Brad Wardell's site for talking about the customization of Windows.
Published on October 16, 2012 By Frogboy In Elemental Dev Journals

There's only a week left! That's just so hard to believe that we're almost there.

Looks like there's going to be another public update tonight. They want to test out some installer improvements and...well since they were doing that, we snuck in some tweaks, fixes and I ninja-checked in some AI improvements.

The team that started Fallen Enchantress includes virtually everyone who made Galactic Civilizations II (and expansions).  It's been a real joy seeing the team together again and teaming them up with Derek (Kael) and Jon (Shafer).  

For me, it's been a much more enjoyable experience than anything I've worked on before. Having someone dedicated to the design and to the project itself has made a huge difference to both team morale and the quality of the game.

Just after lunch today, with my iPhone in hand, I went through Studio A's lab area and talked to some of the coders and artists. Here's the video:


Comments (Page 1)
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on Oct 16, 2012

What! I had the player get ambushed in quests in a mod in E:wom! As you said, really simple, I just put the player's starting positions in the middle of the map and then 12 or so "defenders" (quest enemies) around the player.

Sharing tactical battles in mods is a pain right now though, they have to go into a very specific folder... but we can talk about that after release!

on Oct 16, 2012

*Rages about the mana cost of a spell*

 

Oh wait, wrong thread.

 

I really hope that it is the correct decision to release the game now. I started watching a let's play from a guy that was posted two weeks ago who was told about FE by a friend. He seems to enjoy it, but it is people like RPS, GameSpy, and all the other large media outlets that are really going to sway the market. People love to hate on total biscuit but he has a large following, maybe try to get it into his hands soon. 

on Oct 16, 2012

hope you guys get some vacation time after all your work!

on Oct 16, 2012

Hopefully this fixes my issues- I think you're really close, and it seems like the bugs are caused by something specific, so I think you might be able to get it in time.

 

 The deadlock condition might be the fix, my crashes seem to be deadlocks.

on Oct 16, 2012


Best countdown vid EVER. You gave us beta testers all a solid look into our efforts and the results of those efforts in real time.

But we all know that finding the problems is only 1%. The other 99% goes out to everyone introduced in that vid + all the others that weren't. Huge applause for your efforts!!

 Really excited for Oct 23 now!!

 ps. I'm a ctrl-N'er. Without 'snaking' to rivers and forests, I like my starts to include them as options to have the improvements available for my capital.

 

on Oct 16, 2012

Emperor_Nero
*Rages about the mana cost of a spell*

I too think Chaos is overpriced...

Really nice to see the vid, one of the better vids so far as it explained a few things about development for us ants out here

Sincerely
~ Kongdej

on Oct 16, 2012

 

what was that about releasing an update today?

on Oct 16, 2012

Nice to meet you folks, and thank you!

on Oct 16, 2012


I just wanted to say I had a free copy comming to me becuase I pre ordered orginal war of magic, but I end up buying copy on steam also, why becuase I think this is good gener of games feels old school some what, sure things I dont like about game but theres alot of things I do like and I wanted to support move to steam so thats why I did.

 

I belive in supporting things you belive in so I bought extra copy one for me and one for my freind.

I heard there was talking that stardocks bought out MOO for space games I hope its true!

 

Now if someone would just make old style RPG games like old gold box TSR DnD games use to be like 3d movement and then turn based combat. lol

 

Keep up good work stardock

on Oct 16, 2012

 

Best people ever.  And that guy at the end was not at all dorky.

on Oct 16, 2012

Thanks, Brad, for this "Countdown: 7 days to Release" video.  Another fascinating look behind the scenes ...

And thanks, again, to all of the Stardock folks on the FE Design Team, who have worked hard, for so long, to turn out this excellent product.

Incidentally, this looks like a great place to work!  I mean, I know everyone works hard; but challenge is good ... and at the other end, you should have the Fulfillment and Satisfaction of knowing that you have solved problems, contributed to a complex team effort, and succeeded.  Congratulations on finding great jobs, in a great office!

Finally, (No shame here!) I too am a devout  "Ctrl - N'er".  Apparantly, I can now claim Cari (Elf) as a patron saint (patroness saint) in this regard.  Hooray!  For the life of me, I can not see why this is controversial.  As I have stated in other Discussion threads, I want choosing my starting point, to be one of the  "Meaningful Decisions"  that I make early in each game.  And sometimes I do it just for variety , not simply for optimization.  In a recent game, I started with a 2-3-3 (on a desert map) for the sake of emphasizing:  low population, coupled with higher resources and magic. 

Why not role the dice to get the game you want ?!?   That's what dice are for ...  and Ctrl-N  too!  

 

on Oct 16, 2012

Derek Paxton
  And that guy at the end was not at all dorky.

You mean this guy? 

Nobody ****s with this guy.

(sorry I don't have time to do a better photoshop)

on Oct 16, 2012

You fix my grammar and give me hair.  You, sir, are a miracle worker!

on Oct 16, 2012

That was a great glimpse into the people behind the names. The fact that people are still smiling speaks to what a great team environment you have there.

Sounds like the wheels are still churning on getting that polishing done. Keep it up, guys! You're totally on the right track here.

on Oct 16, 2012

GFireflyE
Best countdown vid EVER.

cardinaldirection
Nice to meet you folks, and thank you!

Agreed.  Good luck over there!  Being able to see some behind the scenes stuff was awesome. 

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