Brad Wardell's site for talking about the customization of Windows.

Medium Settings: 2560x1440:

DirectX 11:  23.7fps

 

DirectX 12: 39.6fps

 

What's your score? (I use JING to take my screenshots).

 


Comments
on Oct 22, 2015

 you beat me to a weekend with some time to get some of these done.  

 

Below is my current 1440p DX12 Full Test (Crazy):

 

Below is my current 1440p DX12 CPU Test (Crazy):

 

Right now the bug still exists that forces me into 1440p mode, even if my game config is set to 1080p.  Otherwise I'd get some 1080p benchmarks in here too for others.  I guess I should do some DX11 stuff too though again, just like my other thread...

on Oct 22, 2015

Hmm...I also just noticed you are benchmarking on a slightly newer version of 0.60 than I have.

on Oct 22, 2015

Here's mine DX11 is slightly better.

 

DX11. The graph is odd looking no blue line, some data seems to be missing on the green line. I've run it twice but same results.

 

 

 

 

 

DX12. Heavily GPU bound.

 

 

 

on Oct 23, 2015

DX11 High

DX 11 Med.

 

For DX12 the results were roughly the same. Not sure if these results are normal or expected at this point. I'm hoping as the game gets optimized and as Nvidia release new drivers that I might get more out of using DX12.

 

 

 

on Oct 23, 2015

i7-920 OC'd @ 3.6Ghz

12GB RAM

EVGA 980SC

 

DX11 (still Win7-64): Interestingly, 38+FPS

 

on Oct 24, 2015

AMD fx 8350 8 core 4.5ghz

16gb 1866hz ram

NVidia GeForce 660 x2

dx11 score = 14.9fps

dx12 score = 14.6fps gpu bound 36% gpu usage max on 2nd card

on Oct 29, 2015

Technically, it's 0.61 now. But I thought I'd post an interesting observation about benchmarking with AoTS.

Rig: [email protected], 12GB triple-channel memory, GTX 670 FTW LE, Dual boot Win7/64 & Win10/64

DX11@Win7/64 = 37fps

DX11@Win10/64 = 29fps

That seems odd to me!

on Nov 01, 2015

Kazzerigian

Technically, it's 0.61 now. But I thought I'd post an interesting observation about benchmarking with AoTS.

Rig: [email protected], 12GB triple-channel memory, GTX 670 FTW LE, Dual boot Win7/64 & Win10/64

DX11@Win7/64 = 37fps

DX11@Win10/64 = 29fps

That seems odd to me!

 

I'm assuming so, but just to ask...

 

Are you utilizing the exact same driver revision?

on Nov 02, 2015

MSI R9 280X (mild overclock) with dual X5690s (stock clocks):

DX12 High Settings:

DX12 Benchmark

 

DX12 performed significantly better for me.

on Nov 02, 2015

zychrias


Quoting Kazzerigian,

Technically, it's 0.61 now. But I thought I'd post an interesting observation about benchmarking with AoTS.

Rig: [email protected], 12GB triple-channel memory, GTX 670 FTW LE, Dual boot Win7/64 & Win10/64

DX11@Win7/64 = 37fps

DX11@Win10/64 = 29fps

That seems odd to me!



 

I'm assuming so, but just to ask...

 

Are you utilizing the exact same driver revision?

 

Yes, I am. They are separate download packages, however. One for Win10, the other for Win7, but the same version number.

 

I then ran the DX12 version and got around 24fps and reports that the GPU was my significant bottleneck. Interesting, as well! I'm wondering how much GPU it takes to no longer have the GPU be the bottleneck when using a six year old CPU!

on Nov 02, 2015

Medium Settings with GTX 670 DX11

Medium Settings with SLI GTX 670 on Force alternate frame rendering 1 DX11

on Nov 11, 2015

Kazzerigian

i7-920 OC'd @ 3.6Ghz

12GB RAM

EVGA 980SC

 

DX11 (still Win7-64): Interestingly, 38+FPS

 

Reduced 44%
Original 1278 x 689


 

Dropping shadows to low netted 42FPS.

 

Leaving shadows on low and turning Terrain Shading Samples up to High netted 37FPS.

 

Not sure what it necessarily all means, but I thought I'd share.