Brad Wardell's site for talking about the customization of Windows.
Elemental_GrasslandAdventuring

When people think of 3D hardware and its benefits, they usually think of first person shooters and RPGs.  But ever since Galactic Civilizations, Supreme Commander and Sins of a Solar Empire started popularizing strategic zoom the possibilities have really opened up that 3D acceleration, now mainstream, let us do a lot of amazing things.

In Black & White, players could zoom out to see the world or zoom in to see individual villagers living their lives.  It gave us a taste of what could come. 

One of our biggest goals for Elemental is that we want players to feel like they are affecting the world. It’s a pure strategy game that happens to have elements from RPGs and adventure games in it simply because it enhances the strategic depth of the game.

When you start the game, you have no army. No city. Nothing. It’s literally just you.

And by you, I mean, literally a single man (or woman) wandering the world. When you’re looking at the map in its normal mode, you’re not seeing an icon representing you. It’s more akin to what you would expect to see in a third person RPG or action game.  When you found a city, the people don’t just appear out of thin air. They come from the countryside to live in your town.

A major element of the strategy is getting people to come to your villages, towns, and cities. It’s not merely about cranking out enough food (though that is obviously a very important factor – people need to eat). It’s about making your civilization more attractive to those who are scraping by in the wastelands. 

The founders of each faction are channelers. They have the ability to channel magic from the elemental shards of the world. One of the first moves of the game is to use that magic to bring life back to the world which in turn will quickly attract enough people to build up your first keep which in turn will let you start to build farms, housing, barracks, black smiths, mines, libraries, universities, pubs, stores, and so forth.

Pretty soon, you have a bustling cities researching new technologies, researching new spells, producing things for your kingdom that you will need, raising armies, farming lands, and so on.  And while players can choose to look at this in the abstract, we’re going to do our best to make sure that players can also zoom in and enjoy the fruits of their labors in as much detail as we can muster.


Comments (Page 1)
5 Pages1 2 3  Last
on May 30, 2009

I love the prospect of building a whole empire, starting with just ONE person. I think this is one of those things everyone who plays fantasy RPGs thinks of at some point or another, and now there is a game where it can be done! And it looks amazing on top of it. Can't wait.

on May 30, 2009

cool, will we get to customise said channeler's appearance before we start the game

on May 30, 2009

Awesome

on May 30, 2009

Loving the sound of this game with each new journal entry.

Seriously, I haven't heard of a game this promising in a long time.

I'd be interesting to know how villages/towns/cities develop. Will we be seeing them grow by population only or do the specialty type building affect growth? (i.e. blacksmith, alchemist etc.)

Will we see individual buildings, will I know a blacksmith from a stable?

Will cities cover area on the map or just be points on it? Most strategy games have cities towns and villages effectively take up the same amount of "space" on the strategic grid. There is something to be said for having big cities take up more space. (i.e. having to fight in the outlying parts of a city before getting to the keep)

on May 30, 2009

Here's hoping the game will also enable folks to go for a 'minor strategy' approach that emphasizes individual (channeler) learning/experience, champions, questing, and diplomacy over the traditional path-to-urbanism format.

Even if I can't go Gandalf outright, I'd still like to see the possibility of, say, founding a small 'champions' guild' with a humble HQ and branch offices in friendly factions' capitals instead of aiming for a full-blown city.

Or maybe what I'm thinking is that regardless of the other details, the channeler who chooses personal strength and strong champions over big populations/territory should be able to emulate many or even most of the functions of a city if they gain the right knowledge and have access to appropriate resources. Instead of research buildings, a champion researcher, etc.

on May 30, 2009

I love this concept of starting off with a single person and building a huge empire. With every journal entry I become more excited for Elemental.

on May 30, 2009

I always wondered how some of those leaders ever made it to that post. Now we get to know how and play that part. I do wonder how long a game will be on 'normal' settings; this could add significantly to the length. Not that that's a bad thing, mind you. On the contrary, this sounds incredibly awesome.

Also, when we add buildings to a city, will we see it becme larger or just more crowded? (Or, are the tiles large enough to support an entire (Every possible structure) city?)

Again, love the graphical style.

Here's hoping the game will also enable folks to go for a 'minor strategy' approach that emphasizes individual (channeler) learning/experience, champions, questing, and diplomacy over the traditional path-to-urbanism format.

Even if I can't go Gandalf outright, I'd still like to see the possibility of, say, founding a small 'champions' guild' with a humble HQ and branch offices in friendly factions' capitals instead of aiming for a full-blown city.
This would be great. Working with or for other players in this way would be extremely interesting.

[ramble]Say you have two allies, one good at strategic management and one good at tactics. Great combo. Or corner the market on heroes and spread your guild in every empire to become an economic and political powerhouse without any property.[/ramble]

If it could be done this way, I think it'd give Elemental a depth that few other games could match.

 

on May 30, 2009

If you guys pull this off, you are going to have one of the best selling games of all time!

I really cannot express the high hopes I have for this game! And while I know not everything is going to be exactly the way I want it, I know there will be plenty of pleasant surprises to go along witht he hopefully few "Ah, I wish they woulda..."

Really, really amped for beta, alpha, the "not fun" stuff. 

on May 30, 2009

Man, Stardock is just too awesome. Every new dev update just makes me more and more excited!

 

Keep up the good work!

 

on May 30, 2009

 

All these threads feel like an oasis in the desert. Keep them coming!

on May 30, 2009

Wow, this game is looking positively amazing!  All of the dev posts over the past week or two are getting me more and more excited!  I can't wait to get my hands on the "not fun" beta 0.  I think I'd have fun even if all that I got to do in Beta 0 were look at random renders of the cloth map.

on May 30, 2009

I can't do anything but agree with the posters before me, every journal makes me want to play this game (beta / alpha / whatever... ) more...

I really wish you can accomplish everything you set out to do with this in a fun and sattisfying way.

on May 30, 2009

Love the info can't wait to see a short video of this in action (hint, hint). It does bring up the question for me at least can the player choose a form of government or is everything a monarchy / totalitarian dictatorship? It would really be cool to have more complex forms of government that actually affect your nation in Elemental. In most games choosing a form of government just provides some abstract bonuses to economic or military stats. 

on May 30, 2009

Rogue Knight
Wow, this game is looking positively amazing!  All of the dev posts over the past week or two are getting me more and more excited!  I can't wait to get my hands on the "not fun" beta 0.  I think I'd have fun even if all that I got to do in Beta 0 were look at random renders of the cloth map.

 

Lol, This is just how I feel! Heck send me a game that says "loading...." and then comes up with a splash screen that says Elemental and I'd love it!

on May 30, 2009

Great stuff, looks like we'll be expanding the definition of awesomeness in both quality and quantity.

5 Pages1 2 3  Last