Brad Wardell's site for talking about the customization of Windows.
Published on October 21, 2012 By Frogboy In Elemental Dev Journals

Only 2 days left until release

I don't want to sound sappy here but we have been really touched by all the support we've gotten from you guys over the past couple of years that we've been working on this.

One of the motivations for making so-called "niche" games is that we really enjoy our tight knit communities.  We enjoy hanging out with you, listening to your ideas, arguing different game designs, etc.

Earlier today, we went "gold" which simply means 1.0. I like to think that games are never truly finished. They simply ship.  For me, that just means that 1.0 is the beginning of our journey together -- not the end.

In the meantime, let me share with you some of the things we've been doing since the last public beta and 1.0...

New Content

  • Trogs don't get +1 attack anymore, instead they have the Berserk ability that increases their attack but does damage each turn
  • Added the tough faction trait, +10% hit points for all units, Yirthril begins with it
  • Removed the Berserk spell
  • Curse is reduced from Death 2 to Death 1
  • Added the Shadowbolt spell (Death 2, does minor damage and reduced the spell resistance of the victim)
  • Added more tactical maps
  • Enabled Fallen Enchantress Scenarios
  • Enabled the Workshop

Bug Fixes

  • Fixed a missing icon for Zealotry
  • Fixed the Hurl Boulder ability
  • Upgrading units correctly costs the full resource costs
  • You can only select 1 faction weakness for custom factions
  • Fixed the likelihood of quests (so they will be better distributed instead of getting the Alchemy, Nobleman's daughter and Rats in the Ruin quests all the time)
  • Fixed floating cloaks
  • Fixed a pause when using Double Strike with a two handed weapon
  • Fixed an issue that can cause a quest location to not have a quest
  • Fixed an issue that could cause naked, headless custom sovereigns when restarting a game
  • Fixed crash bugs and hangs

Balance Changes

  • Spears ignore 50% of Defense instead of 33%
  • Reduced the max growth from Undying Curse from 9 to 5 units
  • Reduced the level of the named Wilding Shamans slightly and increased their upgraded versions
  • You can't get a Maul from a Bone Ogre anymore
  • You won't get crude clubs as loot anymore
  • Darkling Shamans can cast Shadowbolt
  • Troll Shamans can cast Curse
  • Reduced the power of Dirge of Ceresa
  • Faction traits rebalanced, starting faction points increased from 2 to 3.  The factions stay the same, but it makes it more balanced when creating custom factions
  • Binding faction trait split into Binding (elementals) and the Cult of a Hundred Eyes (trainable spiders)
  • Enchanters faction trait split into The Decalon (spellbooks and arcane monolith) and Enchanters (magic staves)
  • Master Scouts faction trait split into Master Scouts (no terrain costs) and Stealth (ignore by monsters)
  • Heroic, Betrayers, Master Smiths and Slave Lords faction traits cost 2
  • Removed the blocked buildings from the Slave Lords trait

UI Changes

  • Fixed typos
  • Fixed a missing string when trying to equip an accessory if you already have one equipped
  • Removed the unused context area at the bottom of the custom faction screen
  • Removed the unshadowed gap at the bottom of the screen when the intro book is up

I've gotten a lot of questions from people over the past couple of years about why we are giving away Fallen Enchantress to the early adopters of War of Magic. They say people won't remember War of Magic (it was 2 years ago). They say it won't "buy" good will back from those who didn't like WOM. 

It doesn't matter. The reality is, our job is to make some of the world's best PC games. Period. Regardless of the reasons, War of Magic didn't live up to that standard. And since we developed it internally, we had the ability to make good on that.

The budget for Fallen Enchantress was about twice that of War of Magic. I am a firm believer that people DO remember when companies backup their stated beliefs with deeds.. They remember when companies make good on their word. I think that in the *long-run* (and Stardock is one of the oldest non-public game developers in the industry so we think long-term), people will have confidence that we mean what we say: If you buy a Stardock game, it will be excellent.

A huge thank you

Tuesday is the big day. It's hard to believe that in the next week or so we'll have a pretty good idea of the fate of Fallen Enchantress. We hope that people out there like what we've done here.  We have you to thank for it.  Few games have had the opportunity to spend so long in a public, no-NDA beta where people could give their suggestions, criticisms and ideas. The game is better for it. And that couldn't have happened without your help.

We look forward to reading your feedback and deciding together what we should do next with this game that we love so much.


Comments (Page 4)
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on Oct 22, 2012

Thank you for your kind words Brad.

