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Frogboy's Articles In GalCiv IV Dev Journals
December 7, 2023 by Frogboy
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November 17, 2023 by Frogboy
We are currently working on the base game of the Epic edition.  This will come out at GalCiv IV 2.2 next month. To make it easy for future updates to it, we are going to be bringing the code-base up to the Supernova edition. So in essence, GalCiv IV 2.2 base game on Epic will be the same as Supernova except for the new content (and things like AlienGPT).
October 2, 2023 by Frogboy
One of Stardock's big challenges has been localizing our games.   GalCiv IV has over 180,000 words in it.  That's a lot to translate.  But that's not really the biggest issue.  The biggest issue is that we are constantly adding new text to the game which makes it hard for our linguistics team to keep up.   We typically use Trados for this sort of thing.  It's very powerful but it is not fast.  So I decided to write my own app called GC4TranslatorUI.  ...
September 25, 2023 by Frogboy
When utilizing Stardock's AlienGPT, one might naturally ponder the question: which animals are the most sought-after choices for building a civilization around? Well, here's the answer.     Nearly 40% of users opt for cats, followed by foxes, fish, dogs, snakes, and more. Animal Number of Mentions Percentage (%) cat 1445 30.90 fox 331 7.08 fish 320 6.84 dog 319 6.82 snake 258 5.52 bird 251 5.37 tiger 219 4.68 wolf 190 4.0...
September 14, 2023 by Frogboy
Greetings! We are coming to the finish line for GalCiv IV: Supernova! Our once reasonable scope has, of course, exploded over the Summer as we got our hands into making this the best space 4X game we've ever made! The next major BETA update, 1.90 will be focusing on making the game more appealing to a much wider group of people. Galactapedia   This feature is expected to expand significantly in the coming weeks. We're excited about its potential and...
August 28, 2023 by Frogboy
Generally speaking, in GalCiv games there has been three types of players: The first player is the relatively new or casual player who finds the AI ridiculously hard and will post "The AI is cheating" (the AI doesn't cheat unless you make the settings super high).  They say this because the AI is able to expand fairly quickly because it is quite good at scouting (the AI tends to build a lot more scouts than players) and finding planets. It has no idea where the planets are. The second...
July 31, 2023 by Frogboy
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June 5, 2023 by Frogboy
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May 24, 2023 by Frogboy
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May 8, 2023 by Frogboy
Greetings! In recent years, "Early Access" has meant "Game is basically done but with bugs". And while it's true that the engine for this game is pretty "done" we are trying to take advantage of early access to try out a lot of crazy new things to get your ideas and feedback on. GalCiv IV: Supernova is being developed by the GalCiv II team and so some of the changes the team wants to make are things that come from the things we really liked in GalCiv II but in a GalCiv IV game. Some of ...
May 7, 2023 by Frogboy
May 3, 2023 by Frogboy
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April 24, 2023 by Frogboy
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April 20, 2023 by Frogboy
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March 31, 2023 by Frogboy
In the year 2245, the Terran Alliance and their coalition had emerged victorious in a battle against the Drengin Empire, thanks to the recovery of a mysterious Precursor weapon. The Thalans, an advanced civilization that claimed to be from a nightmare future where humans were responsible for the destruction of the entire Milky Way galaxy, persuaded the humans to send the Precursor weapon back into the void of the pocket dimension it had been previously sent to. Shortly after, the Thalan Empir...