Brad Wardell's site for talking about the customization of Windows.

image So much going on this week and at the same time, so little. A lot of vacations here at Stardock pop up in June since this is one of the prime months here in terms of weather. 

On a sad note, Trent (Mittens) had his last day today. He’s off to Salt Lake City to take a position as a designer at a new game studio.  We’ll miss him.  Combined with the people on vacation, the studio area feels like a ghost town.

My executive planner and marketing manager gave me a “CEO make over” today with a bunch of new clothes. I guess trade show shirts and ratty shorts just aren’t good enough anymore.

Right now, we’re looking at dozens of issues that need to be addressed before we can even do the alpha build of the game.  Everything from the fonts looking crummy to setting priority on what should be on the setup.

For instance, if someone wants to create a custom civilization and in there choose “good” or “evil” that’s fine. But I’m having them get rid of being able to have pre-existing factions be good or evil because it would literally double the writing involved for each faction’s back story.  While that’s interesting to have, I would rather have more depth per faction rather than half the depth but a mirror universe version of each one.

The screen you see here will likely be significantly altered between now and release. But this gives you an idea of how iterative the process is.  I’ll probably eliminate the appearance area and put that into the custom race area. Right now, “design your race” is the only option. There isn’t a formal “choose your faction” area.  Elemental comes with 2 built in races and 12 factions but we plan to let people create their own races and factions as well, but that should be a separate area that is a lot richer. If you try to mash too much stuff together, it’s confusing to new players but still too weak for experienced users.


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on Jun 08, 2009

On a sad note, Trent (Mittens) had his last day today.

I was going to ask him when his last day was. Boo. But hopefully he has fun at his new position also!

The screen you see here will likely be significantly altered between now and release. But this gives you an idea of how iterative the process is. I’ll probably eliminate the appearance area and put that into the custom race area. Right now, “design your race” is the only option. There isn’t a formal “choose your faction” area. Elemental comes with 2 built in races and 12 factions but we plan to let people create their own races and factions as well, but that should be a separate area that is a lot richer. If you try to mash too much stuff together, it’s confusing to new players but still too weak for experienced users.

On this note, you could always go with the age-old basic and advanced setups. You could create some basic profiles for various races (courageous warriors, peaceful magicians, evil tyrant, enterprising merchant, etc) that people will be able to pick from in addition to this more basic screen, if they just want to make something new but don't care to dig in all the various properties. These profiles would be linked to different settings in the "advanced" customization window, where you could go in and tweak everything that can be tweaked to your heart's content.

That way experienced users get as much customization as possible, but at the same time the new users don't get overburneded with it.

Neverwinter Nights games do a decent job of this. When you select your class you can pick between different templates that come with preset skills, feats, and such. The same could work fairly well here, I think.

Edit: I agree with dropping good/evil for stock races. Some should be naturally good, others naturally evil. There may be room in their stories to wiggle alignment a little bit (depends on how you guys do the campaign, if anything is persistent), but this kind of toggle is best left to custom races.

on Jun 08, 2009

I'll miss trent (mittens).  He was fun to harrass on IRC.   

 

 

do you plan to let people create their own races as early as the alpha build?

on Jun 08, 2009

...Combined with the people on vacation, the studio area feels like a ghost town.

You know, if you guys were to release the Alpha today, I'm sure we would keep you guys plenty busy. You guys wouldn't have the time to miss the people who are currently gone, and those who have left.

on Jun 08, 2009

landisaurus
I'll miss trent (mittens).  He was fun to harrass on IRC.   

He better still be logging on, or I'll find out where he lives and go beat him up.

on Jun 08, 2009

Annatar11

He better still be logging on, or I'll find out where he lives and go beat him up.

damn right!

on Jun 08, 2009

Annatar11
You could create some basic profiles for various races (courageous warriors, peaceful magicians, evil tyrant, enterprising merchant, etc) that people will be able to pick from in addition to this more basic screen, if they just want to make something new but don't care to dig in all the various properties. These profiles would be linked to different settings in the "advanced" customization window, where you could go in and tweak everything that can be tweaked to your heart's content.

I imagine the 12 factions will probably work like that. But it is a good idea to also have templates for custom races / factions.

on Jun 08, 2009

Wow, I am only about 30 minutes from SLC. If you need someoen to go break his kneecaps, give me his forwarding address....   I can't imagine anyone leaving StarDock, it seems like a dream job (yeah even after watching the video of the all-nighter during the Demi-God nightmare!) but seriously I hope Trent enjoys Utah. I've lived here almost all of my 45 years, and I love it. The economy here is pretty strong compared to the rest of the country, I think. I am sure it will be a cultural adjustment for him...

Anyways, thanks again for providing updates even though you guys are probably swamped (the ones still in the office).

on Jun 08, 2009

Well, I don't want to speak for him too much, but I think he really wanted to be a designer and Stardock's team is small enough where you don't really have a dedicated designer. Guess they made him an offer he couldn't refuse, Italian accent and kneecap threats and all

on Jun 08, 2009

I read about Trent whereabouts in the Gamedev Dailies, a pitty

on Jun 08, 2009

Quick, everyone, maybe if we all make cute puppy faces at him we'll get him to change his mind. Failing that, Stardock does a lot of fantasy stuff, I'm sure they've got some chains running around and the basement could be converted into a dungeon.

on Jun 08, 2009

...Awesome stuff (Mittens departure appart, best luck for him tough) with a pic...

I'm dead tired and with an incredible headache so I'll let my (today's) avatar to tell you what I think.

on Jun 08, 2009

If you make a custom faction, does good vs evil do anything? Is it just a diplomacy thing?

 

Looks like its coming along nicely though.

 

ps - good luck mittens!

on Jun 08, 2009

Well I would also assume it has some influence on spell selection - I wouldn't imagine "Good" will dabble in things like curses and necromancy so much. At least, it'd be nice if some spells were alignment-restricted.

on Jun 08, 2009

can't wait!

good luck Trent! 

on Jun 08, 2009

On a sad note, Trent (Mittens) had his last day today.

 

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