Brad Wardell's site for talking about the customization of Windows.
Frogboy's Articles In PC Gaming
February 8, 2021 by Frogboy
Google's streaming game platform, Stadia, has been having a rough time this past year. From Take 2's CEO publicly calling them out to the recent Terraria debacle coming right after Google's decision to close their first-party studios, it's not looking too promising for Stadia these days. The tech Stadia is run on is good.  We were deeply involved during the Yeti project and were very impressed with the potential.  We ported our engine over to Yeti and were ready to move our games...
February 6, 2021 by Frogboy
I am really, really enjoying CK3. These days, I generally prefer to stick to playing games that I would never want to make.  So games like Civilization VI or even Stellaris are games that I play but I don't enjoy because they feel like work (this isn't the game's fault, it's because my brain goes into analyst mode when I play them). But CK3? There's nothing else really like it and I love it.
May 29, 2020 by Frogboy
I've worked on a lot of games over the years.  It's really hard, on a personal level, to dedicate multiple years to a single project.  It's the nature of the business but at the end of each project I end up in quite a bit of a funk.   Looking back on my own schedule here is what I've been worked on: 1992: GalCiv OS/21993: GalCiv OS/21994: GalCiv OS/21995: GalCiv 2 OS/21996: Avarice1996: Trials of battle1996: Entrepreneur [Pear engine]1997: Entrepren...
May 29, 2020 by Frogboy
I recently wrote an article for Gamasutra on scripting languages and game engines.   Whether it be Lua or Python or some other scripting language, I think there is a lot to be said about not having to compile your code after every change.  It makes iteration much faster to be able to be playing the game and be writing code changes to improve it while it's running and have those changes simply update. I don't have a strong preference between Lua and Python other than ...
May 2, 2020 by Frogboy
Elemental: War of Magic (most fun) [2010] Galactic Civilizations OS/2 [1993] Galactic Civilizations II [2006] Star Control: Origins [2018] The Corporate Machine [2000] Sins of a Solar Empire [2008] Fallen Enchantress [2012] Stellar Frontier [1999] Ashes of the Singularity [2016] Trials of Battle [1996] Avarice [1996] Offworld Trading Company [2016] Galactic Civilizations I [2003] The Political Machine [2004] Galactic Civilizations III: Crusade [2017] ...
January 6, 2020 by Frogboy
So I still play quite a bit of StarCraft online.  I am not great at it (low Diamond league) but I am good enough at it to know when I'm playing a Smurf. A Smurf is someone who is deliberately playing in a league far lower than what they should be in and they really ruin the game experience.   Smurfing isn't specific to StarCraft and there really isn't much that can be done about it that I can think of.  But it is one of those things that helps remind me as to why I don'...
July 31, 2019 by Frogboy
Paradroid, Raid on Bungling Bay, Lode Runner, Kings Quest, Civilization, Master of Orion, Wing Commander, Planetfall, Star Control, Total Annihilation, Baldur's Gate, Knights of the Old Republic. #alifewelllived.
February 14, 2019 by Frogboy
My entire adult life has been dominated by 4X strategy games. Some periods have felt like the genre was in a bit of a rut. Other times (looking at Alpha Centauri and Distant Worlds) there are true moments of amazing innovation. I can't go into specifics because of NDAs. But I can tell you that we're entering a new era for 4X and I thought I'd share with you why this is. As some of you already know, my partner Soren's studio, Mohawk Games, is working on Ten Crowns which is a 4X game and...
January 30, 2019 by Frogboy
I spend a lot of time looking at the sales of PC games and we are quickly moving away from the traditional individual purchase model and towards subscription based platforms. Fundamentally, most titles simply don’t generate enough sales to justify engineering support post release. This is a relatively new issue that will be interesting to see how it gets resolved by studios.  
August 31, 2018 by Frogboy
With labor day nearly here in the United States, we are putting the finishing touches on what will be the version that goes out for review.   Here are some highlights from this week: Better late than never.  Your ship's fuel range is now showed on the map.  Very convenient if you want to avoid Tywom fan fiction (yes, that's a thing). The in-game codex continues to be enriched with documentation, lore, and other goodies.   Visual effects have be...
August 5, 2018 by Frogboy
Every day, more and more people are becoming aware of intellectual property. As a software developer, this is great! When I started my career, I routinely ran into people who couldn't understand how someone could justify $100 for a piece of software when it only "cost" $5 to produce it because they didn't understand the concept of intellectual property. Unfortunately, enough people know just enough to get themselves into trouble.  So in this article I will try to walk lay people throu...
July 18, 2018 by Frogboy
I have watched this so many times. With our work on Star Control: Origins, we now have an engine that really could create a truly sophisticated battle system like this.  I wouldn't want to do this for Star Control since the charm of its battles is that they are fast and and simple. But I bet I'm not the only person who would like to see a modern game that takes all the various systems into account.  There are some interesting ones I've seen that remind me of FTL but I'd want ...
July 5, 2018 by Frogboy
Those of you who are familiar with Galactic Civilizations, Ashes of the Singularity, Sins of a Solar Empire or any of our other games knows the power of visual progress. I suspect there are a few of you who would have wished that Galactic Civilizations III v1.0 had waited until we had done Crusade and released that at version 1.0.  Of course, strategy games are a very tricky thing because they tend to be about "the feature" whereas an RPG like Star Control is about the story and imm...
July 1, 2018 by Frogboy
One of the things Stardock is, unfortunately, known for is releasing games as soon as they are "complete".  That is, complete from a technology point of view (i.e. not buggy, feature complete, etc.). Star Control, however, is our first RPG.  Unlike strategy games, RPGs have to be played over...and over...and over to get them to feel just right.  Which means that Star Control: Origins was complete back in May but our release date is September 20.   To be sure, there...
April 10, 2018 by Frogboy
  The core game loop of Star Control: Origins is pretty damn fun so far (I think anyway).  But what we think will help it stand out is the sheer depth of the universe you are playing in. There are no rails in this game.  There is an overall story arch with many many side-stories in the universe to go to.  And there are many different paths you can take.  You don't have to be, for instance, the good guy.  Having many different ways to explore the univers...