Brad Wardell's site for talking about the customization of Windows.

image So much going on this week and at the same time, so little. A lot of vacations here at Stardock pop up in June since this is one of the prime months here in terms of weather. 

On a sad note, Trent (Mittens) had his last day today. He’s off to Salt Lake City to take a position as a designer at a new game studio.  We’ll miss him.  Combined with the people on vacation, the studio area feels like a ghost town.

My executive planner and marketing manager gave me a “CEO make over” today with a bunch of new clothes. I guess trade show shirts and ratty shorts just aren’t good enough anymore.

Right now, we’re looking at dozens of issues that need to be addressed before we can even do the alpha build of the game.  Everything from the fonts looking crummy to setting priority on what should be on the setup.

For instance, if someone wants to create a custom civilization and in there choose “good” or “evil” that’s fine. But I’m having them get rid of being able to have pre-existing factions be good or evil because it would literally double the writing involved for each faction’s back story.  While that’s interesting to have, I would rather have more depth per faction rather than half the depth but a mirror universe version of each one.

The screen you see here will likely be significantly altered between now and release. But this gives you an idea of how iterative the process is.  I’ll probably eliminate the appearance area and put that into the custom race area. Right now, “design your race” is the only option. There isn’t a formal “choose your faction” area.  Elemental comes with 2 built in races and 12 factions but we plan to let people create their own races and factions as well, but that should be a separate area that is a lot richer. If you try to mash too much stuff together, it’s confusing to new players but still too weak for experienced users.


Comments (Page 2)
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on Jun 08, 2009

I know you have SO much that you want to go into this game and have to stop somewhere, but has their EVER been a discussion on bringing in Unique Characters into the game, like Master of Orion 2's Admiral's, Planetary Governors, etc. I always loved the personality it brought to the 4x game in general and have always been perplexed why it hasn't been brought into other 4x games. This editor is for races, but if something were tweaked, we could create unique generals that give bonus' to the armies it leads, unique mayors to run towns, etc. Really makes the game more personal I feel. Instead of creating a 'Race' with this screen, you create a specialized army lead by a unique leader. The same could be done with towns. I KNOW what I'm saying would be VERY complex to add to code, so I'm not suggesting it for the game, I'm just curious as to whether this type of thing has been discussed at all.

 

Jorune

on Jun 08, 2009

Wow! With 12 factions I kind of (mistakenly) assumed that there would be 6 good faction and 6 evil ones and that they would kind of mirror eact other. If you eliminate the good/evil selection for pre-made tribes, does that mena they start neutral and their decisions will lead to a good or evil alignment ala GC2? Will there be a neutral alignment?

Or did I misinterpret, and the 12 factions will not have the good or evil option because they will be inherently good or evil already, and you don't want to write up a good version and an evil version of the faction's backstory?

Also, from the website, it states that humans have both good and evil, but the fallen are considered universally evil...does that mean there will be more evil factions available? Or maybe 8 human factions, 6 good and 2 evil and then 4 evil fallen factions? Or do we just have to wait and see?

on Jun 08, 2009

Or did I misinterpret, and the 12 factions will not have the good or evil option because they will be inherently good or evil already, and you don't want to write up a good version and an evil version of the faction's backstory?

This is how I understand it. Having a toggle would mean they have to write 2 stories for each faction, where having them be inherently good or evil will let them write one better one.

on Jun 08, 2009

Denryu
Or did I misinterpret, and the 12 factions will not have the good or evil option because they will be inherently good or evil already, and you don't want to write up a good version and an evil version of the faction's backstory?

That. The premade factions are either good, or evil. So you don't get to choose for them. If you do, they just have to write up two versions of stuff for every faction, which they don't want to do (becuase it means less time on each writeup).

on Jun 08, 2009

*hi-fives Tridus*

on Jun 08, 2009

OK you two smart guys   so if all fallen are evil, and humans are both good and evil, how do you think the 12 factions will shake out between human and fallen, good and evil?

on Jun 08, 2009

Thanks for the kind words, dudes and dudettes. Once I get settled in my new digs, I'll start joining our beloved IRC room again.

on Jun 08, 2009

I think Denryu's post brings up the question "will there be pre-made neutral factions?"   I mean, are they entirely good or evil?   If they are set (no toggle switch) then I think a broad color range of personalities (between good and evil) should exist.  The benifit of having a set single-personality for each faction means that you can write a very specific personality for each one.  

 Thanks for the kind words, dudes and dudettes. Once I get settled in my new digs, I'll start joining our beloved IRC room again.  

cheers!

on Jun 08, 2009

Denryu
how do you think the 12 factions will shake out between human and fallen, good and evil?
Something like the Drengin and Korath, perhaps? Same race, but the big difference is in their philosophy. Exterminate all other life, or just enslave it?

Edit:

mittens
Thanks for the kind words, dudes and dudettes. Once I get settled in my new digs, I'll start joining our beloved IRC room again.
Screenshotted and quoted for proof. I'll have Denryu standing by just in case. We better be seeing you, Mittens. Or else.

 

on Jun 08, 2009

No idea. I'm going to guess that the humans are going to be more universally good, under the assumption that they would be fallen otherwise. But we really don't know that much about the factions to say.

on Jun 08, 2009

mittens
Thanks for the kind words, dudes and dudettes. Once I get settled in my new digs, I'll start joining our beloved IRC room again.

Holy carp, he posted! He posted! *rips hair out*

Phew, good thing it was his.

 

('carp' intentional)

on Jun 08, 2009

Again, good stuff; nice information. Keep it up Frogboy.

You the man!

on Jun 08, 2009

OK you two smart guys so if all fallen are evil, and humans are both good and evil, how do you think the 12 factions will shake out between human and fallen, good and evil?

 

Beat me by less then a minute!

 

OK you two smart guys so if all fallen are evil, and humans are both good and evil, how do you think the 12 factions will shake out between human and fallen, good and evil?

I agree with Annatar again. "Fallen" doesn't exactly scream "good" to me. But there's lots of shades of good and evil. I mean a society of pacifists is good. A society of crusading Paladins is also good, but they're nothing like the pacifists at all (and if they get crazy enough, not that far away from evil).

From that screenshot, it doesn't look like there will be neutral races for the player. Maybe that'll change.

on Jun 08, 2009

Perhaps this is an odd question, but what is the effect of being either "good" or "evil" in Elemental, if there is one (for the custom race-factions)? Is it purely a plot point that certain race-factions are good and others evil for the pre-made sets? It sounds like there was going to be the ability to choose, but I think the idea described earlier about having your actions determine your "alignment" might be a better way to go. You can have a single back story but allow the choices the player makes "in the future" dictate the alignment through the game. It solves the difficulty with the writing (you still create a single back story) but allows the player more freedom, taking their faction down whatever path they choose.

Is that too complex, needing to put alignment-shifting events into the game?

on Jun 08, 2009

They haven't said yet. The speculation about spells is probably right though, I doubt we'd see stuff like necromancy on the good side. Don't know what else it does at this point.

Alignment events existed in GalCiv 2. You could pick your alignment permanently after you researched something. Your natural alignment was free, and going something else cost money depending on how far away you were from it. In that case the races had starting alignments too, though. So your decisions moved you from where you started, but you didn't always start neutral.

The issue with it there is that the evil choices were almost always clearly better.

 

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