Brad Wardell's site for talking about the customization of Windows.
Published on October 21, 2012 By Frogboy In Elemental Dev Journals

Only 2 days left until release

I don't want to sound sappy here but we have been really touched by all the support we've gotten from you guys over the past couple of years that we've been working on this.

One of the motivations for making so-called "niche" games is that we really enjoy our tight knit communities.  We enjoy hanging out with you, listening to your ideas, arguing different game designs, etc.

Earlier today, we went "gold" which simply means 1.0. I like to think that games are never truly finished. They simply ship.  For me, that just means that 1.0 is the beginning of our journey together -- not the end.

In the meantime, let me share with you some of the things we've been doing since the last public beta and 1.0...

New Content

  • Trogs don't get +1 attack anymore, instead they have the Berserk ability that increases their attack but does damage each turn
  • Added the tough faction trait, +10% hit points for all units, Yirthril begins with it
  • Removed the Berserk spell
  • Curse is reduced from Death 2 to Death 1
  • Added the Shadowbolt spell (Death 2, does minor damage and reduced the spell resistance of the victim)
  • Added more tactical maps
  • Enabled Fallen Enchantress Scenarios
  • Enabled the Workshop

Bug Fixes

  • Fixed a missing icon for Zealotry
  • Fixed the Hurl Boulder ability
  • Upgrading units correctly costs the full resource costs
  • You can only select 1 faction weakness for custom factions
  • Fixed the likelihood of quests (so they will be better distributed instead of getting the Alchemy, Nobleman's daughter and Rats in the Ruin quests all the time)
  • Fixed floating cloaks
  • Fixed a pause when using Double Strike with a two handed weapon
  • Fixed an issue that can cause a quest location to not have a quest
  • Fixed an issue that could cause naked, headless custom sovereigns when restarting a game
  • Fixed crash bugs and hangs

Balance Changes

  • Spears ignore 50% of Defense instead of 33%
  • Reduced the max growth from Undying Curse from 9 to 5 units
  • Reduced the level of the named Wilding Shamans slightly and increased their upgraded versions
  • You can't get a Maul from a Bone Ogre anymore
  • You won't get crude clubs as loot anymore
  • Darkling Shamans can cast Shadowbolt
  • Troll Shamans can cast Curse
  • Reduced the power of Dirge of Ceresa
  • Faction traits rebalanced, starting faction points increased from 2 to 3.  The factions stay the same, but it makes it more balanced when creating custom factions
  • Binding faction trait split into Binding (elementals) and the Cult of a Hundred Eyes (trainable spiders)
  • Enchanters faction trait split into The Decalon (spellbooks and arcane monolith) and Enchanters (magic staves)
  • Master Scouts faction trait split into Master Scouts (no terrain costs) and Stealth (ignore by monsters)
  • Heroic, Betrayers, Master Smiths and Slave Lords faction traits cost 2
  • Removed the blocked buildings from the Slave Lords trait

UI Changes

  • Fixed typos
  • Fixed a missing string when trying to equip an accessory if you already have one equipped
  • Removed the unused context area at the bottom of the custom faction screen
  • Removed the unshadowed gap at the bottom of the screen when the intro book is up

I've gotten a lot of questions from people over the past couple of years about why we are giving away Fallen Enchantress to the early adopters of War of Magic. They say people won't remember War of Magic (it was 2 years ago). They say it won't "buy" good will back from those who didn't like WOM. 

It doesn't matter. The reality is, our job is to make some of the world's best PC games. Period. Regardless of the reasons, War of Magic didn't live up to that standard. And since we developed it internally, we had the ability to make good on that.

The budget for Fallen Enchantress was about twice that of War of Magic. I am a firm believer that people DO remember when companies backup their stated beliefs with deeds.. They remember when companies make good on their word. I think that in the *long-run* (and Stardock is one of the oldest non-public game developers in the industry so we think long-term), people will have confidence that we mean what we say: If you buy a Stardock game, it will be excellent.

A huge thank you

Tuesday is the big day. It's hard to believe that in the next week or so we'll have a pretty good idea of the fate of Fallen Enchantress. We hope that people out there like what we've done here.  We have you to thank for it.  Few games have had the opportunity to spend so long in a public, no-NDA beta where people could give their suggestions, criticisms and ideas. The game is better for it. And that couldn't have happened without your help.

We look forward to reading your feedback and deciding together what we should do next with this game that we love so much.


