One of the things in Elemental we've been thinking hard on is how the economic system in the game should work. Elemental is, first and foremost, about building a civilization that happens to exist in a world filled with magic. So when it comes to building things, we are trying to get away from the classic "N production units". There are, for instance, no factories in Elemental. We want players to really understand just how big of a deal it is for a civilization to be a...
For those of you who have been through the development of a Stardock developed or published game, much of this will be familiar. For those of you aren’t, welcome! Early next year we plan to release a new turn-based PC strategy game called Elemental . Our games typically have 3 betas and then a private “gamma” and then release. We use the beta to mean truly unfinished, not feature complete but playable (we also use the term “alpha” for truly unfinished but not playable be...
When people think of 3D hardware and its benefits, they usually think of first person shooters and RPGs. But ever since Galactic Civilizations, Supreme Commander and Sins of a Solar Empire started popularizing strategic zoom the possibilities have really opened up that 3D acceleration, now mainstream, let us do a lot of amazing things. In Black & White, players could zoom out to see the world or zoom in to see individual villagers living their lives. It gave us...
Some of the concepts we're talking about will be hard to envision without actually having the game but one of the real innovations we're trying to introduce with Elemental is the concept of unlimited expansion. The key to this is not hard coding civilization capabilities but rather leaving them open-ended. So let me start at the beginning: When someone first gets into Elemental, the relationships will be simple between things. A player who wants to design a horse mounted knight wi...
I’m a map junkie. I love making maps. I even bought a program called Campaign Cartographer years ago just to make maps. One of the features of Elemental is, not surprisingly, a map editor. But the map editor is also being designed so that you can export your creations so you can easily print them out and such. The map editor will let users build theri own mountain ranges, forests, swamps, you name it. Of course, it’s also useful that you will be able to t...
So much going on this week and at the same time, so little. A lot of vacations here at Stardock pop up in June since this is one of the prime months here in terms of weather. On a sad note, Trent (Mittens) had his last day today. He’s off to Salt Lake City to take a position as a designer at a new game studio. We’ll miss him. Combined with the people on vacation, the studio area feels like a ghost town. My executive planner and marketing manager gave me a “CEO ma...
While a lot of Stardock’s development team has been interfacing with Gas Powered Games to continue to improve Demigod, the Elemental team continues forward. Now a couple of things about Elemental that should be made clear: Elemental will be a single-player focused game. It will have multiplayer but most of the development time will be spent on single player. Elemental will have a story-based campaign. While Sins of a Solar Empire and Demigod do not have story-based ...
Our story so far... In Elemental there is no such thing as a knight or a wizard or an archer. Instead, players design their own units. If you wanted to call a unit a knight, you might take a man, equip him with some armor, give him a helmet, arm him with a sword, and pair him up with a horse. The armor, helmets, swords, etc. are things you manufacture and thus have some control over how they look. Normally, customizing an individual unit falls only in the realm of role play...
As we reach the end of June we’re racing ahead towards trying to get an alpha out sometime in July along with the beta at PAX. Here are some screenshots of where things are (some old, some new): Note: Shadowing isn’t in yet so these are not representative of what the final game (or even the beta) will look like. Cities exist on the map itself. Clicking anywhere on the city will bring up the city menu. Players can zoom in and out as they see fi...
Our friends in the Demigod community seem to like having journal entries that answer a lot of questions in one swoop so we've decided to do the same in Elemental. Q: What is Elemental? A: Elemental is a fantasy strategy game (turn-based) developed and published by Stardock Entertainment. In it, players take on the role of a powerful sorcerer known as a "Channeler" whose goal is to build a kingdom and restore the devastated world of Elemental back to its former ...
This week our friends from Ironclad were visiting to discuss strategy on an assortment of future projects. One of the fun things was showing Elemental and comparing notes on different engine techniques – ways of doing cool stuff on screen without having requiring crazy hardware. One of the things the team here has spent some time on is on fonts. It’s amazing how crappy font handling is in Windows IF you’re not putting it on a dark background. DirectX 11 apparently will fix...
For those of you not familiar with game development, most of the development is spent designing the engines and technologies that will be used by the game. In our case, about 2/3rds of the time is spent on that kind of thing. In many respects, this time is much like developing a traditional software application. Elemental uses a graphics engine that has been developed over the past couple of years for Society . Our previous games used an engine called Pear that...
Today I spent a lot of time working on the story elements and timeline for Elemental to make sure it goes along with the book. There, I said it. There’s going to be a book that comes out at roughly the same time as the game. There’s ten thousand years of history to work through, quite a big difference from what we’ve done in the past where we had just enough story manifested for the game (like in Galactic Civilizations) to proceed. Having the game and the book being developed at...
July is almost over and that means it’s time for another FAQ answer list! Q: What are channelers and how do they work? A: Channelers are beings who can harness the magic locked inside the elemental shards that are scattered across the world. When your faction (or an ally) controls a shard, you gain access from its type of mana (which is either earth, air, fire, or water magic). Channelers also generate on their own either life magic or death magic depending on the path they’v...
We’ve picked a tiny handful of the pre-order group to become alpha testers based on how many other betas they’ve participated in, forum karma, and a number of other criteria. Those of you not in the alpha, fear not, you’re not missing very much. The beta is scheduled to come out around PAX (Penny Arcade Expo). Be forewarned, we plan to close the beta shortly after PAX and it will remain closed for some months. Those who want to get the beta can pre-order the game. I am leaning tow...