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Frogboy's Articles In Elemental Dev Journals » Page 21
November 27, 2012 by Frogboy
As Fallen Enchantress rushes towards the 100,000 unit sold mark, we are hard at work on v1.1.  We are hoping to have it ready before Christmas but I don’t want to make any promises. The main changes in v1.1 will be memory and AI related. There are lots of bug fixes in the pipeline too such as ones that help with modding and just plain good old fashioned bugs that slipped by. People have been asking whether Fallen Enchantress is “selling well”.  It’s a h...
November 22, 2012 by Frogboy
Have a great day everyone!  We are thankful for many things and among them is how grateful we are to be able to hang out and talk to you guys (and gals) on a regular basis. Happy Thanksgiving!
November 10, 2012 by Frogboy
Very soon we plan to release the very first Map Pack for Elemental: Fallen Enchantress.  In addition to a new hand crafted map for every map size along with new stamps to spice up random map generation, it also includes the full Anthys map. A gigantic map that contains the entire known world of Elemental (at least, as of ~150 AC).
November 6, 2012 by Frogboy
Fallen Enchantress at two weeks Fallen Enchantress has now been out two weeks. So far, we’ve sold about 50,000 units (give or take).  This is somewhat below Sins of a Solar Empire: Rebellion but, obviously, far far ahead of War of Magic during the same time frame.  The biggest obstacle has been reviews.  It’s hard for niche titles (and make no mistake, fantasy turn-based PC games are niche) to get coverage. There’s only so many reviewers to go around a...
October 21, 2012 by Frogboy
Only 2 days left until release I don't want to sound sappy here but we have been really touched by all the support we've gotten from you guys over the past couple of years that we've been working on this. One of the motivations for making so-called "niche" games is that we really enjoy our tight knit communities.  We enjoy hanging out with you, listening to your ideas, arguing different game designs, etc. Earlier today, we went "gold" which simply means 1.0. I like to...
October 18, 2012 by Frogboy
As someone who has played PC strategy games since, well, since there's been PC strategy games to play, the thing that often stifles me is the late game. Often times, strategy games will bog down due to sheer wait time between turns or just collapsing under their own weight in micro management. Fallen Enchantress attempts to solve this through the use of a multithreaded game state architecture.  What this means is that while you're taking your turn, a bunch of different things ...
October 16, 2012 by Frogboy
There's only a week left! That's just so hard to believe that we're almost there. Looks like there's going to be another public update tonight. They want to test out some installer improvements and...well since they were doing that, we snuck in some tweaks, fixes and I ninja-checked in some AI improvements. The team that started Fallen Enchantress includes virtually everyone who made Galactic Civilizations II (and expansions).  It's been a real joy seeing the team ...
October 15, 2012 by Frogboy
One of the changes we've made for the final public build is that we've greatly reduced the costs or raising and lowering land. Now, you can't use these spells to create mountains or make islands. That's not their purpose.  What they can do, however is create shorter routes through mountain regions (lower land) and connect players to other parts of the world that aren't normally accessible (raise land). This will become a particularly big deal after release when we ...
October 3, 2012 by Frogboy
(this is going to be long…but here we near the climax of the story of the making of Fallen Enchantress ). In the beginning… So as some of you know, my day job is President/CEO of Stardock.  I founded the company when I was in college to help pay for school – until I could get a “real” job.  Not surprisingly, I was unable to find a real job and so, I’ve been “stuck” here for the last 20 years. I’ve even put my resume on that fancy paper. You know, the textured kind? No l...
September 26, 2012 by Frogboy
  Who can ever forget the epic battle shown at the beginning of The Fellowship of the Ring?  Sauron the Maiar was able to wipe out hosts of men and elves in a single swing.  So terrible and powerful was he that he single handedly kept the armies of the last alliance at bay. And yet… There is a balance. Because what most people don’t realize is that the power of Sauron seemed great only in relation to his foes.  Some time in the past, the host of Nume...
September 10, 2012 by Frogboy
With any luck, we will have Beta 5 for Elemental: Fallen Enchantress ready to go out this week. We’re very excited to hear what you think of the changes as we move into balance/polish/bug fixing/AI refinement/content mode. Kael will have a change log up as we get closer. Stay tuned! Due date is currently September 20.
August 30, 2012 by Frogboy
Fallen Enchantress has random events. It’s just that there aren’t many and the odds of one showing up in a given turn are in 1/10,000. So as we get ready for Beta 5, which is all about bug fixing, polish, and balance, we are finally starting to add a lot of new random events.     This is the part I should probably mention that any monkey can make a quest. You do need the powerful tool known as notepad. That’s how I’m doing it. It’s just XML and i...
August 12, 2012 by Frogboy
This next week we are hoping (but not promising) to put out the 4th beta of Fallen Enchantress.  Beta 4 will be focusing on overall gameplay with special attention to the underlying city mechanics and user interface.  We expect this beta to last approximately a month at which point we’ll be releasing Beta 5 which will be all about balance, fixing any remaining bugs, polish, etc. Here’s a video I did yesterday that shows how the start of the game has changed:   ...
July 21, 2012 by Frogboy
It’s tough to make a modern game look good at “low” resolution.  But we try our best. Here are a few screenshots of a work in progress build running at 1024x768. I’ve also posted a video on Tumblr. Visit http://draginol.tumblr.com .  That’s where I’ll be posting “rougher” stuff that marketing wouldn’t generally want to be widely disseminated but lets those really interested in the game see what we’re up to.
June 13, 2012 by Frogboy
Greetings! It’s been awhile since we’ve put up an update on where things stand.  So without further delay, here are some answers to questions we’ve received recently: When will Beta 4 come out? The best I can say is “This Summer”.  It definitely won’t be out in June but might make it in time for July. What will be in Beta 4? Beta 4 focuses a great deal on the civilization aspect of the game.  Specifically, the way cities are constructed. A third prime resour...