Brad Wardell's site for talking about the customization of Windows.
Frogboy's Articles » Page 30
March 29, 2015 by Frogboy
Gameplay notes Every game of Galactic Civilizations III is different.  You can play as any of 8 pre-made alien civilizations who have their own histories, technologies, etc, or you can literally create your own.  After release, we expect players will share their civilizations with one another.  You can play against up to 128 different opponents but in this case, we are only playing against ~8 civilizations. This example is just one game.  The infinitely replayable...
March 28, 2015 by Frogboy
Don’t judge me. So, in the next public build we should start to be able to give players access to prototype components.  These are components that require one of the special resources (Durantium, Elerium, etc.) that give your ships an early head start.  Since you won’t have many of them, they make those early ships very unique. I enjoy making odd looking ships just to house these special modules.
March 28, 2015 by Frogboy
By beta 5, it should be pretty clear that GalCiv III is an entirely different beast from GalCiv II.  This post won’t go into the game play differences, which are pretty vast. This is about something a little more dear to many of our hearts: modding. Why GalCiv II was the way it was The thing about GalCiv II that I would like you guys to understand is that I wrote nearly all the economic, diplomatic, AI and other code personally.  I enjoyed doing it but it also meant that *I...
March 25, 2015 by Frogboy
Windows 10 is coming along nicely. A definite nice step from Windows 8.1 (once the bugs are out). Still, not all is well yet. The Windows 10 skin The Windows 10 skin has some issues. The title bar is thicker than some apps expect (such as Microsoft Live Writer). Stardock’s WindowBlinds has had to tackle this issue for years.  I suspect WindowBlinds will be making a comeback with Windows 10 as the title bar and borders in windows 10 are a combination of not pretty...
March 23, 2015 by Frogboy
Just want you guys to know we've added a bunch of new stuff to the Founder's Vault. Do NOT share it anywhere. Thanks!
March 23, 2015 by Frogboy
As we saw back in GalCiv II we did a number of test AI runs with the Drengin vs. the humans on a special arena map. I’m happy to report that we are ready to do that again for GalCiv III. The editor this time around is very very nice. Not that the old editor wasn’t but it wasn’t an in-game editor.           It begins The year is 2241, one year before the events of Galactic Civilizations III’s story. The Terr...
March 14, 2015 by Frogboy
Hi all! Just want to verify you guys are able to see the goodies we've been putting into the vault.  Feel free to comment freely here on anything you see in there.
March 14, 2015 by Frogboy
Little shout-out on 23rd century Earth…
March 11, 2015 by Frogboy
–RELEASED 03/12/2015– Sorcerer King Beta 5 is now available! See below for details on Remnant Champions, the quest system overhaul, and more:   Major Updates Remnant Factions overhaul Diplomacy UI available from World Report button More quest variety New Remnant Faction champions awarded when allied Korthox the Ice Lord Esperaza the Necromancer Silindros the Avenger Adam the Swamp Giant Ifris the Engulfed ...
March 10, 2015 by Frogboy
In case you haven't seen it, the founder's vault is here: https://www.ashesofthesingularity.com/vault Uploading a ton of stuff today.
March 9, 2015 by Frogboy
This week Stardock will be releasing Beta 5 of Sorcerer King.  The last major public beta for its upcoming fantasy strategy/RPG game. For those of you not familiar with Sorcerer King: You are the sovereign of a civilization in the fantasy world known as Elemental. Unfortunately, the world has been largely conquered by the malevolent Sorcerer King who is now attempting to gain godhood by destroying the magical shards in which all magic in the world id derived from. The Sorcere...
March 9, 2015 by Frogboy
Drengin are somewhat bigger.
March 7, 2015 by Frogboy
Greetings! I'm on the plane and have some time to talk a little bit about Ashes.  I've been getting a ton of questions about the game and I'm going to try to answer these questions in the clearest way I can. First, some house cleaning: 1. If there isn't a subedit on Ashes yet, could someone make it? The nature of this game is such that we really want to be able to talk to the community a lot prior to release.  2. We are instituting a new Founders system th...
March 5, 2015 by Frogboy
Spent some great time this afternoon talking to Niche Gamer regarding Ashes of the Singularity. Here's their write up: http://nichegamer.com/2015/03/ashes-of-the-singularity-is-a-giant-sized-rts-that-completely-reshapes-the-genre/  
March 5, 2015 by Frogboy
Day 1 Greetings. I'm old. It's official. It's 9pm and I've skipped out on the various parties and am just laying around the hotel room.   This year's GDC is unique in that we are seeing the arrival of several sets of new technology simultaneously. Notably, DirectX 12 and Vulkan, the new OpenGL API.   DirectX 12 There's a lot of technical jargon that will be thrown around but what it boils down to is this: For the first time, PC game deve...