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Published on October 29, 2019 By Frogboy In Elemental Dev Journals

Fallen Enchantress: Legendary Heroes is getting an update.

Changes include:

  • Unit movement engine optimizations
  • AI update to be more greedy about getting goodie huts
  • Early game technology costs reduced
  • Default unit movement increased from 2 to 3 tiles.
  • Sovereign default combat speed increased from 22 to 32
  • Sovereign default HP increased from 20 to 28.
  • Several bug fixes to late game instability

Release date: Now!

Screenshots (at 5K)

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Comments
on Oct 29, 2019

Hmmmm, that looks interesting! I'll have to dust this puppy off after halloween to check out some of these changes. Thanks!

on Oct 29, 2019

Oct 29... something tells me I want to play some FE, but its so old, surely no updates... check Stardock.. OMG....

Still being updated!  Announcement the day I check?  Serendipity.

I think it has been over two years since I last visited this place.

So what ultimately killed my love for this game was finding out monsters ignore the AI in the wild.   I was playing many games thinking the monsters would attack my enemies, only to be surprised when they did not.

Has that been changed yet? I see there was a patch with multiple "AI updates" but not seeing specifics.

So tempting to reinstall...  ...haven't played any game in years.

 

 

on Dec 30, 2019

I love this game and so does my Daughter. I would love to see a Fallen Enchantress 3 out with pieces from their other games Sorcerer KIng and just make an epic game. I'm sure there is a very large market still for games like this.

on Jan 03, 2020

pentagenesis

So what ultimately killed my love for this game was finding out monsters ignore the AI in the wild.   I was playing many games thinking the monsters would attack my enemies, only to be surprised when they did not.

In 2.5.1 (and earlier also) monsters do attack the AI to some degree. Except for Tarth (at least units I think) which has a special trait to prevent this. But supposedly at higher (world?) difficulty setting monsters prefer the human player or sth - not sure it still works like that though. And I have seen weird things going on with monster attacks so from my POV its quite possible human player is treated special in general.

In addition to that AI only uses auto resolve for combat which unfortunately gives massively different results which can appear like cheating at times. For example I have seen some wimpy AI nobodies kill a healthy dragon. See here: Auto resolve battles makes my Assassin a superstar (There really should be an option to force tactical combat for AI vs AI. And if in player vision it could be optionally watchable too.)

pentagenesis

I see there was a patch with multiple "AI updates" but not seeing specifics.

Based on my modded playing the AI is very bad in 2.5.1.

pentagenesis

So tempting to reinstall...  ...haven't played any game in years.

There appears to be a new bug causing AI controlled summon spells to malfunction in tactical combat.