Brad Wardell's site for talking about the customization of Windows.

This next week we are hoping (but not promising) to put out the 4th beta of Fallen Enchantress.  Beta 4 will be focusing on overall gameplay with special attention to the underlying city mechanics and user interface.  We expect this beta to last approximately a month at which point we’ll be releasing Beta 5 which will be all about balance, fixing any remaining bugs, polish, etc.

Here’s a video I did yesterday that shows how the start of the game has changed:

 

 
 
!! UPDATE !!
 
Here's a longer walkthrough:

Comments (Page 9)
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on Aug 16, 2012

At the very least, they cost city production time (they use the nearest city's production queue).  With all the things that go into it now, I would say that that's significant.  Not sure if there is any other cost.

on Aug 16, 2012

joasoze
I am watching the long video, and I do hope that the world is still dangerous.... Part of the fun (for me) is to survive and expand at peril. 

 

I understand that they've made all the monsters librarians, and converted the outposts into post offices.  Too bad.

 

...Do you really think a company that has been creating successful strategy games for over a decade would decide to remove a key element in this style of game, this late in its development...?   If anything, I'd bet they're trying to increase the level of unease and instability for the player's units once they wander around this dangerous world.

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