Brad Wardell's site for talking about the customization of Windows.
Published on October 21, 2012 By Frogboy In Elemental Dev Journals

Only 2 days left until release

I don't want to sound sappy here but we have been really touched by all the support we've gotten from you guys over the past couple of years that we've been working on this.

One of the motivations for making so-called "niche" games is that we really enjoy our tight knit communities.  We enjoy hanging out with you, listening to your ideas, arguing different game designs, etc.

Earlier today, we went "gold" which simply means 1.0. I like to think that games are never truly finished. They simply ship.  For me, that just means that 1.0 is the beginning of our journey together -- not the end.

In the meantime, let me share with you some of the things we've been doing since the last public beta and 1.0...

New Content

  • Trogs don't get +1 attack anymore, instead they have the Berserk ability that increases their attack but does damage each turn
  • Added the tough faction trait, +10% hit points for all units, Yirthril begins with it
  • Removed the Berserk spell
  • Curse is reduced from Death 2 to Death 1
  • Added the Shadowbolt spell (Death 2, does minor damage and reduced the spell resistance of the victim)
  • Added more tactical maps
  • Enabled Fallen Enchantress Scenarios
  • Enabled the Workshop

Bug Fixes

  • Fixed a missing icon for Zealotry
  • Fixed the Hurl Boulder ability
  • Upgrading units correctly costs the full resource costs
  • You can only select 1 faction weakness for custom factions
  • Fixed the likelihood of quests (so they will be better distributed instead of getting the Alchemy, Nobleman's daughter and Rats in the Ruin quests all the time)
  • Fixed floating cloaks
  • Fixed a pause when using Double Strike with a two handed weapon
  • Fixed an issue that can cause a quest location to not have a quest
  • Fixed an issue that could cause naked, headless custom sovereigns when restarting a game
  • Fixed crash bugs and hangs

Balance Changes

  • Spears ignore 50% of Defense instead of 33%
  • Reduced the max growth from Undying Curse from 9 to 5 units
  • Reduced the level of the named Wilding Shamans slightly and increased their upgraded versions
  • You can't get a Maul from a Bone Ogre anymore
  • You won't get crude clubs as loot anymore
  • Darkling Shamans can cast Shadowbolt
  • Troll Shamans can cast Curse
  • Reduced the power of Dirge of Ceresa
  • Faction traits rebalanced, starting faction points increased from 2 to 3.  The factions stay the same, but it makes it more balanced when creating custom factions
  • Binding faction trait split into Binding (elementals) and the Cult of a Hundred Eyes (trainable spiders)
  • Enchanters faction trait split into The Decalon (spellbooks and arcane monolith) and Enchanters (magic staves)
  • Master Scouts faction trait split into Master Scouts (no terrain costs) and Stealth (ignore by monsters)
  • Heroic, Betrayers, Master Smiths and Slave Lords faction traits cost 2
  • Removed the blocked buildings from the Slave Lords trait

UI Changes

  • Fixed typos
  • Fixed a missing string when trying to equip an accessory if you already have one equipped
  • Removed the unused context area at the bottom of the custom faction screen
  • Removed the unshadowed gap at the bottom of the screen when the intro book is up

I've gotten a lot of questions from people over the past couple of years about why we are giving away Fallen Enchantress to the early adopters of War of Magic. They say people won't remember War of Magic (it was 2 years ago). They say it won't "buy" good will back from those who didn't like WOM. 

It doesn't matter. The reality is, our job is to make some of the world's best PC games. Period. Regardless of the reasons, War of Magic didn't live up to that standard. And since we developed it internally, we had the ability to make good on that.

The budget for Fallen Enchantress was about twice that of War of Magic. I am a firm believer that people DO remember when companies backup their stated beliefs with deeds.. They remember when companies make good on their word. I think that in the *long-run* (and Stardock is one of the oldest non-public game developers in the industry so we think long-term), people will have confidence that we mean what we say: If you buy a Stardock game, it will be excellent.

A huge thank you

Tuesday is the big day. It's hard to believe that in the next week or so we'll have a pretty good idea of the fate of Fallen Enchantress. We hope that people out there like what we've done here.  We have you to thank for it.  Few games have had the opportunity to spend so long in a public, no-NDA beta where people could give their suggestions, criticisms and ideas. The game is better for it. And that couldn't have happened without your help.

We look forward to reading your feedback and deciding together what we should do next with this game that we love so much.


Comments (Page 6)
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on Oct 22, 2012

While I still disagree about some aspects of FE's design, there's is no doubt that Brad knows how to run a business and gain respect from his audience.

