Brad Wardell's site for talking about the customization of Windows.
Published on October 21, 2012 By Frogboy In Elemental Dev Journals

Only 2 days left until release

I don't want to sound sappy here but we have been really touched by all the support we've gotten from you guys over the past couple of years that we've been working on this.

One of the motivations for making so-called "niche" games is that we really enjoy our tight knit communities.  We enjoy hanging out with you, listening to your ideas, arguing different game designs, etc.

Earlier today, we went "gold" which simply means 1.0. I like to think that games are never truly finished. They simply ship.  For me, that just means that 1.0 is the beginning of our journey together -- not the end.

In the meantime, let me share with you some of the things we've been doing since the last public beta and 1.0...

New Content

  • Trogs don't get +1 attack anymore, instead they have the Berserk ability that increases their attack but does damage each turn
  • Added the tough faction trait, +10% hit points for all units, Yirthril begins with it
  • Removed the Berserk spell
  • Curse is reduced from Death 2 to Death 1
  • Added the Shadowbolt spell (Death 2, does minor damage and reduced the spell resistance of the victim)
  • Added more tactical maps
  • Enabled Fallen Enchantress Scenarios
  • Enabled the Workshop

Bug Fixes

  • Fixed a missing icon for Zealotry
  • Fixed the Hurl Boulder ability
  • Upgrading units correctly costs the full resource costs
  • You can only select 1 faction weakness for custom factions
  • Fixed the likelihood of quests (so they will be better distributed instead of getting the Alchemy, Nobleman's daughter and Rats in the Ruin quests all the time)
  • Fixed floating cloaks
  • Fixed a pause when using Double Strike with a two handed weapon
  • Fixed an issue that can cause a quest location to not have a quest
  • Fixed an issue that could cause naked, headless custom sovereigns when restarting a game
  • Fixed crash bugs and hangs

Balance Changes

  • Spears ignore 50% of Defense instead of 33%
  • Reduced the max growth from Undying Curse from 9 to 5 units
  • Reduced the level of the named Wilding Shamans slightly and increased their upgraded versions
  • You can't get a Maul from a Bone Ogre anymore
  • You won't get crude clubs as loot anymore
  • Darkling Shamans can cast Shadowbolt
  • Troll Shamans can cast Curse
  • Reduced the power of Dirge of Ceresa
  • Faction traits rebalanced, starting faction points increased from 2 to 3.  The factions stay the same, but it makes it more balanced when creating custom factions
  • Binding faction trait split into Binding (elementals) and the Cult of a Hundred Eyes (trainable spiders)
  • Enchanters faction trait split into The Decalon (spellbooks and arcane monolith) and Enchanters (magic staves)
  • Master Scouts faction trait split into Master Scouts (no terrain costs) and Stealth (ignore by monsters)
  • Heroic, Betrayers, Master Smiths and Slave Lords faction traits cost 2
  • Removed the blocked buildings from the Slave Lords trait

UI Changes

  • Fixed typos
  • Fixed a missing string when trying to equip an accessory if you already have one equipped
  • Removed the unused context area at the bottom of the custom faction screen
  • Removed the unshadowed gap at the bottom of the screen when the intro book is up

I've gotten a lot of questions from people over the past couple of years about why we are giving away Fallen Enchantress to the early adopters of War of Magic. They say people won't remember War of Magic (it was 2 years ago). They say it won't "buy" good will back from those who didn't like WOM. 

It doesn't matter. The reality is, our job is to make some of the world's best PC games. Period. Regardless of the reasons, War of Magic didn't live up to that standard. And since we developed it internally, we had the ability to make good on that.

The budget for Fallen Enchantress was about twice that of War of Magic. I am a firm believer that people DO remember when companies backup their stated beliefs with deeds.. They remember when companies make good on their word. I think that in the *long-run* (and Stardock is one of the oldest non-public game developers in the industry so we think long-term), people will have confidence that we mean what we say: If you buy a Stardock game, it will be excellent.

A huge thank you

Tuesday is the big day. It's hard to believe that in the next week or so we'll have a pretty good idea of the fate of Fallen Enchantress. We hope that people out there like what we've done here.  We have you to thank for it.  Few games have had the opportunity to spend so long in a public, no-NDA beta where people could give their suggestions, criticisms and ideas. The game is better for it. And that couldn't have happened without your help.

We look forward to reading your feedback and deciding together what we should do next with this game that we love so much.


Comments (Page 2)
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on Oct 21, 2012

Can we please have the game show our units movement path and allow us to confirm or cancel BEFORE the unit actually moves? 

