Brad Wardell's site for talking about the customization of Windows.
Published on October 21, 2012 By Frogboy In Elemental Dev Journals

Only 2 days left until release

I don't want to sound sappy here but we have been really touched by all the support we've gotten from you guys over the past couple of years that we've been working on this.

One of the motivations for making so-called "niche" games is that we really enjoy our tight knit communities.  We enjoy hanging out with you, listening to your ideas, arguing different game designs, etc.

Earlier today, we went "gold" which simply means 1.0. I like to think that games are never truly finished. They simply ship.  For me, that just means that 1.0 is the beginning of our journey together -- not the end.

In the meantime, let me share with you some of the things we've been doing since the last public beta and 1.0...

New Content

  • Trogs don't get +1 attack anymore, instead they have the Berserk ability that increases their attack but does damage each turn
  • Added the tough faction trait, +10% hit points for all units, Yirthril begins with it
  • Removed the Berserk spell
  • Curse is reduced from Death 2 to Death 1
  • Added the Shadowbolt spell (Death 2, does minor damage and reduced the spell resistance of the victim)
  • Added more tactical maps
  • Enabled Fallen Enchantress Scenarios
  • Enabled the Workshop

Bug Fixes

  • Fixed a missing icon for Zealotry
  • Fixed the Hurl Boulder ability
  • Upgrading units correctly costs the full resource costs
  • You can only select 1 faction weakness for custom factions
  • Fixed the likelihood of quests (so they will be better distributed instead of getting the Alchemy, Nobleman's daughter and Rats in the Ruin quests all the time)
  • Fixed floating cloaks
  • Fixed a pause when using Double Strike with a two handed weapon
  • Fixed an issue that can cause a quest location to not have a quest
  • Fixed an issue that could cause naked, headless custom sovereigns when restarting a game
  • Fixed crash bugs and hangs

Balance Changes

  • Spears ignore 50% of Defense instead of 33%
  • Reduced the max growth from Undying Curse from 9 to 5 units
  • Reduced the level of the named Wilding Shamans slightly and increased their upgraded versions
  • You can't get a Maul from a Bone Ogre anymore
  • You won't get crude clubs as loot anymore
  • Darkling Shamans can cast Shadowbolt
  • Troll Shamans can cast Curse
  • Reduced the power of Dirge of Ceresa
  • Faction traits rebalanced, starting faction points increased from 2 to 3.  The factions stay the same, but it makes it more balanced when creating custom factions
  • Binding faction trait split into Binding (elementals) and the Cult of a Hundred Eyes (trainable spiders)
  • Enchanters faction trait split into The Decalon (spellbooks and arcane monolith) and Enchanters (magic staves)
  • Master Scouts faction trait split into Master Scouts (no terrain costs) and Stealth (ignore by monsters)
  • Heroic, Betrayers, Master Smiths and Slave Lords faction traits cost 2
  • Removed the blocked buildings from the Slave Lords trait

UI Changes

  • Fixed typos
  • Fixed a missing string when trying to equip an accessory if you already have one equipped
  • Removed the unused context area at the bottom of the custom faction screen
  • Removed the unshadowed gap at the bottom of the screen when the intro book is up

I've gotten a lot of questions from people over the past couple of years about why we are giving away Fallen Enchantress to the early adopters of War of Magic. They say people won't remember War of Magic (it was 2 years ago). They say it won't "buy" good will back from those who didn't like WOM. 

It doesn't matter. The reality is, our job is to make some of the world's best PC games. Period. Regardless of the reasons, War of Magic didn't live up to that standard. And since we developed it internally, we had the ability to make good on that.

The budget for Fallen Enchantress was about twice that of War of Magic. I am a firm believer that people DO remember when companies backup their stated beliefs with deeds.. They remember when companies make good on their word. I think that in the *long-run* (and Stardock is one of the oldest non-public game developers in the industry so we think long-term), people will have confidence that we mean what we say: If you buy a Stardock game, it will be excellent.

A huge thank you

Tuesday is the big day. It's hard to believe that in the next week or so we'll have a pretty good idea of the fate of Fallen Enchantress. We hope that people out there like what we've done here.  We have you to thank for it.  Few games have had the opportunity to spend so long in a public, no-NDA beta where people could give their suggestions, criticisms and ideas. The game is better for it. And that couldn't have happened without your help.

We look forward to reading your feedback and deciding together what we should do next with this game that we love so much.


Comments (Page 5)
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on Oct 22, 2012

vieuxchat

I've gotten a lot of questions from people over the past couple of years about why we are giving away Fallen Enchantress to the early adopters of War of Magic. They say people won't remember War of Magic (it was 2 years ago). They say it won't "buy" good will back from those who didn't like WOM.

 


I do remember when WoM was only an idea on the forums.

I do remmeber when there were the first announcement.

I do remember some discussions about game design.

I do remember the huge fail.

I do remember when you said Fallen Enchantress would be given to those early adopters.

I do remember when you announced that Kael was hired.

And I'm glad to see a company that has some ethic.

 

Thank you.

