Brad Wardell's site for talking about the customization of Windows.

This next week we are hoping (but not promising) to put out the 4th beta of Fallen Enchantress.  Beta 4 will be focusing on overall gameplay with special attention to the underlying city mechanics and user interface.  We expect this beta to last approximately a month at which point we’ll be releasing Beta 5 which will be all about balance, fixing any remaining bugs, polish, etc.

Here’s a video I did yesterday that shows how the start of the game has changed:

 

 
 
!! UPDATE !!
 
Here's a longer walkthrough:

Comments (Page 1)
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on Aug 12, 2012

Yes! Gimme gimme gimme.

on Aug 12, 2012

Great stuff!

on Aug 12, 2012

Looks good, but what's with always rushing into the enemies tactical attack zone. It's so much smarter to wait just outside it so you get first strike.

on Aug 12, 2012

Yeah, especially with squishy but high damage units like wolves.  You might want to tweak the auto-AI code for that too (but it would probably still be a good idea for fights against Monsters and Ruffians to have them advance maximum number of spaces even though the human's auto-AI-controlled units wouldn't).

on Aug 12, 2012

Also my pet peeve, the sound effect when you pick up treasure that sounds like breaking glass is still there. It's almost as annoying as the "creaking door" noise when you pick treasure. Neither of these make any sense and irritate me enough to make me hate picking up goodie huts.

If they were in context, sure. So if you have the creaking door noise when you find a goodie hut that's an abandoned wooden building, it's ok. But when you find an abandoned wagon and it sounds like you just dropped and expensive ming vase, it ruins the immersion.

on Aug 12, 2012

double post

on Aug 12, 2012

"Also my pet peeve, the sound effect when you pick up treasure that sounds like breaking glass is still there. It's almost as annoying as the "creaking door" noise when you pick treasure. Neither of these make any sense and irritate me enough to make me hate picking up goodie huts.

If they were in context, sure. So if you have the creaking door noise when you find a goodie hut that's an abandoned wooden building, it's ok. But when you find an abandoned wagon and it sounds like you just dropped and expensive ming vase, it ruins the immersion."

 

+1

on Aug 12, 2012

Also the same old, repeating and annoying combat sounds are still there. That same "ugh!" every humanoid makes when it takes damage, from WoM.

But I guess that's what Beta 5 is for. Otherwise, looking very very good.

on Aug 12, 2012

Some tactical notes:

-Don't send in Anna on the first turn. It is better to leave her out of range on the flank. Send in your Sov. 

-You then cast slow. Fine, but you followed up with killing that unit. A better choice would be to attack the one without a spell on him.

 

I guess you were more focused on the demo than efficiency, but I want you to get as good as possible for when multiplayer comes out. There should be a "Play the Frog Day" to celebrate MP opening. 

on Aug 12, 2012

I see I was not the only one noticing the silly autocombat choices

Was I the only one who noticed the combat displacement of heroes on the small tiles visual bug? ^^

Looks decent, Would be really really awesome if you guys put in some extra sounds for different parts of the game! just a stray though.

now... Gimme gimme gimme

Sincerely
~ Kongdej

on Aug 12, 2012

(heh, edited:)

seanw3
There should be a "Play the Frog Day" to celebrate MP opening.

 

on Aug 12, 2012

"Also my pet peeve, the sound effect when you pick up treasure that sounds like breaking glass is still there. It's almost as annoying as the "creaking door" noise when you pick treasure. Neither of these make any sense and irritate me enough to make me hate picking up goodie huts.

If they were in context, sure. So if you have the creaking door noise when you find a goodie hut that's an abandoned wooden building, it's ok. But when you find an abandoned wagon and it sounds like you just dropped and expensive ming vase, it ruins the immersion."

+2

on Aug 12, 2012

But when you find an abandoned wagon and it sounds like you just dropped and expensive ming vase, it ruins the immersion.

It's clearly the sound of you smashing barrels to reveal the treasure. Haven't you ever played Zelda?

But seriously, greater variety to the soundtrack (particularly in combat, the same sounds every time you strike get old quick) would be great, although I expect that's part of the beta 5 'polish'. Beta 4 is still about some pretty fundamental changes to the gameplay.

on Aug 12, 2012

It looks great and i think it will be much more fun than beta 3.

The feedback in tactical combat should be reduced to four types in my opinion:

- Miss: The attacker misses the target

- Resisted: The attacker hits the target, but the weapon or spell has no effect

- x: The attacker hits the target and inflicts x points of damage

- Critical x: The attacker hits the target with a critical hit and inflicts x points of damage

on Aug 12, 2012

Cool.

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