Brad Wardell's site for talking about the customization of Windows.

Greetings!

HermesThe team is about to put v1.7 into public beta.  This new version will be the single biggest change to GalCiv that we’ve probably ever made in a .update.

So what’s the big deal with 1.7? We’re redoing the way starbases are managed.  Starting with 1.7, players can click on a starbase, choose what they want to build and then send out an order to the shipyards that sponsor them and mini-constructors will be produced and automatically sent to the starbase. 

Obviously, that’s not the only change in 1.7 but that’s certainly the headline.  More sorting options for ships, general AI improvements, some multiplayer love, and lots of other goodies are part of 1.7. 

So the first beta will be this week.


Comments (Page 3)
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on Mar 19, 2016

When he said mini he was talking only about screen size.

on Mar 19, 2016

Frogboy

I got more info.  Ashes is hogging all the QA resources.  So 1.7 has been submitted to QA but it hasn't passed QA yet.

What I see here is you need more QA, I'm in Let me know where to sign up lol...

All that aside thanks for the update.

on Mar 21, 2016

Frogboy

I got more info. Ashes is hogging all the QA resources. So 1.7 has been submitted to QA but it hasn't passed QA yet.

Okay, thanks.

How about the accompanying DLC, BTW?

on Mar 21, 2016

v1.7  yea! 

on Mar 21, 2016

jirkaesch

Quoting Frogboy,

I got more info. Ashes is hogging all the QA resources. So 1.7 has been submitted to QA but it hasn't passed QA yet.

Okay, thanks.

How about the accompanying DLC, BTW?

According to the roadmap 1.7 will not have any DLC. 1.8 and 1.9 will.

  • Version 1.7: Starbase micro update [Spring]
  • Version 1.8: The BIG UI update [Spring 2016] | DLC 5: Legends
  • Version 1.9: The mega mod update [Summer 2016] | DLC 6: The Workshop
on Mar 21, 2016

Workshop!!!

 

Sorry.  Consider it a Pavlovian response.  One of many.

on Mar 21, 2016

zingo77


Quoting Frogboy,

I got more info.  Ashes is hogging all the QA resources.  So 1.7 has been submitted to QA but it hasn't passed QA yet.


So... whats the new ETA?

I think they are aiming for this week, but that will also depend on QA.

on Mar 21, 2016

Has the way engines and sensors stack been changed in 1.7? So the crazy ranges are no longer possible. e.g. ships that can move 100 parsecs and kill off all the ai's in a turn? I haven't wanted to play again until that is changed.

on Mar 21, 2016

Heh that's an interesting point, Longdead.  I wouldn't want the movement speed changed though, it seems to me that in a war the AI should be grouping up its ships sooner so that you have to take on entire fleets rather than just sniping all the one offs.  That seems like the glaring error to me - all these little ships with 7 move seeing all their friends getting mowed down and the AI just has them continuing on to their distant waypoint, not trying to group them up to mount a defense.

 

I realise that might add a bunch of time to turn waits but it seems like a price worth paying since if you find yourself completely overpowering an AI it's not super fun to just fly around cleaning up all the orange (coughfuckingkrynncough).

 

edit:  Actually come to think of it, I do like being able to haul ass to get where I am going, but having a battle eat up, say, 25% of your remaining moves wouldn't be a bad thing, as long as you could still initiate with 1 move left.  If I had 100 move and at 24 remaining, couldn't start the battle I'd flown all that way to fight, that wouldn't be fun.  And the point is that the battle itself, and its aftermath, would take up a chunk of that turn's time that would otherwise have been spent moving.

 

 

on Mar 22, 2016

LongDeadFingers

Has the way engines and sensors stack been changed in 1.7? So the crazy ranges are no longer possible. e.g. ships that can move 100 parsecs and kill off all the ai's in a turn? I haven't wanted to play again until that is changed.

This is something that we are looking at. 

on Mar 22, 2016

pshaw:  will the AI ever get to attack more than once per turn with a given fleet?

on Mar 22, 2016

on Mar 22, 2016

LongDeadFingers

Has the way engines and sensors stack been changed in 1.7? So the crazy ranges are no longer possible. e.g. ships that can move 100 parsecs and kill off all the ai's in a turn? I haven't wanted to play again until that is changed.

 

Stacking the way you are talking about is not a bug. The ONLY way to move 100 hexes is to have a HUGE ship, AND get the movement bonus perks via anomolies AND have 4 or 5 STELLAR FOLDERS in your ship. If you go through the trouble then its a feature and you should be able to move that far. The SAME perks can ALSO apply to the ai thus its not a bug. 

 

Sensor stacking has been in game since ALPHA and is also normal. What needs to be fixed is the incorrect scaling of life support as compared to the way stacking works with all other ship components. 

 

Play on Insane and there is NO way to get 'across' the galaxy in one turn ever. When anomolies first came out, i got the movement perk 4x in a row. I stacked 6 S.F on a Huge beam and I was able to move about 3/4 of the distance of an Insane map. Since that time the perk itself and the chance it occurs have both been adjusted down. 

on Mar 22, 2016

Thanks, Paul. Glad to hear you guys are looking at it. If engine stacking/hull capacity % would function more or less how it did in GC2, maybe that's the way to go? I also agree about attacking using up some of the moves.

on Mar 22, 2016

Larsenex

Sensor stacking has been in game since ALPHA and is also normal

 

This doesn't make it a good idea.

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