I also remember the announcement of the game and the alphas ('ALPHAS ARE NOT MEANT TO BE FUN' comes to mind).

I remember the CTD's on my laptop and gaming desktop.

I remember the stuff that wasn't that fun (dynasties anyone?)

I stuck in after the poor reviews BECAUSE I had faith that it would be made right (I'm doing the same for Sword of the Stars II)

I'm HAPPY to see a company following through on the promise of the next 2 game in the Elemental universe being made available FREE to purchasers before a certain date (a $50 game AND a $40 standalone expansion AND a not-yet priced third one for the $70 I paid for the WOM limited edition in 2010? worth it to me).

There is a reason Stardock will get my money and that is because they stick to their principals (although having all my games downloadable through steam is nice using my full speed to download direct from the dev is good too)

on Oct 22, 2012

Wizaerd
Quoting Jythier, reply 59Jythier

 

sent... Enjoy.

 

Woohoo!  I'm enjoying the thought of it until I get home! 

 

on Oct 22, 2012

Jythier

Quoting Wizaerd, reply 60Quoting Jythier, reply 59Jythier

 

sent... Enjoy.

 

Woohoo!  I'm enjoying the thought of it until I get home! 

 

 

It's the first time I've ever gifted anything on Steam, so if it's not there, let me know ASAP so I can rectify it.  wizaerd at gmail dot com

 

 

on Oct 22, 2012

Oh, and, thank you very much!

on Oct 22, 2012

If so I hope frogboy can share what the problem is so modders can give it a try

on Oct 22, 2012

 I've gotten a lot of questions from people over the past couple of years about why we are giving away Fallen Enchantress to the early adopters of War of Magic. They say people won't remember War of Magic (it was 2 years ago). They say it won't "buy" good will back from those who didn't like WOM.  

I pre-ordered War of Magic. I didn't like the game at release. I DO remember War of Magic. I appreciate that I was given Fallen Enchantress (including Beta access) for free. This DID "buy" my good will. After playing the Fallen Enchantress Beta, I went out and bought the complete set of Sins of a Solar Empire (I usually stay away from Real-Time games, but Stardock is a good company, so I figured I'd give it a try.)

on Oct 22, 2012

mlepinski
quoting post I've gotten a lot of questions from people over the past couple of years about why we are giving away Fallen Enchantress to the early adopters of War of Magic. They say people won't remember War of Magic (it was 2 years ago). They say it won't "buy" good will back from those who didn't like WOM.  

I pre-ordered War of Magic. I didn't like the game at release. I DO remember War of Magic. I appreciate that I was given Fallen Enchantress (including Beta access) for free. This DID "buy" my good will. After playing the Fallen Enchantress Beta, I went out and bought the complete set of Sins of a Solar Empire (I usually stay away from Real-Time games, but Stardock is a good company, so I figured I'd give it a try.)

 

How'd you like it?

on Oct 22, 2012

I've gotten a lot of questions from people over the past couple of years about why we are giving away Fallen Enchantress to the early adopters of War of Magic. They say people won't remember War of Magic (it was 2 years ago). They say it won't "buy" good will back from those who didn't like WOM.

 

Just because of this you will probably be still here when all the others crap makers that call themselves Game Companies will disapear in the void of bankrupcy.

Really, best luck for the release ! Hard to wait until well... 2 days.

on Oct 22, 2012

I can only join in the chorus:

Thank you for your excellent work!

on Oct 22, 2012

I think what everyone really wants is a 1 day until release thread. 

on Oct 22, 2012

Does anyone else keep checking the Stardock.com store page "just in case" ??

on Oct 22, 2012


Woot! Woot!

Over the flu  in time for the release!

 

on Oct 22, 2012

I didn't buy WoM, I saw it was a game that fit my interest, but I read the reviews and choose not to.

After seeing FE coming, I read the reviews and was shocked to find a company standing behind their product so strongly. I "Pre-Ordered" the Beta without hesitation because of it. I can't say I'll buy every Stardock game now, but I plan on buying every expansion and will continue to watch their website for new games I might like.  I believe in the customer service they proivde and WANT to put more money into supporting it. Perhaps I should buy a 2nd copy for myself or a friend.

 

 

on Oct 22, 2012

Woot! Woot!  Over the flu in time for the release!

Glad to see you are well.  Without good health, it's difficult to enjoy anything. 

Happy gaming!

on Oct 22, 2012

vieuxchat

I've gotten a lot of questions from people over the past couple of years about why we are giving away Fallen Enchantress to the early adopters of War of Magic. They say people won't remember War of Magic (it was 2 years ago). They say it won't "buy" good will back from those who didn't like WOM.

 


I do remember when WoM was only an idea on the forums.

I do remmeber when there were the first announcement.

I do remember some discussions about game design.

I do remember the huge fail.

I do remember when you said Fallen Enchantress would be given to those early adopters.

I do remember when you announced that Kael was hired.

And I'm glad to see a company that has some ethic.

 

Thank you.

Ditto and amen.

 

Edit: while I would not have followed the game without the promise of a free FE, I will say that FE is so much fun, I would be willing to drop up to $40 on it tomorrow if I had to.

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