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It has been awhile since we’ve visited the world of Elemental.  The last update to the expansion to Fallen Enchantress (AKA: Legendary Heroes) was in 2019. Hardware has continued to evolve, and with that comes the opportunity to further improve the game.

Our story so far…

Elemental: Fallen Enchantress – Legendary Heroes is a fantasy strategy game in which the player builds a civilization in the world of Elemental.  This world was nearly destroyed by the War of Magic, and it is up to you to rebuild it.

Unlike most civilization games, the Elemental games put you into the game directly as a character. 

 

The beginning

When the game begins, it’s just your character.  You are greeted with land tile information that displays the food, material and essence of that tile. Food determines how fast the city built there will grow, Material determines how fast it can build things, and Essence determines how many magical spells can be placed on the city. 

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In version 2.6 we have added a new faction structure called the Tower of Knowledge. It generates 1 knowledge per essence and can help jump start research.

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The Tower of Knowledge is above for reference.

To be honest, most of the work in this update has been in fixing bugs.  Players have graciously sent us saved games over the past year and we’ve used them to find lots of edge case crash situations or stuck turns.  Of course, when it happens to you while playing it doesn’t feel like an edge case, so it’s nice to get these found and fixed.

I have always loved how you can zoom in and see the people working on your cities.  It helps explain what’s going on and fleshes out the world.

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We also made a number of unit AI improvements, which should make tactical battles even more interesting.

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We also wrote some new code that should improve the turn times pretty substantially, especially on larger maps. 

 

The performance gains we had combined with the greater stability made us decide to increase the map sizes a bit as well.

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Changelog

  • Tile yield update on screen aborts immediately if the terrain is invalid for a city (perf)
  • Fixed crash bug where garbage characters could get inserted into a scene node
  • Increased the map tilt further so you can see more pretty stuff
  • 0Calc Military Might now longer force updates the battle rank of units. (perf)
  • AI city updating is now multithreaded (perf)
  • CalcBattleRank changed to automatically cache the battlerank of the unit (major perf boost)
  • Units now always get a battlerank of at least 1 to ensure caching of battlerank
  • Sub-units of an army are no longer recalculated unless expressly ordered
  • Thread safe city count method added
  • Fixed a crash deadlock
  • AI monsters less likely to attack a city on lower difficulties
  • Monsters now use a cached combat rating to determine city strength (performance)
  • Fixed multiple crash deadlocks
  • Unit vector sized at 10 at start to reduce increments. (perf)
  • Timer update increased from 1ms to 0.5ms
  • Conclaves provide more research but less production and money
  • Fortresses provide more production but less money and research
  • Towns provide more money but less production and research
  • New improvement: Tower of Knowledge. Provides +1 research per essence
  • Tiny map size increased to 5x3
  • Small map increased from 5x4 to 6x4 (20 to 24 sectors)
  • Medium map size increased from 6x5 to 7x5 (30 to 35 sectors)
  • Large map size increased from 7x6 to 9x6 (42 to 54 sectors)
  • Huge map size increased from 8x7 to 12x8 (56 to 96 sectors)
  • Wrote a replacement for toupper() that is much faster

 

Screenshots

 
 
 
 

 


Comments (Page 1)
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on Aug 18, 2021

Amazing game but sure does crash a lot so this is hopeful.

on Aug 18, 2021

Fantastic!

 

Love the continued support!

on Aug 18, 2021

Holy crap, was not expecting this.  Can't wait for 2.6! 

 

EDIT:  I forgot to add, I've always loved zooming in to watch the people in my cities as well.  I've always found that to be a very nice touch, and is one of the many reason  FE:LH has such a great sense of atmosphere & immersion. 

 

on Aug 19, 2021

I was pleasantly surprised to see a new update coming!

When can we expect the update? 

on Aug 19, 2021

Tuberski

I was pleasantly surprised to see a new update coming!

As was I. Currently playing AoW3 to get my fantasy 4X fix, but would like to try FE again.

on Aug 20, 2021

Btw, is this 2.6 build already in your QA pipeline, or is this something you are still working on?

on Aug 22, 2021

Awesome.  Had this game sitting in my library going back to pre-ordering the 1st elemental so many years ago.  Finally gave it a real try earlier this year and couldn't stop playing it.  Just went to fire it up again after a break and see this!  Great news - thanks!

on Aug 22, 2021

I purchased the 3 DLC that I didn't already have and started a new game. Besides my own ineptitude (mostly from not playing the game for years) the only oddity I've noticed is that I was supposed to receive a new hero at 50 fame, and I didn't. I'm at 55 fame now and the tooltip says I'll get my next one at 100 fame. I currently have my sovereign and 2 heroes. I have trained a couple of henchmen, do they count against the count of heroes? Is that a bug? Thanks.

on Aug 23, 2021

Henchmen do not count. I grind out a ton of governor henchmen and it doesn't change the fame needed.

on Aug 23, 2021

BlackSmokeDMax

Btw, is this 2.6 build already in your QA pipeline, or is this something you are still working on?

Guess I don't need this answered, game just updated!

 

To version 3.00?!?

on Aug 23, 2021

BlackSmokeDMax


Quoting BlackSmokeDMax,

Btw, is this 2.6 build already in your QA pipeline, or is this something you are still working on?



Guess I don't need this answered, game just updated!

 

To version 3.00?!?

 

Huh? Not here...  

on Aug 23, 2021

Avatar137


Quoting BlackSmokeDMax,






Quoting BlackSmokeDMax,



Btw, is this 2.6 build already in your QA pipeline, or is this something you are still working on?



Guess I don't need this answered, game just updated!

 

To version 3.00?!?



 

Huh? Not here...  

 

Hmm, possibly because I was still opted in to the beta for 2.51* from a couple years ago?

 

*I think it was 2.51, my memory may be off on that number.

on Aug 23, 2021

Ooh!  I'm showing there is now an opt-in beta under "v3.0 Preview"... 

 

on Aug 23, 2021

Martok

Ooh!  I'm showing there is now an opt-in beta under "v3.0 Preview"...

 

Sweet! Thanks for the heads up!!

on Aug 23, 2021

The space bar is not acting as "Pass" like it's supposed to. If there are more fixes going in, perhaps someone could take a look?  Thanks.

Edit: Please ignore this. I was seeing that the space bar did not reduce the unit's movement to 0, but had not noticed that the turn button does turn green. So it does work, just not like I thought.

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