of geography and resources - are different from player to player.&...
September 7, 2021 by Frogboy
We’re working on a new map pack called The Core Worlds.  They started out based on real world locations and have been subsequently balanced.  Unlike most of our map packs, this one is not really designed for multiplayer but rather designed to make for interesting single player experiences. Part of the appeal of this map pack is having them be asymmetrical.  This means that the map positions - both in terms of geography and resources - are different from player to player.&...