Stardock has set a great precedent here, I hope it gets the recognition it deserves.  

 

on Oct 22, 2012

There's alot to be proud of here!   

on Oct 22, 2012

Looking forward to the new tactical maps. Great job.

on Oct 22, 2012

mlepinski

quoting post I've gotten a lot of questions from people over the past couple of years about why we are giving away Fallen Enchantress to the early adopters of War of Magic. They say people won't remember War of Magic (it was 2 years ago). They say it won't "buy" good will back from those who didn't like WOM.  

I pre-ordered War of Magic. I didn't like the game at release. I DO remember War of Magic. I appreciate that I was given Fallen Enchantress (including Beta access) for free. This DID "buy" my good will. After playing the Fallen Enchantress Beta, I went out and bought the complete set of Sins of a Solar Empire (I usually stay away from Real-Time games, but Stardock is a good company, so I figured I'd give it a try.)

Sins of a Solar Empire is a real-time strategy game for people who don't like real-time strategy games.  It calls itself a "real-time 4x strategy game", and it surprisingly lives up to its billing.  I remember shortly after the game's release, a lot of StarCraft fans were appalled at Sins' measured pace and the fact that a "short" game could easily last well over an hour.

on Oct 22, 2012

Mtn_Man

Quoting mlepinski, reply 67
quoting post I've gotten a lot of questions from people over the past couple of years about why we are giving away Fallen Enchantress to the early adopters of War of Magic. They say people won't remember War of Magic (it was 2 years ago). They say it won't "buy" good will back from those who didn't like WOM.  

I pre-ordered War of Magic. I didn't like the game at release. I DO remember War of Magic. I appreciate that I was given Fallen Enchantress (including Beta access) for free. This DID "buy" my good will. After playing the Fallen Enchantress Beta, I went out and bought the complete set of Sins of a Solar Empire (I usually stay away from Real-Time games, but Stardock is a good company, so I figured I'd give it a try.)

Sins of a Solar Empire is a real-time strategy game for people who don't like real-time strategy games.  It calls itself a "real-time 4x strategy game", and it surprisingly lives up to its billing.  I remember shortly after the game's release, a lot of StarCraft fans were appalled at Sins' measured pace and the fact that a "short" game could easily last well over an hour.

I remember when SoaSE came out, it was an immediate purchase for me.  I had played Civilization, and it was enjoyable but it entailed so many of what I call "empty turns" just waiting for something to either finish, or to happen.  I also love RTS games, but find many of them too hectic for me to enjoy, where APM (actions per minute) dictated the game, and it was a frantic clickfest.  Then comes along this real time 4X game (SoaSE), and it fit the bill perfectly.  I stopped playing years ago due to so many other games coming out, but recently picked up SoaSE Rebellion, and fell back in love with it.  Truly one of my favorite games.

One of the things I'm looking forward to about EFE, even though it's a TBS similiar to Civilization, is the magic aspect as well as the RPG world.  So even though I expect "empty turns", I imagine that when something does happen it'll be way more exciting than a Civ game.

on Oct 22, 2012

It's actually Tuesday the 23rd here now (00.13 h). Today's the big day!!! Looking forward to play the campaign after I get back from work.

on Oct 22, 2012

Good luck for the release.   Great job, great game. 

on Oct 22, 2012

Regardless of what others might say about Stardock's decision about giving away FE, I feel that it takes a really good company that actually cares about games to do such things, so my congratulations, every time you guys do something that shows how Stardock's handles issues, you just become more awesome in my eyes.

That along with how open you guys are with players in the forums, makes me actually care for the company, to me all others are more like 'well, sure, they are game makers' but I do not really feel anything aside from 'I buy the stuff', here I actually feel good when you say Stardock is doing good and so forth.

 

So maybe I am the sappy one, but that is how I feel.

Besides all your games are awesome so far, so why expect a sudden change? (WoM was simply buggy, not bad in itself imo)

on Oct 22, 2012

as it is 10.34 on tuesday the 23rd of october 2012 here does that mean we get it in only 2 and ahalf hours???

please

harpo

 

on Oct 22, 2012

harpo99999
as it is 10.34 on tuesday the 23rd of october 2012 here does that mean we get it in only 2 and ahalf hours???

please

harpo

 

No.

Release is 1pm EST.

on Oct 22, 2012


Well I'm just glad I'm getting it before the end of the Mayan calendar. My bucket list is getting shorter.

on Oct 22, 2012

I am using est (australia summer) time.

harpo

 

on Oct 22, 2012

only one day to release!! Great job guys, I can't wait to play the campaign and see what changes are in store next.

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