Brad Wardell's site for talking about the customization of Windows.

image So much going on this week and at the same time, so little. A lot of vacations here at Stardock pop up in June since this is one of the prime months here in terms of weather. 

On a sad note, Trent (Mittens) had his last day today. He’s off to Salt Lake City to take a position as a designer at a new game studio.  We’ll miss him.  Combined with the people on vacation, the studio area feels like a ghost town.

My executive planner and marketing manager gave me a “CEO make over” today with a bunch of new clothes. I guess trade show shirts and ratty shorts just aren’t good enough anymore.

Right now, we’re looking at dozens of issues that need to be addressed before we can even do the alpha build of the game.  Everything from the fonts looking crummy to setting priority on what should be on the setup.

For instance, if someone wants to create a custom civilization and in there choose “good” or “evil” that’s fine. But I’m having them get rid of being able to have pre-existing factions be good or evil because it would literally double the writing involved for each faction’s back story.  While that’s interesting to have, I would rather have more depth per faction rather than half the depth but a mirror universe version of each one.

The screen you see here will likely be significantly altered between now and release. But this gives you an idea of how iterative the process is.  I’ll probably eliminate the appearance area and put that into the custom race area. Right now, “design your race” is the only option. There isn’t a formal “choose your faction” area.  Elemental comes with 2 built in races and 12 factions but we plan to let people create their own races and factions as well, but that should be a separate area that is a lot richer. If you try to mash too much stuff together, it’s confusing to new players but still too weak for experienced users.


Comments (Page 4)
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on Jun 09, 2009


This kind of bothers me. Life is full of shades of gray, different philosophies, all sorts of points of view, with paths dependent on the choices we make.  

Gal Civ is an interesting example of a way to let players choose which side they want to take based on game interaction. A clear-cut Good or Evil dulls game immersion IMO.

I'd say that no player-chosen faction (at least) is inherently good or evil. While the player builds an empire, there could be quests to take or choices to make that would have the player eventually receive advantages/disadvantages based on good / neutral / evil paths.

When you do that, what you end up with is a system where experienced players know what the advantages are, and just play towards them. I'm not picking evil because I happened to choose something evil during a moral dilemma. I'm picking evil because it gives the +2 tax collection bonus in conquered land (or whatever it does). Now that I know that's what I want to end up at, I'll just make whatever choices are necessary to get there.

It gets more problematic when you throw in spells. If a pestilence spell to destroy crops and city food supplies is meant to be evil only, at what point am I evil enough to be able to learn it? Do I unlearn it if I stop being evil?

on Jun 09, 2009

Accidents happen.

on Jun 09, 2009

Would have to be a pretty big accident to give enough corpses for an undead army

"No, guys, I swear, I totally didn't know that volcano that's been spewing for the last few months was going to blow and wipe out the 5 towns around it. Honest!"

on Jun 09, 2009

Annatar11
Can't make undeaders out of thin air though, so a whole mess of people have to die first!

I prefer to think of it as "early retirement". 

on Jun 09, 2009

Of the forced kind!

on Jun 09, 2009

Annatar11
Can't make undeaders out of thin air though, so a whole mess of people have to die first!

The devil is in the details...

on Jun 09, 2009

This kind of bothers me. Life is full of shades of gray, different philosophies, all sorts of points of view, with paths dependent on the choices we make.

Gal Civ is an interesting example of a way to let players choose which side they want to take based on game interaction. A clear-cut Good or Evil dulls game immersion IMO.

I'd say that no player-chosen faction (at least) is inherently good or evil. While the player builds an empire, there could be quests to take or choices to make that would have the player eventually receive advantages/disadvantages based on good / neutral / evil paths.
Yeah, sure. But this isn't life, this is Elemental.

 

on Jun 09, 2009

So much going on this week and at the same time, so little. A lot of vacations here at Stardock pop up in June since this is one of the prime months here in terms of weather. 

