Medium Settings: 2560x1440:
DirectX 11: 23.7fps
DirectX 12: 39.6fps
What's your score? (I use JING to take my screenshots).
Frogboy you beat me to a weekend with some time to get some of these done.
Below is my current 1440p DX12 Full Test (Crazy):
Below is my current 1440p DX12 CPU Test (Crazy):
Right now the bug still exists that forces me into 1440p mode, even if my game config is set to 1080p. Otherwise I'd get some 1080p benchmarks in here too for others. I guess I should do some DX11 stuff too though again, just like my other thread...
Hmm...I also just noticed you are benchmarking on a slightly newer version of 0.60 than I have.
Here's mine DX11 is slightly better.
DX11. The graph is odd looking no blue line, some data seems to be missing on the green line. I've run it twice but same results.
DX12. Heavily GPU bound.
DX11 High
DX 11 Med.
For DX12 the results were roughly the same. Not sure if these results are normal or expected at this point. I'm hoping as the game gets optimized and as Nvidia release new drivers that I might get more out of using DX12.
i7-920 OC'd @ 3.6Ghz
12GB RAM
EVGA 980SC
DX11 (still Win7-64): Interestingly, 38+FPS
AMD fx 8350 8 core 4.5ghz
16gb 1866hz ram
NVidia GeForce 660 x2
dx11 score = 14.9fps
dx12 score = 14.6fps gpu bound 36% gpu usage max on 2nd card
Technically, it's 0.61 now. But I thought I'd post an interesting observation about benchmarking with AoTS.
Rig: [email protected], 12GB triple-channel memory, GTX 670 FTW LE, Dual boot Win7/64 & Win10/64
DX11@Win7/64 = 37fps
DX11@Win10/64 = 29fps
That seems odd to me!
I'm assuming so, but just to ask...
Are you utilizing the exact same driver revision?
MSI R9 280X (mild overclock) with dual X5690s (stock clocks):
DX12 High Settings:
DX12 performed significantly better for me.
I'm assuming so, but just to ask... Are you utilizing the exact same driver revision?
Yes, I am. They are separate download packages, however. One for Win10, the other for Win7, but the same version number.
I then ran the DX12 version and got around 24fps and reports that the GPU was my significant bottleneck. Interesting, as well! I'm wondering how much GPU it takes to no longer have the GPU be the bottleneck when using a six year old CPU!
Medium Settings with GTX 670 DX11
Medium Settings with SLI GTX 670 on Force alternate frame rendering 1 DX11
Dropping shadows to low netted 42FPS.
Leaving shadows on low and turning Terrain Shading Samples up to High netted 37FPS.
Not sure what it necessarily all means, but I thought I'd share.