Brad Wardell's site for talking about the customization of Windows.

As we reach the end of June we’re racing ahead towards trying to get an alpha out sometime in July along with the beta at PAX.

Here are some screenshots of where things are (some old, some new):

Note: Shadowing isn’t in yet so these are not representative of what the final game (or even the beta) will look like.

Elemental_1244234779

Cities exist on the map itself. Clicking anywhere on the city will bring up the city menu.

 

Elemental_1244581844

Players can zoom in and out as they see fit.  Players design roads ala Simcity but they are built automatically by workers (similar to Civ IV).

Elemental_1244144182 

Players can zoom in very close to cities. Eventually you’ll be able to see your population at work. It’s purely cosmetic but it’ll cool to watch your cities grow and thrive.

 

Battle_lightning_Wide

The tactical battles are very different than what we’ve seen before in these types of games.  The best way I can describe the battles is that they’re tactical with XCom being a major inspiration but designed to be relatively short.  Depending on how well they turn out, we may make the tactical battles an optional mini-game that people can play online if they just want to play a simple arena-style strategy game.

 

Battle_Close_Up
Players will be able to zoom in and watch the battles very close up.  This screenshot is of an internal technology demo so it’s designed to show you what our goal is.

 

We’ve been hesitant to show too many screenshots until the shadowing is in.  Those of you familiar with this stuff know how weak modern games look if you turn off the shadows.  We’ve been working on a shadowing system that scales really well but still looks good.

Also this week we’ve been developing a new type of font system that is compatible with DirectX 9 (we’re not using DirectX 10 or 11 and won’t be until Windows XP is very legacy).  Ironically, DirectX 11 has a pretty decent font system but few cards support it.  But the font system we’re doing will let us have really cool alpha blended fonts on a variety of textured backgrounds.  If you look at most PC games, they either have few fonts or have them on a black background. But we want players to (optionally) be able to read a lot of information on the world they’re creating. Each game will play very differently.

The beta version should be ready in around 60 days. Hard to believe that we’re finally getting close after all this time.  Players who pre-order it will get access to the betas and qualify to have access to the alpha version.

More to come.


Comments (Page 7)
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on Jul 11, 2009

Aroddo
[...]
That is wow.
[...]

Aroddo
[...]
That is mediocre.
[...]
The analogy is flawed. While yes, the Elemental graphics is far from perfect but shows an extremely promising direction, it's got an entirely different art direction compared to your "That is wow"-image.

What most of us are psyched about (well.. me, anyway) isn't the actual graphic "umph" Elemental is pulling right now. It's the gorgeous stylized art direction that seem to nearly emulate old 2D graphics, in 3D. And I've always said that lens flare 3D graphics will never be as great as detailed as hand-painted 2D graphics.

Elemental may just force me to eat those words (although I doubt it - but looking at it already, it's going to cut it damn close).

on Jul 11, 2009

landisaurus
...I think the general idea is "keep your negitive critiques to yourself at least until the game is released and customers are looking for 'reviews' to decided if they want to give money to the developers for it"

I might buy that if you changed "negitive (sic)" to "non-constructive." What's the point of a public beta if all the devs hear from outsiders is cheerleading?

It might be too late in the schedule to make major changes to the art, but artists are notoriously reluctant to let go of work and who knows what little touches they might really like to add could come from construcive critiques from the peanut gallery.

on Jul 11, 2009

I might buy that if you changed "negitive (sic)" to "non-constructive." What's the point of a public beta if all the devs hear from outsiders is cheerleading?

I agree. At this stage, I feel brutal honesty is the best thing we can give them.

on Jul 11, 2009

I'm not really seeing how the tactical battles are more like X-COM than like every other fantasy tactical battle. Looks almost indistinguishable from MOM, AOW, HOMM, KB, etc.

on Jul 11, 2009

Have the forums turned white for anybody else?

on Jul 11, 2009

No, not for me anyway.

on Jul 11, 2009

Tourresh
I'm not really seeing how the tactical battles are more like X-COM than like every other fantasy tactical battle. Looks almost indistinguishable from MOM, AOW, HOMM, KB, etc.

I admire your ability to tell that from just one screenshot.

on Jul 11, 2009

GW Swicord
I might buy that if you changed "negitive (sic)" to "non-constructive." What's the point of a public beta if all the devs hear from outsiders is cheerleading?

[...]
Hmm.. Landisaurus in a tank-top...

on Jul 11, 2009

Hmm.. Landisaurus in a tank-top...

 Must....Induce........Coma............

Anyway, it looks like the white forum thing is a Firefox issue.

on Jul 11, 2009

Tourresh
I'm not really seeing how the tactical battles are more like X-COM than like every other fantasy tactical battle. Looks almost indistinguishable from MOM, AOW, HOMM, KB, etc.

How could you possibly conclude the that combat looks indistinguishable from MOM, AOW, HOMM, and KB from that one screenshot - especially considering combat in MOM and AoW is totally different than the combat in HoMM and KB. Your post makes no sense.

on Jul 12, 2009

Wahngrok

I admire your ability to tell that from just one screenshot.

And I don't admire your reading comprehension.

pigeonpigeon

How could you possibly conclude the that combat looks indistinguishable from MOM, AOW, HOMM, and KB from that one screenshot - especially considering combat in MOM and AoW is totally different than the combat in HoMM and KB. Your post makes no sense.

Settle down fanboys. You two are embarrasing yourselves.

Maybe your responses might be warranted if I had claimed that the battles are or will be the same as the games I mentioned, but I didn't. Stop taking my pointing out the abscense of evidence as proof of a claim I never made.

I merely stated that I could not pick out any fundamental mechanics that make the tactical combat unique from that specific screenshot. When you break those games I mentioned down to the basics there are only a few major differences (stack based vs. single unit/squad, hereoes being present on the battlefield, etc.). These games are different, but they still all similar when compared to the tactical, squad based games like X-Com and Jagged Alliance. X-Com has been specifically mentioned. I do not see anything in this screenshot that could make me think of X-Com instead of the other fantasy games. The X-Comish thing that I can think of (which is from dev journals and not the screenshot) is that many of your units will likely have their own inventories.

 

on Jul 12, 2009

Dont get me started on the heavily stylised gfx, I said from the the beginning that the gfx were not to my liking. I aired my thoughts and then had my ear chewed for about a week!

I am though willing to now wait to see the finished product, so that I can either gloat at my 'correct' observation or eat humble pie.

We shall wait and see!

on Jul 12, 2009

Anomander
Dont get me started on the heavily stylised gfx, I said from the the beginning that the gfx were not to my liking. I aired my thoughts and then had my ear chewed for about a week!

I am though willing to now wait to see the finished product, so that I can either gloat at my 'correct' observation or eat humble pie.

We shall wait and see!

 

I play ascii games so I could care less if they were stick figures or not. My only concern with the graphics is how easy modders find it to add in new artwork that fits into the style. It's not hyper realistic so that should save modelers/skinners time.

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