I will be stopping my X-Com play to try the full version when it comes. Although I will be getting it for free due to buying WoM in 2010 so you don't get any more money from me I am sure to tell everyone who likes these kind of games to play it. And I hope some of my feedback helped a bit. I wasn't as active as I wanted, but that is only because of Path of Exile and giving feedback on their forums

BTW X-com developers are so quiet on their forums, I hate that. Yours and path of exile forums have spoiled me with constant dev feedback towards their players I cannot go back now to how everyone is/was doing it before.

on Oct 22, 2012

Even though I'm getting it for no cost, I was so impressed with it over the weekend, I'll be buying a second copy to add financial support for your on-going endeavors.  While it is very generous of you to give it away, it'd still be nice to get something for your time and efforts.

on Oct 22, 2012

Wizaerd
Even though I'm getting it for no cost, I was so impressed with it over the weekend, I'll be buying a second copy to add financial support for your on-going endeavors.  While it is very generous of you to give it away, it'd still be nice to get something for your time and efforts.

 

If you really want to financially support their endeavors, you could gift me GalCiv2 Complete.

on Oct 22, 2012

delijoe79
Any AI changes? No? Strategic spell casting?

 

How is No AI strategic spell casting still not in this game.. jeet christo.

on Oct 22, 2012

I am guessing there is a technical problem with getting the AI to cast things like Pillar of Flame. It can do it, but it chooses not to. How polite, but I just cast it on you six times...

on Oct 22, 2012


I've gotten a lot of questions from people over the past couple of years about why we are giving away Fallen Enchantress to the early adopters of War of Magic. They say people won't remember War of Magic (it was 2 years ago). They say it won't "buy" good will back from those who didn't like WOM. 

 

I`m getting Fallen Enchantress for free. I can`t speak for "everyone" like the smart marketing guys always do but I would not have been following Fallen Enchantress if it wasn`t for how Stardock responded to WoM`s difficulties. I would have been gone and probably not care about anything Stardock released for a while.

 

Brad`s response though not only kept me here but also reassured me that my faith in Stardock is not misplaced. I even bought The Political Machine while waiting for FE, I would never have bought that if I had been left in the dark after WoM`s debacle.

 

I would not have bought FE, I would never buy it`s expansions. Saying I would never buy a Stardock game again, is looking too much into the future, but I would definetely have moved Stardock from the "buy whatever they release" status to a more EA-like status of "don`t buy for many many months before it is proven that this is worth getting".

 

I think FE will get a many new fans that will buy the game because of the hype and goodwill that this business decision creates. Reviewers will mention it, friends will mention it. The people that get it for free? Those will buy whatever expansions you have in store.

on Oct 22, 2012

Jythier

Quoting Wizaerd, reply 47Even though I'm getting it for no cost, I was so impressed with it over the weekend, I'll be buying a second copy to add financial support for your on-going endeavors.  While it is very generous of you to give it away, it'd still be nice to get something for your time and efforts.

 

If you really want to financially support their endeavors, you could gift me GalCiv2 Complete.

 

Galactic Civilizations II: Ultimate Edition?  And who do I gift it to?

on Oct 22, 2012

Yes, and Jythier.

If you want. 

I don't know why you would though.

I just posted a thread to get a better understanding of how FE compares to GalCiv2.  I'm hoping it leads to me buying FE, because I really miss the land-based Civilization games.

on Oct 22, 2012

"Fixed an issue that could cause naked, headless custom sovereigns when restarting a game"

Oh, come on, that's so awesome, it should have been categorized as a feature.

on Oct 22, 2012

Jythier
Yes, and Jythier.

If you want. 

I don't know why you would though.

I just posted a thread to get a better understanding of how FE compares to GalCiv2.  I'm hoping it leads to me buying FE, because I really miss the land-based Civilization games.

On Steam?

on Oct 22, 2012

That's me.  Jythier on Steam, JoeUser, AOL back in the day...

on Oct 22, 2012

Jythier
That's me.  Jythier on Steam, JoeUser, AOL back in the day...

I need your email address in order to gift it

on Oct 22, 2012

@gmail

 

Yay, now I don't need to decide between GalCiv and FE!

on Oct 22, 2012

Wizaerd

Quoting Jythier, reply 57That's me.  Jythier on Steam, JoeUser, AOL back in the day...

I need your email address in order to gift it

Giving away a copy of GC2 to a complete stranger just to support Stardock? If that doesn't deserve karma, nothing does.  

Karma for you! 

on Oct 22, 2012

Jythier
Jythier

 

sent... Enjoy.

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