Brad Wardell's site for talking about the customization of Windows.

image So much going on this week and at the same time, so little. A lot of vacations here at Stardock pop up in June since this is one of the prime months here in terms of weather. 

On a sad note, Trent (Mittens) had his last day today. He’s off to Salt Lake City to take a position as a designer at a new game studio.  We’ll miss him.  Combined with the people on vacation, the studio area feels like a ghost town.

My executive planner and marketing manager gave me a “CEO make over” today with a bunch of new clothes. I guess trade show shirts and ratty shorts just aren’t good enough anymore.

Right now, we’re looking at dozens of issues that need to be addressed before we can even do the alpha build of the game.  Everything from the fonts looking crummy to setting priority on what should be on the setup.

For instance, if someone wants to create a custom civilization and in there choose “good” or “evil” that’s fine. But I’m having them get rid of being able to have pre-existing factions be good or evil because it would literally double the writing involved for each faction’s back story.  While that’s interesting to have, I would rather have more depth per faction rather than half the depth but a mirror universe version of each one.

The screen you see here will likely be significantly altered between now and release. But this gives you an idea of how iterative the process is.  I’ll probably eliminate the appearance area and put that into the custom race area. Right now, “design your race” is the only option. There isn’t a formal “choose your faction” area.  Elemental comes with 2 built in races and 12 factions but we plan to let people create their own races and factions as well, but that should be a separate area that is a lot richer. If you try to mash too much stuff together, it’s confusing to new players but still too weak for experienced users.


Comments (Page 3)
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on Jun 08, 2009

Good luck Mittens!

 

More info FTW!

on Jun 08, 2009

Even with the "Remove" label, that screen cap doesn't leave me much hope that we'll see a Neutral alignment in Elemental.

Still, I'd like to be proven wrong by a faction or two on both the human and Fallen sides that have nearly as much in common with each other as they do with 'their side.' Don't even have to call it Neutral and carve out a third set of alignment-dependent functions. All we really need is some backstory and a few AI behavior patterns to put the "big tent" problem in the game. Or am I thinking too much like a guy who used to teach US Gov't?

on Jun 08, 2009

Even with the "Remove" label, that screen cap doesn't leave me much hope that we'll see a Neutral alignment in Elemental.
Yeah, I want for customs at least to be neutral, and like GalCiv, for actions to determine alignment. (Neutral morale bonus FTW.)

 

on Jun 08, 2009

GW Swicord
Even with the "Remove" label, that screen cap doesn't leave me much hope that we'll see a Neutral alignment in Elemental.

Still, I'd like to be proven wrong by a faction or two on both the human and Fallen sides that have nearly as much in common with each other as they do with 'their side.' Don't even have to call it Neutral and carve out a third set of alignment-dependent functions. All we really need is some backstory and a few AI behavior patterns to put the "big tent" problem in the game. Or am I thinking too much like a guy who used to teach US Gov't?

haha not my government teacher.  He was a jerk.  Also, it was interesting to be in a US government class during the 2000 recount debacle.  

on Jun 08, 2009

Looking forward to the alpha.  Thanks for the post!

on Jun 08, 2009

Mittens, nooooooooooooooooooooooooo!  Best of luck at your new job, can you spill any details?

See ya on IRC! 

on Jun 08, 2009

Interesting, how customizable is the crest and population I wonder? Also, is that suppose to be a picture of the Channeler or peasant? Whoever He is he looks like a push over. 

on Jun 08, 2009

Darkodinplus
Interesting, how customizable is the crest and population I wonder? Also, is that suppose to be a picture of the Channeler or peasant? Whoever He is he looks like a push over. 

I'm surprised people haven't said anything about the crest editor, there were a lot of people really excited about being able to create their own crest a while back. It's nice to see that it's a planned feature.

And that is the channeler. It's the same character as in the screenie in this dev journal. Hopefully we'll be able to customize our channeler's looks!

on Jun 08, 2009

Boy, mittens must have really been pissed off if he was willing to take a job in Utah...

 

on Jun 09, 2009

A small detail about the alignment selector. (i know it will be probably removed, but it also applies to other options). Do not use a checkbox if you want to have people select one of the two. A radiobutton is clearer. Because this suggest that you can uncheck both evil and good. (would that make it neutral?) If you also want a neutral option, use 3 radiobuttons. or a dropdown list with the alignments.

on Jun 09, 2009

For instance, if someone wants to create a custom civilization and in there choose “good” or “evil” that’s fine. But I’m having them get rid of being able to have pre-existing factions be good or evil because it would literally double the writing involved for each faction’s back story.

This kind of bothers me. Life is full of shades of gray, different philosophies, all sorts of points of view, with paths dependent on the choices we make.  

Gal Civ is an interesting example of a way to let players choose which side they want to take based on game interaction. A clear-cut Good or Evil dulls game immersion IMO.

I'd say that no player-chosen faction (at least) is inherently good or evil. While the player builds an empire, there could be quests to take or choices to make that would have the player eventually receive advantages/disadvantages based on good / neutral / evil paths.

on Jun 09, 2009

Maybe the standard factions will have fixed aligment but custom ones would be able to switch during skirmish/sandbox games. And for some, life is only about black and white anyways.

on Jun 09, 2009


This kind of bothers me. Life is full of shades of gray, different philosophies, all sorts of points of view, with paths dependent on the choices we make.  

Gal Civ is an interesting example of a way to let players choose which side they want to take based on game interaction. A clear-cut Good or Evil dulls game immersion IMO.

I'd say that no player-chosen faction (at least) is inherently good or evil. While the player builds an empire, there could be quests to take or choices to make that would have the player eventually receive advantages/disadvantages based on good / neutral / evil paths.

Personally I'd say that the side you pick may be inherently predisposed to either good or evil, (ie. in their technology and magic) but that their actual behavior in the world would be dictated by the will of their channeler. (ie. the player)

In other words: The fallen side you pick might want to set fire to orphanages and kick puppies, but if the guy with the "of DOOM!" spellcasting says no, they obey. (for health related issues)

Also, maybe the only reason you have a huge army of the walking dead is because you believe it would be wrong to risk the lives of your living population.

on Jun 09, 2009

Zaisha

Also, maybe the only reason you have a huge army of the walking dead is because you believe it would be wrong to risk the lives of your living population.
Best justification of undead army ever.

on Jun 09, 2009

Can't make undeaders out of thin air though, so a whole mess of people have to die first!

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