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Frogboy's Articles In Elemental Dev Journals
January 21, 2015 by Frogboy
Sorcerer King Beta 4 is starting to come together. We expect to release it in early February.  There’s a ton of changes coming to it, most notably the new crafting system and summoning system.  Below are two screenshots that give you a taste of some of the visual changes coming too.  
December 13, 2014 by Frogboy
I need more analytics in the game to do this properly but this is a start. How long should a game last? That depends on the game.  Sorcerer King, for me, as the designer, is meant to take elements of Master of Magic, Star control and FTL and put them together.  While those games may seem dissimilar, they each have key ingredients that I think can be blended together to create something really spectacular. And Sorcerer King is turning out spectacularly. Map Size Ran...
November 1, 2014 by Frogboy
Years ago the world was at war. Ceresa, The Fallen Enchantress, had unleashed an army of the undead upon the Kingdoms and Empires of Elemental. The adventurer, Relias, managed to acquire the necessary pieces to build the Forge of the Overlord and with it, defeated Ceresa and her allies. For a time, there was peace. Then, one day, a powerful Sorcerer named Mirdoth found the ancient artifact, Curgen's Bane.  It was thought that the bane had been lost in the cataclysm. This was...
October 25, 2014 by Frogboy
The tentative name for the next DLC for Fallen Enchantress: Legendary Heroes is Battlegrounds. A little background on the world When a map is generated, we use tiny pieces of land called “stamps”.  The stamps were one of the first things we made when developing Fallen Enchantress and haven’t bee touched since.  Needless to say, if you’ve played the game enough you start to recognize pieces of the world.  Moreover, in the years since they were made, we’ve found that...
October 16, 2014 by Frogboy
The below spells are ones that I think can be implemented that have come from players. Spell that creates a Swamp tile (slows movement) Spell that turns a group of tiles into ones that do damage if you walk through them. Meteor Strike – spell that destroys everything in it, leaves crater. Wall of Fire – tiles do damage to anyone who walks through them. Tsunami, huge wave of water is conjured up that wipes out units Your spell idea here… (will be reading comments, I have ...
October 15, 2014 by Frogboy
All he wants to do is give you presents.
October 14, 2014 by Frogboy
Simple example of the Dungeon Master punishing me for being a total jerk in the game. http://screencast.com/t/tYwgUWtpc http://screencast.com/t/WvqCML5VJD
October 5, 2014 by Frogboy
Once upon a time there was Master of Magic Back in 2008, Stardock was just finishing up its work on Galactic Civilizations II: Twilight of the Arnor.  We had been in negotiations with Atari to acquire the Master of Magic rights (to the point that we actually own the domain www.masterofmagic.com).  We had a game design all planned out for it complete with Halfings, Gnolls, High Elves, the works.  To be safe, we were not going to stray very far from the original design other than t...
October 2, 2014 by Frogboy
Q: What's the deal? There's a ton of awesome 4X fantasy strategy games to play. How is your game different? A: This game assumes you’ve already played those games. And lost. Q: Wait, what? I already lost? I haven’t even loaded up your game. A: Yea, sorry about that. Q: What the hell happened? A: So to recap, in games like Fallen Enchantress, Age of Wonders, Worlds of Magic, Master of Magic, Warlock, Endless Legends, etc. you are trying to build an empire fro...
July 19, 2014 by Frogboy
Okay guys! I'm out at the lake for the next couple weeks. I only plan to be on working when the weather is crummy.  I just checked out source code for E2015 and will be working on that during the rainy days. While I'm out. please DO NOT burn down the place. I know it's tempting. I realize now that leaving the ammo dump and the fuel depot together in the same area of the forum were mistakes but resist! Just resist. Thank you!
July 9, 2014 by Frogboy
It looks like, with any luck, LH v1.7 will be going out a week from this Thursday (July 17th). This is possibly the biggest update we’ve done to Legendary Heroes since its release. You can read up on what’s new in it here: https://forums.elementalgame.com/455808/ Besides a ton of tweaks to the game itself, new features, new content and improved AI we were able to diagnose some crash bugs and fix them as well. So not only should it be the funnest update we’ve done but the most stab...
June 5, 2014 by Frogboy
All games, even the games that looked amazing when they come out eventually start to look “dated” visually. The challenge isn’t determining whether a game’s graphics have started to get dated looking but what specifically makes a game start to look dated. Let’s use Legendary Heroes as an example: What parts of the game look dated today? What parts do you think will look dated in the near future?
May 22, 2014 by Frogboy
Greetings! v1.6 of Legendary Heroes seems to have gone well and we’re now moving on to v1.7.  I’m not sure what the rest of the team has in store for that (it’s Kael’s team, I’m just a floater).  But I’ve got 16 engineer hours of my own time for v1.7 and want to make sure every hour is spent well.  I don’t know how many of you are interested in the sausage factory side of game development but if you are, this is a good chance to see it ...
April 26, 2014 by Frogboy
We’ve been blessed with a lot of fantasy 4X games in the past few years. Besides the Elemental games we’ve gotten Warlock, Age of Wonders 3, Eador, and soon Endless Legends. If you like fantasy games, I highly recommend checking them all out (except War of Magic which is inferior to all of them). Unfortunately, as game designers, we have an unusual challenge: Magic. Magic isn’t fair It is really really hard to write good AI in a game that literally allows players to conjure u...
April 21, 2014 by Frogboy
We had a great discussion about what features of LH players liked the most. Now, let’s turn it on its head.  What parts of Legendary Heroes do you like the least? This doesn’t have to be a feature list either, it could be elements of the game (or parts of the game) that you just find boring or frustrating or poorly thought out. Let us know!