Brad Wardell's site for talking about the customization of Windows.

As we reach the end of June we’re racing ahead towards trying to get an alpha out sometime in July along with the beta at PAX.

Here are some screenshots of where things are (some old, some new):

Note: Shadowing isn’t in yet so these are not representative of what the final game (or even the beta) will look like.

Elemental_1244234779

Cities exist on the map itself. Clicking anywhere on the city will bring up the city menu.

 

Elemental_1244581844

Players can zoom in and out as they see fit.  Players design roads ala Simcity but they are built automatically by workers (similar to Civ IV).

Elemental_1244144182 

Players can zoom in very close to cities. Eventually you’ll be able to see your population at work. It’s purely cosmetic but it’ll cool to watch your cities grow and thrive.

 

Battle_lightning_Wide

The tactical battles are very different than what we’ve seen before in these types of games.  The best way I can describe the battles is that they’re tactical with XCom being a major inspiration but designed to be relatively short.  Depending on how well they turn out, we may make the tactical battles an optional mini-game that people can play online if they just want to play a simple arena-style strategy game.

 

Battle_Close_Up
Players will be able to zoom in and watch the battles very close up.  This screenshot is of an internal technology demo so it’s designed to show you what our goal is.

 

We’ve been hesitant to show too many screenshots until the shadowing is in.  Those of you familiar with this stuff know how weak modern games look if you turn off the shadows.  We’ve been working on a shadowing system that scales really well but still looks good.

Also this week we’ve been developing a new type of font system that is compatible with DirectX 9 (we’re not using DirectX 10 or 11 and won’t be until Windows XP is very legacy).  Ironically, DirectX 11 has a pretty decent font system but few cards support it.  But the font system we’re doing will let us have really cool alpha blended fonts on a variety of textured backgrounds.  If you look at most PC games, they either have few fonts or have them on a black background. But we want players to (optionally) be able to read a lot of information on the world they’re creating. Each game will play very differently.

The beta version should be ready in around 60 days. Hard to believe that we’re finally getting close after all this time.  Players who pre-order it will get access to the betas and qualify to have access to the alpha version.

More to come.


Comments (Page 1)
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on Jun 30, 2009

Cool!

Awesome!

Wicked!

Narly!

 

Edit: Shadows or not, all the images look good to me.

on Jun 30, 2009

Best post ever!

Players can zoom in and out as they see fit.  Players design roads ala Simcity but they are built automatically by workers (similar to Civ IV).

That sounds like an awesome way of doing it. I'm surprised it hasn't really been done before...

 

Also, I'm surprised that you put up that zoomed out combat picture with the dragon and catapults and squares again. Back at release you (or BoogieBac?) told us that that screenshot was already outdated and did not represent your vision for combat in Elemental. Have things changed?

on Jun 30, 2009

*Jumps on the post like a ravenous beast*

OM NOM NOM NOM NOM NOM NOM!

on Jun 30, 2009

Awesome!  Can't wait!  Keep the news coming!

on Jun 30, 2009

I'm confused. I remember a battle picture similar to this coming out before and then everyone was saying how you (frogboy/brad) said that you wished you hadn't shown people that screenshot because it wasn't representative of what battle would be like (I admit I never saw the actual quote of you saying that). So is this then officially what the battles will be like? And if so is that the extent of the map size? Or will they be much bigger and you can scroll around like in AoW?

on Jun 30, 2009

That wolf looking down on the city seems very ominous or is it just me? Regardless, this is an awesome update and I'm really getting pumped about the tactical combat.

on Jun 30, 2009

Even without shadows the screens look great. I love the art style that the team is going with, as I find it rather fitting for a fantasy world.

on Jun 30, 2009

Or will they be much bigger and you can scroll around like in AoW?

There are lots of answers to your question in this forum. Just read the previous announcement - that about detail levels! We will see however, what map size will be available in the beta. However I don't think it would be important to have a huge map in early betas. Of course it will be important in the late ones. The overall strategy of huge worlds will definitely differ from the strategy on the small worlds.

on Jun 30, 2009

Cool! MORE NEWS!

on Jun 30, 2009

The town in the first screenshot drew my attention the most. It looks so serene, so peacefull, so prosperous, so unguarded, it's just begging for a spell of mass city devastation or an invading army.

This may sound like the ranting of a dreadfull person who played evil characters in strategy games, but is there any chance of being able to poison that large pond?

 Also, those canvas things in the corners, are they by any chance outdoor theaters? And can they be poisoned?

on Jun 30, 2009

mrakomo

Or will they be much bigger and you can scroll around like in AoW?
There are lots of answers to your question in this forum. Just read the previous announcement - that about detail levels! We will see however, what map size will be available in the beta. However I don't think it would be important to have a huge map in early betas. Of course it will be important in the late ones. The overall strategy of huge worlds will definitely differ from the strategy on the small worlds.

 

The question was not about the size of worlds but about the size of tactical battlefields.

on Jun 30, 2009

Thanks for the fresh ones. The wolf is neat, and so is the spider in the woods in the second image.

on Jun 30, 2009

The city stuff looks great.

I'm pretty sure I've seen a similar combat screenshot too. I like where its going though.

Honestly I'm still not that clear on what the tactical combat is like, but I never played X-Com.

on Jun 30, 2009

Yummy Awesome screenies!

on Jun 30, 2009

I never played X-Com
Poor you! However you still have a chance. There is a freeware remake for WindowsCE.   It was a great game. It has been followed by several "remakes" however no one was as good as the first one. UFO  Afterlive was close but even it was not as good.

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