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Elemental_GrasslandAdventuring

When people think of 3D hardware and its benefits, they usually think of first person shooters and RPGs.  But ever since Galactic Civilizations, Supreme Commander and Sins of a Solar Empire started popularizing strategic zoom the possibilities have really opened up that 3D acceleration, now mainstream, let us do a lot of amazing things.

In Black & White, players could zoom out to see the world or zoom in to see individual villagers living their lives.  It gave us a taste of what could come. 

One of our biggest goals for Elemental is that we want players to feel like they are affecting the world. It’s a pure strategy game that happens to have elements from RPGs and adventure games in it simply because it enhances the strategic depth of the game.

When you start the game, you have no army. No city. Nothing. It’s literally just you.

And by you, I mean, literally a single man (or woman) wandering the world. When you’re looking at the map in its normal mode, you’re not seeing an icon representing you. It’s more akin to what you would expect to see in a third person RPG or action game.  When you found a city, the people don’t just appear out of thin air. They come from the countryside to live in your town.

A major element of the strategy is getting people to come to your villages, towns, and cities. It’s not merely about cranking out enough food (though that is obviously a very important factor – people need to eat). It’s about making your civilization more attractive to those who are scraping by in the wastelands. 

The founders of each faction are channelers. They have the ability to channel magic from the elemental shards of the world. One of the first moves of the game is to use that magic to bring life back to the world which in turn will quickly attract enough people to build up your first keep which in turn will let you start to build farms, housing, barracks, black smiths, mines, libraries, universities, pubs, stores, and so forth.

Pretty soon, you have a bustling cities researching new technologies, researching new spells, producing things for your kingdom that you will need, raising armies, farming lands, and so on.  And while players can choose to look at this in the abstract, we’re going to do our best to make sure that players can also zoom in and enjoy the fruits of their labors in as much detail as we can muster.


Comments (Page 2)
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on May 30, 2009

This game just keeps sounding better everytime I hear about it.

on May 30, 2009

Frogboy, this is a form of torture.

 

Can't wait!

on May 30, 2009

Is there any info about the combat for Elemental? Will it be RTS army combat like Midieval II for example? Or larger? Link me if you know anything.

 

@Frogboy: Ever play the Dragon Force game on Sega Saturn by chance? Seems like your cup o' tea.

on May 30, 2009

Sounds very cool!

on May 30, 2009

 

 

...  

Seedy
Will cities cover area on the map or just be points on it? Most strategy games have cities towns and villages effectively take up the same amount of "space" on the strategic grid. There is something to be said for having big cities take up more space. (i.e. having to fight in the outlying parts of a city before getting to the keep)

We've been told (don't know where, maybe in a dev post, maybe somewhere else) that as city population increases your city expands into neighboring tiles (you choose which direction), resulting in multi-tile cities! And one of the things they explicitly mentioned regarding this was that, depending on how you expand your city you could force invaders to fight through several city tiles before coming to your keep. You could also do things like create a 1-tile wide strip city, which could block a mountain pass or something, but whose keep would be a little more vulnerable. Opens up lots of nice possibilities

on May 30, 2009

That is absolutely awesome. No other words are necessary.

on May 30, 2009

are citizens gooing to skills or some sort of ranking for intelligence, strength etc? so if a bunch of strong guys were in one town, it'd be better at mining then a town with just intelligent ones?

 

It would be cool to be able to kick out anyone in the city you wanted, so you couldexpand a giant civilization quickly accepting all, or deny access to those who aren't smart enough, creating a small but well advanced nation

 

 

in retrospect, it may just be easier to maybe have some base stats, but as time goes and city develops, i guess things like improving intelligence could be through schools and what not. i think it could be fun in the begining, really setting how you want to develop though - the first hundred you choose wisely and take more time, or just accept a lot

on May 30, 2009

Question to the devs: Is there population morale in the game?  And if there is, and it gets too low can your hero become an outcast (effectively having to start over, but with a computer controlling your orignal empire)?

on May 30, 2009

Windexglow
Question to the devs: Is there population morale in the game?  And if there is, and it gets too low can your hero become an outcast (effectively having to start over, but with a computer controlling your orignal empire)?

I am not a dev but from everything I have read so far, I don't think so. Very worst case scenario I could see would be people leaving your kingdom. They are not going to throw you out of your own kingdom, that would absolutely be wrong imo. I mean you are one of the world's few channeler's, who from among the rabble is going to go up against you? Less prodcutivity or emigrating, that could be doable (if there is populace morale at all, which it sounds like there will be).

That's just me spitballing.

on May 30, 2009

I love the vision for this game. It's going to be a long wait.

on May 30, 2009

are citizens gooing to skills or some sort of ranking for intelligence, strength etc? so if a bunch of strong guys were in one town, it'd be better at mining then a town with just intelligent ones?

WAY too complicated, considering the vision is to have tens or probably hundreds of thousands of citizens.

on May 30, 2009

If I weren't masochistic, your constant sadism in posting things to come in the distant future would be quite irritating.  I'm really loathing Civ at this point.

on May 30, 2009

Considering the developing curve of any game, it will be interesting to see what will actually get included into this one. Room needs to be given for expansions, and time is always short to make a game perfect.

What I'm particulalry looking forward to is to be actively engaged in the BETA. I usually see games in the eyes of a non-hardcore gamer. Elemental is a kind of game that I'm especially drawn to. I've played so many already that it would be interesting to actually be engaged (indirectly) in the making of one.

Bring it on!

on May 31, 2009

I just need to say that I love that screenshot  The mere shadow of the notion that I'll eventually get to play a 4X TBS game that looks like that, and works like they say it's going to work (even if only half of it makes it in) makes me giddy...

on May 31, 2009

In Civ / MoM / MoO and other games of this nature your first few turns have a HUGE impact on the game due to the escalating nature of production and growth.  It sounds like Elemental will have an even greater scale of escalation, balancing you starting options will be fun.

 

Sammual

 

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