Brad Wardell's site for talking about the customization of Windows.

image So much going on this week and at the same time, so little. A lot of vacations here at Stardock pop up in June since this is one of the prime months here in terms of weather. 

On a sad note, Trent (Mittens) had his last day today. He’s off to Salt Lake City to take a position as a designer at a new game studio.  We’ll miss him.  Combined with the people on vacation, the studio area feels like a ghost town.

My executive planner and marketing manager gave me a “CEO make over” today with a bunch of new clothes. I guess trade show shirts and ratty shorts just aren’t good enough anymore.

Right now, we’re looking at dozens of issues that need to be addressed before we can even do the alpha build of the game.  Everything from the fonts looking crummy to setting priority on what should be on the setup.

For instance, if someone wants to create a custom civilization and in there choose “good” or “evil” that’s fine. But I’m having them get rid of being able to have pre-existing factions be good or evil because it would literally double the writing involved for each faction’s back story.  While that’s interesting to have, I would rather have more depth per faction rather than half the depth but a mirror universe version of each one.

The screen you see here will likely be significantly altered between now and release. But this gives you an idea of how iterative the process is.  I’ll probably eliminate the appearance area and put that into the custom race area. Right now, “design your race” is the only option. There isn’t a formal “choose your faction” area.  Elemental comes with 2 built in races and 12 factions but we plan to let people create their own races and factions as well, but that should be a separate area that is a lot richer. If you try to mash too much stuff together, it’s confusing to new players but still too weak for experienced users.


Comments (Page 6)
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on Jun 09, 2009

Thanks for the update Frogboy!  Been awhile since I've had a chance to delve into the journal entries and I'm really loving what I'm seeing here!

I wish you the best of luck at your new job, mittens!

Wintersong

I'm dead tired and with an incredible headache so I'll let my (today's) avatar to tell you what I think.

Might I ask where you got your avatar from, Winter? A journal i missed perhaps?

on Jun 09, 2009

Might I ask where you got your avatar from, Winter? A journal i missed perhaps?
https://forums.elementalgame.com/329621

 

on Jun 09, 2009

pigeonpigeon
The only thing about this post that disappoints me is that it looks like there won't be dynamic alignment selection. I think allowing alignment to change during the course of the game would allow for tons of opportunities, both for play style and diplomacy.

That said, I guess it'd be possible to start out as a given alignment but still change during the game. After all, good can turn to evil and vice versa. 

Actually, early on Brad said that the varying magic research trees were based on the Elements of the game's title (ie. Water, Fire, Life etc.) and whether you channel them positively or negatively. In other words you are innately a "positive" or "negative" Channeler. So changing good/evil alignment in mid-game would imply drastic on the fly revisions of your tech-tree, opening several rather large cans of worms design-wise.

Then again, positive/negative might not directly translate into good/evil. (after all, you can be a evil dictator who thinks "dark side" methods are inherently self-destructive, or a good guy with a serious ends and means problem)

on Jun 09, 2009

Zaisha

Actually, early on Brad said that the varying magic research trees were based on the Elements of the game's title (ie. Water, Fire, Life etc.) and whether you channel them positively or negatively. In other words you are innately a "positive" or "negative" Channeler. So changing good/evil alignment in mid-game would imply drastic on the fly revisions of your tech-tree, opening several rather large cans of worms design-wise.

I remember the talk about the positive/negative ends of the magic spectra, but I don't remember anyone ever saying that channelers are innately one or the other. Based off of this journal it looks like that's how it's planned, but I would be so much happier if it's not some preset thing. Also, like you said, I don't think we know whether or not magic spectrum is at all related to good vs. evil. And either way, switching alignment shouldn't be a binary thing IMO - it itself could be a spectrum. And if good/evil is related to positive/negative, then if you're, let's say if you're at least halfway between Neutral and Good then you get access to the 'positive' spells, likewise for Evil and Negative, and if you're somewhere in the middle you could just have access to the base spells, but with improved strength.

on Jun 10, 2009

I wonder if you can be a "positive" channeler leading an "evil" faction

on Jun 10, 2009

.

Shadowhal

Quoting pigeonpigeon, reply 15The only thing about this post that disappoints me is that it looks like there won't be dynamic alignment selection. I think allowing alignment to change during the course of the game would allow for tons of opportunities, both for play style and diplomacy.

That said, I guess it'd be possible to start out as a given alignment but still change during the game. After all, good can turn to evil and vice versa. 
yeah, you're right. or at least it seems pretty fixed a priori, this is an early build anyway and it may just determine the alignment you start out with. shades or a scale would at least be more preferable, something akin to GC II.

If the player can only choose Good or Evil from a pre-set faction, it wouldn't be that interesting.