Comments (Page 3)
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on Oct 22, 2012

I won't forget how you handled us early EWOM buyers, and as far as I'm concerned, I'm a lifetime customer of yours. 

on Oct 22, 2012

on Oct 22, 2012


I came across this game by accident a couple of weeks ago. On the strength of some online previews and the faith of the exisiting hardcore fans, I bought it. Been playing 2 weeks now - never finished a game tho - because the frequent updates make me want to start a new game to take advantage etc. It really is a great game, the deptth is practically bottomless. When I think I've got a handle on how a thing works, I discover another layer to it.

I'm becoming a Strdock fanboy - I never really had any allegiance to a games publisher before (not since the heady days of the Amiga at least) but the Gal Civ series and SoaSE are faves of mine and thus a pattern begins to develop - well done all of you.

on Oct 22, 2012

We are seeing the true Successor to Master of Magic. There is no higher praise!

LOL

Sword

on Oct 22, 2012

SwordOfJustice1
We are seeing the true Successor to Master of Magic. There is no higher praise!

LOL

Sword

 

I never had a chance to play Master of magic, but it if it's was anything like EFE, then I must have really missed out on something.

on Oct 22, 2012

Tattyhat

Quoting SwordOfJustice1, reply 35We are seeing the true Successor to Master of Magic. There is no higher praise!

LOL

Sword

 

I never had a chance to play Master of magic, but it if it's was anything like EFE, then I must have really missed out on something.

 

MOM is still around, through emulators, and still going strong thanks to dedicated supporters and modders. And after 20 years, it's still the best of it's kind. E:FE might come close and someday be even more, but for now, let's just say they're both great games.

on Oct 22, 2012

Exciting news!

A developer with ethics is a rare sight these days, so there's no doubt in my mind that I'll always remember all you lovely folks at Stardock. You're my number 1 favorite developer out there, mostly thanks to your ethics and respect towards your fans. Keep up the good work and I hope FE is a success and you can continue making games!

on Oct 22, 2012

I've gotten a lot of questions from people over the past couple of years about why we are giving away Fallen Enchantress to the early adopters of War of Magic. They say people won't remember War of Magic (it was 2 years ago). They say it won't "buy" good will back from those who didn't like WOM.

As a long time SD customer who was very disapionted with WOM, I can say that for me this isn't true. I am very happy with how SD handled this and with what I saw of FE. If I wasn't getting the next expansion for free as well, I would probably have bought it anyway. If FE continues to improve, I most likely will buy the next expansion that will hopefully also follow.

Most people do appreciate and remember such good customer service and commitment.

on Oct 22, 2012


I'm happy to see Fallen Enchantress //  get release, I hope this game can get some spot light~

on Oct 22, 2012

I think I know part of the reason the cost of Heroic and Betrayers was changed to 2 points, along with the restriction of only one faction disadvantage.  It prevents you from using Heroic to get 50 Influence per quest, Wanderlust to get unlimited quests, and Betrayers to take over cities.  Since there is a maximum of 4 points now for a custom faction, you now have to either rely on map start-generated quests, or earn the influence the hard way and not in 50 point jumps.  I suppose the former is doable, but you no longer have the convenience of being able to generate quests for easy influence.  Although I suppose you could always go into Altar's territory and buy a whole lot of quest maps if he is still in the game and not an enemy.

on Oct 22, 2012


Brad - Best of luck with the release.  I hope your teams' hard work is rewarded because this is a really good game.  I think I speak for all the Beta testers when I say "Thanks for being a gamer!".

on Oct 22, 2012

Brad is not a fool.  Brad delivers when he says he will, so that next time, you remember that he will and buy his stuff again.  Buying a Stardock game is buying a great game, and if it's not, he'll give you a better game for free to make up for it.  Stardock cares if their AI does stupid things, and tries to fix it, instead of just giving the AI extra powerups to make it 'better'. 

What I really want is for Stardock to develop EU4.

I just got back into playing Galactic Civilizations 2, because that's a great game.  I wish I could get the second expansion but it's $20 to buy the complete pack.

But it's Stardock.  I know Brad isn't going to package something together to make more money from it - my guess is he's just giving GC2 and the first expansion away with the second expansion, to give people a bargain, and the second expansion alone would cost $20.

So I'll wait for a Steam sale and pick it up.

This is the kind of thing that happens when you treat your customers well - they remember that they're being treated well, instead of raging about having to rebuy the same stuff again!

on Oct 22, 2012

I'm want to hotseat, for me it is a special spirit multiplayer turn-based games.

on Oct 22, 2012

hotseat would be nice

on Oct 22, 2012

How will us early adopters get access to the release version of the game tomorrow?  Also, will we be able to get a Steam activation code, so we can put our game in our Steam library, please?

Thank you Stardock, for an excellent game, and your very gracious offer of giving Fallen Enchantress to us WOM purchasers.  Bravo!!

 

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