On a sad note, Trent (Mittens) had his last day today. He’s off to Salt Lake City to take a position as a designer at a new game studio.  We’ll miss him.  Combined with the people on vacation, the studio area feels like a ghost town.

All the best Mittens, hope to see you in a multiplayer game sometime!

Everyone enjoy their vacations you deserve it after all the hard work on DG etc. Get well-rested for the next phases of Elemental!

My executive planner and marketing manager gave me a “CEO make over” today with a bunch of new clothes. I guess trade show shirts and ratty shorts just aren’t good enough anymore.

We need a photo of the dressed up Frog! Also, put yer trade show shirts on eBay! 


Right now, we’re looking at dozens of issues that need to be addressed before we can even do the alpha build of the game.  Everything from the fonts looking crummy to setting priority on what should be on the setup.
For instance, if someone wants to create a custom civilization and in there choose “good” or “evil” that’s fine. But I’m having them get rid of being able to have pre-existing factions be good or evil because it would literally double the writing involved for each faction’s back story.  While that’s interesting to have, I would rather have more depth per faction rather than half the depth but a mirror universe version of each one.
The screen you see here will likely be significantly altered between now and release. But this gives you an idea of how iterative the process is.  I’ll probably eliminate the appearance area and put that into the custom race area. Right now, “design your race” is the only option. There isn’t a formal “choose your faction” area.  Elemental comes with 2 built in races and 12 factions but we plan to let people create their own races and factions as well, but that should be a separate area that is a lot richer. If you try to mash too much stuff together, it’s confusing to new players but still too weak for experienced users.

Great plans, danke for the update Frogboy!

on Jun 09, 2009

I wonder if all 12 premade factions will be available in alpha/beta?

Will there be any customization capabillity at this point, or will the focus be to get the premade stuff well balanced/tested?

on Jun 09, 2009

looks good

on Jun 09, 2009

Annatar11
Can't make undeaders out of thin air though, so a whole mess of people have to die first!

 

Yes, but who says they have to be YOUR people who die?  You could always use the bodies of your enemies for the undead army as their punishment for being evil! (your good! duh!  And anyone who says otherwise is obviously evil....)

 

See? Easy to do! 

 

 

on Jun 09, 2009

The alpha is most likely going to be pretty barebones. It's probably not going to have any story at all, just a basic sandbox map or two and lots of incompletes (spells, units)

on Jun 09, 2009

That crest editor looks cool. Do you think it would be possible to uplaod some that are done via another program?

 

Evil and good the eternal question­. Like in everything nothing is clear cut evil or good. The the evil overloard he,s doing it for himself. IN his eyes he's good.  He thinks this is the ebst way to survive. To everybody else he's an evil B@stard... 

I do not know how they will do it if it's going to be clear cut. There usually always neutrals. Then again it could be good versus evil, meaning the Fallens believe in one thing and the Humans believe in another. That's how it could be cut. Not necessarily eveil against good. Just one view against another.

on Jun 09, 2009

Yes, but who says they have to be YOUR people who die? You could always use the bodies of your enemies for the undead army as their punishment for being evil! (your good! duh! And anyone who says otherwise is obviously evil....)



See? Easy to do!

But how do you kill the evil people if you're against using your own living people to do it? It has to start somewhere!

Besides, necromancy in itself is typically considered an evil act, since it's supposed to bind the soul and not give it eternal rest and all that mumbo jumbo

on Jun 09, 2009

Annatar11

Yes, but who says they have to be YOUR people who die? You could always use the bodies of your enemies for the undead army as their punishment for being evil! (your good! duh! And anyone who says otherwise is obviously evil....)



See? Easy to do!


But how do you kill the evil people if you're against using your own living people to do it? It has to start somewhere!

Besides, necromancy in itself is typically considered an evil act, since it's supposed to bind the soul and not give it eternal rest and all that mumbo jumbo

 

I think there are cemetaries full of dead people....

 

It could start there.... 

There is still no proof that the soul is bound. We want proof ... Necro FTW

 

Now where that box of pills....

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