Let's say that one starting option to the game (or the only one) would be a "tabula rasa", a clean slate, with the player then choosing which factions to favor while he/she progresses in the game. Maybe the player chooses to have barracks that produces undead minions. Then the player upgrades the barracks to also produce the "evil" dreadlords but from another faction, and as long as the player is able to gain their favor... either by beating them to a pulp or by satisfying their needs.

So, the different factions/races would still exist and be fully scripted with their fixed abilities and philosophies, but it's up to the player to mix them up in order to create a truly unique empire. An expanding empire that would be assimilating the scattered tribes and races of a post-apocalyptic world (either by deceit/diplomacy/conquest) into one great Good/Neutral/Evil civilization.

There could be general research trees (related to the overall management of the empire) and unlocked research trees (related to the abilities you are able to get from an assimilated faction).

I admit that I'm saying this with limited knowledge of what's envisioned for Elemental, but I think that having the player set on a fixed path would be taking a great deal of excitement and potential out from the game. Let's instead be able to take advantage of the ensuing chaos (from the world's lore) and create something new.

I also think that the average gamer has been spoiled with what I see as a good trend from games like GalCiv, Spore, BioWare games, and others, where it's up to the player to choose which path to take. Games that may be too pre-set is one thing about the "old school" that would work against a wider appeal for this game in particular.

Bring order to the world of Elemental... one way or the other...

on Jun 10, 2009

I didn't understand the elimination of good/evil alignments for races.

Will there not be a alignment compability chart at all in this game, like with Age of Wonders, where pairing some racial units with others yielded penalties, and other combinations yielded bonuses?

on Jun 10, 2009

eobet
I didn't understand the elimination of good/evil alignments for races.

Will there not be a alignment compability chart at all in this game, like with Age of Wonders, where pairing some racial units with others yielded penalties, and other combinations yielded bonuses?

The races are still innately good or evil, it's just that you don't get 2 versions of them.

Original plan:

You choose the Fallen race "Horrors of Watoomb" and you choose between "Good Horrors of Watoomb" and "Evil Horrors of Watoomb". (with differing backstories)

Now:

You choose the Fallen race "Horrors of Watoomb" and they are an evil race. (with an evil background description)

 

(names made up on the spot)

on Jun 10, 2009

Annatar11

No, it's a charity service to those souls. You see, they get really bored sitting around for eternity with nothing interesting to do. You're doing them a service, charity work, giving otherwise idle souls a purpose in their afterlife.
This I can kinda get behind:

Necromancer: So hey guys, what's up?

Restless soul: Eh, nuffin. Bored. Just sitting here for eternity with nothing to do.

Necromancer: Well.. wanna go kill some people? It'll be fun!

Restless soul: I don't know.. sounds like a lot of work. Is it far?

Necromancer: No, no, it's right over there. *points to human army coming down a nearby hill*

Restless soul: Eh, something to do I guess. Come on guys, get off your lazy asses and let's go kill some dudes!

Army of restless souls: *roar*

Misery loves company...

on Jun 10, 2009

.


Bring order to the world of Elemental... one way or the other...

sounds like darkseid: so that I shall bring order to an aimless universe

that would be an interesting victory condition or at least game-ender movie:  reshape the world in your image, bring order by wiping everyone off the map who does not support your ideas of a perfect world or something like.

on Jun 10, 2009

Me, I always play the "wipe everyone else out" game.

on Jun 10, 2009

Original plan:

You choose the Fallen race "Horrors of Watoomb" and you choose between "Good Horrors of Watoomb" and "Evil Horrors of Watoomb". (with differing backstories)

Now:

You choose the Fallen race "Horrors of Watoomb" and they are an evil race. (with an evil background description)

 

More specifically, they want you to be able to make a "Horrors of Watoomb" faction that can be played good or evil, but they've decided not to trying doing the standard faction set as optional allignment factions.  Preferable really, I'd rather have factions with a definite flavor to them.  Having a race of goody two shoes paladins that can be good or evil just doesn't make sense.  Certain twisted individuals will want one, but then they can add one in themselves.

on Jun 10, 2009

psychoak
More specifically, they want you to be able to make a "Horrors of Watoomb" faction that can be played good or evil, but they've decided not to trying doing the standard faction set as optional allignment factions.  Preferable really, I'd rather have factions with a definite flavor to them.  Having a race of goody two shoes paladins that can be good or evil just doesn't make sense.  Certain twisted individuals will want one, but then they can add one in themselves.
Order->Empyrean Calabim Vampire/Radiant Guard/Paladins ftw.

on Jun 10, 2009

Paladin Vampires? Or Vampire Paladins? Eeeenteresting.

on Jun 10, 2009

Yes, it is.

 

Why haven't you already played FFH if you're waiting for this game?  It's the best thing out there, although hopefully not for long.

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