It is so frustrating when your unit moves off and wastes its whole turn moving in some unexpected way you did not want/intend it to move due to pathfinding issues or unexpected terrain movement costs. 

on Oct 21, 2012

Thanks for the list. The rebalance to factions and some custom faction attention looks solid. It's been a great beta. Thanks for all the hard work. 

on Oct 21, 2012

Awesome work Stardock! I'm refusing to update till release. Its been a long time in the making and I can't wait to try out the complete but, not so finished product!

on Oct 22, 2012

Thanks Stardock!   To a good launch! Good work everyone! 

on Oct 22, 2012

I never worked on the beta simply because I didn't have the time.  But I have been following things through the forums on how Fallen Enchantress has been developing. I was always happy to hear how you all were really listening to feedback and the community seemed to be, overall, happy with your work.

On another note, I certainly will not forget that you have given myself, and others, Fallen Enchantress for free because War of Magic didn't "live up to the standard."  I think that really says a lot for how you all feel towards really putting out quality products as well as realizing that your customers are more than mere numbers.  I wish other companies would have the integrity you all do.

on Oct 22, 2012

Fixed an issue that could cause naked, headless custom sovereigns when restarting a game
 

 

Looking forward to this game when it is released on Tuesday. That bug correction made me laugh though.

on Oct 22, 2012

Way back when, I remember being hesitant about buying into the EFE beta.  I am NOW, so glad I did, and would not hesitate to buy into any other beta that Stardock were to offer.

I have had a great time, and am looking forward to many more great times playing EFE.  If, by any chance there are gamers out there that don't like EFE, then it is their loss, they know not what they speak.  

on Oct 22, 2012


Awesome, so are we going to get some more epic art like a pic with all the sovereigns getting"blasted"(Ie drunk, hammered, wasted) around a bar to celebrate the launch of the game

on Oct 22, 2012

I've gotten a lot of questions from people over the past couple of years about why we are giving away Fallen Enchantress to the early adopters of War of Magic. They say people won't remember War of Magic (it was 2 years ago). They say it won't "buy" good will back from those who didn't like WOM.

 

I do remember when WoM was only an idea on the forums.

I do remmeber when there were the first announcement.

I do remember some discussions about game design.

I do remember the huge fail.

I do remember when you said Fallen Enchantress would be given to those early adopters.

I do remember when you announced that Kael was hired.

And I'm glad to see a company that has some ethic.

 

Thank you.

on Oct 22, 2012

Congrats on a job well done.  E:FE is a great game.  Not much more to say until Tuesday

on Oct 22, 2012

I'm one of the few people who actually liked the first WOM Especially playing on a really huge map made by Elementerra. Still, FE is undeniably better(save the huge maps, i miss those)

on Oct 22, 2012

Well, to whomever "they" are, I can tell you that giving FE (and the yet unnamed expansion) away to me because I pre-ordered WoM has 'bought' my goodwill. Not only that, but by giving me FE you also gave me an investment in the future of the series. I don't think we would've seen all the great support, bug testing, and forum participation if you hadn't given FE to those that purchased WoM. Not only did you keep a group of customers loyal to SD, you kept a group of customers that had a wealth of opinions to make the product better.

By giving out FE for free, you not only invested in the future success of the game, you invested in the gaming community and the individuals who wanted to see SD succeed in making a great game. Hopefully that investment pays dividends on Tuesday.

on Oct 22, 2012

boshimi336

Fixed an issue that could cause naked, headless custom sovereigns when restarting a game 

 

Looking forward to this game when it is released on Tuesday. That bug correction made me laugh though.

 

Way to ruin the legend of my headless horseman. I better finish this game soon before I have to update

on Oct 22, 2012

vieuxchat

I've gotten a lot of questions from people over the past couple of years about why we are giving away Fallen Enchantress to the early adopters of War of Magic. They say people won't remember War of Magic (it was 2 years ago). They say it won't "buy" good will back from those who didn't like WOM.

 


I do remember when WoM was only an idea on the forums.

I do remmeber when there were the first announcement.

I do remember some discussions about game design.

I do remember the huge fail.

I do remember when you said Fallen Enchantress would be given to those early adopters.

I do remember when you announced that Kael was hired.

And I'm glad to see a company that has some ethic.

 

Thank you.

 

Me too  

on Oct 22, 2012

I'm joining the chorus here; Great improvements listed there, Frog, and God damn how I enjoy this awesome game! Thanks for making grand strategy TBS games of the highest quality, Stardock.

NB! Can't wait for expansion packs and GalCiv3.....

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