Yesterday was the long-waited big update to Galactic Civilizations III. Version 1.4 added many many AI and UI updates to the game based on months of player feedback. You can see the news here: https://forums.galciv3.com/472349/ !! UPDATE !! READ THIS: https://forums.galciv3.com/472865/ We’re pretty happy with the response overall. But there is one change I’d like to discuss with you guys: THE WHEEL. Who am I? I’m Brad W...
While it's been awhile since we've been able to focus on WinCustomize's front-end, I wanted to give you a head's up that WinCustomize just got a major hardware upgrade on the backend. Hopefully the site, the galleries and elsewhere feel snappier. Let us know.
NOT RELEASED (expected early this week) Engineer speed increased Lower tier units move somewhat faster Cosmetic improvements to the Cronus dreadnought Map fixes New Map: Grison Fixed bug that caused teammates to take attrition damage when in a teammate's territory Game setup settings are now remembered Game setup bug fixes Various UI fixes Air units move much faster Creeps now span in groups of 4 instead of 1 to slow down easy rapid expansion. DirectX 12 related fixes ...
List in this thread what things you think MP needs before release. I'll try to update this post with your feedback (or at least, the ones I think are doable). I'll start: HOST migration. Scheduled for Beta 1. Host quits, game should continue. Surrender option where you concede the game go to stat screen. Nicer stat screen with line graphs and more data. Ability to mute chat easily
Medium Settings: 2560x1440: DirectX 11: 23.7fps DirectX 12: 39.6fps What's your score? (I use JING to take my screenshots).
The terrain in Ashes of the Singularity is procedurally generated. This opens the door to randomly generated maps in the future despite being so large and so detailed.
I had a 2 hour game of Ashes. This quickie video summarizes things. https://dl.dropboxusercontent.com/u/8051911/Ashes-BradIsBitter.mp4
There haven't been a lot of RTS's released in recent years. But there have been some. In this thread, let's talk about what you think they did right and what they did wrong and what Ashes can learn from them. Examples: Game #1: Planetary Annihilation Game #2: Grey Goo Game #3: Acts of Aggression Please discuss below. Thanks!
Galactic Civilizations III is one of the first of the “new generation” of natively 64-bit, DirectX 11 games. More importantly, it is both critically acclaimed and a best seller meaning that the hardware requirements of this game, while non-trivial, are not so high as to prevent it from being commercially successful. We got the Steam hardware results on tens of thousands of Galactic Civilizations III players. Let’s take a look. So what do they have? Operating Syst...
I love my Surface Pro 3. Windows 10 has transformed it from something I occasionally fiddled with to my primary mobile device (replacing my iPad and MacBook Pro combo for trips). But it is, by no means, perfect. The weaknesses of the Surface Pro 3 include: It is almost 1.8 pounds. That's really too heavy to use as a tablet for an extended period of time. While Windows 10 has greatly improved the issue of it getting hot and the fan blariung, the fact it has a fan means...
Does your laptop or tablet run out of battery while it’s supposed to be asleep? You can find out why thanks to a fairly obscure but relatively new feature in Windows. Step 1: Open a command prompt in adminstrative mode Step 2: Go to a temp directory (like cd\temp) Step 3: Type powercfig /SleepStudy This will create a file in the current directory. Open that file in your web browser and you will find out why. Common causes: Notifications. Eve...
Greetings! Here are some questions on game modes for ya: Do you prefer to play 1 on 1 vs computer? 1 on 1 vs a human 2 humans vs. 2 computer 2 humans vs. 2 humans? Free for all (3 players or more) 3 humans vs. 3 computers 3 humans vs. 3 humans? Thanks!
A few questions on maps: Would you prefer randomly generated maps or a handful of well known maps? Would you prefer the default to be unexplored maps or pre-explored? How would you feel about an option where the map is unexplored but any region you are in and all adjacent regions automatically become explored? Do you prefer smaller maps (30 minute games) or huge maps (multi-hour games)?
Greetings! The Founder's program will be coming to a close in the coming weeks so this seemed like a good time to get the gang here together for introductions. Please tell us a bit about yourself, what you want Ashes to be like and some other games you enjoy playing. Thanks! As for me: I'm Brad Wardell. I'm the lead designer of Ashes of the Singularity. I am looking for an RTS that has massive scale (so that I feel like I'm fighting a world war) tha...
Greetings! Welcome to all the new founders! Thank you for joining us! Today's discussion has to do with resources. The current plan is for the game to have these resources: Metal. For constructing units and buildings. Provided by metal extractors. Radioactives. For constructing more advanced units and buildings. Provided by radioactive extractors. Tech. For acquiring new tech. Acquired by the player building Research Matrcies. You can research techs (like logistics) in...