Brad Wardell's site for talking about the customization of Windows.

Greetings!

HermesThe team is about to put v1.7 into public beta.  This new version will be the single biggest change to GalCiv that we’ve probably ever made in a .update.

So what’s the big deal with 1.7? We’re redoing the way starbases are managed.  Starting with 1.7, players can click on a starbase, choose what they want to build and then send out an order to the shipyards that sponsor them and mini-constructors will be produced and automatically sent to the starbase. 

Obviously, that’s not the only change in 1.7 but that’s certainly the headline.  More sorting options for ships, general AI improvements, some multiplayer love, and lots of other goodies are part of 1.7. 

So the first beta will be this week.


Comments (Page 2)
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on Mar 18, 2016

This week this week, right?  i'm holding off playing til this drops but i'm starting to get the twitches

on Mar 18, 2016

looking more and more like next week  [e digicons]:')[/e]

on Mar 18, 2016

If not by noon here in CA then it is going to be next week. I can wait.....

on Mar 18, 2016

Larsenex

If not by noon here in CA then it is going to be next week. I can wait.....

Liar...   Yeah it seems as if Frogboy and Island Dog aren't on the same page oh well

on Mar 18, 2016

Seilore


Quoting Larsenex,

If not by noon here in CA then it is going to be next week. I can wait.....



Liar...   Yeah it seems as if Frogboy and Island Dog aren't on the same page oh well

 

Brad is CEO yes but if the beta is not ready its not ready. Clearly Paul and the engineers said they need a bit more time. Its all good. 

on Mar 18, 2016

If the software isn't really ready, not even the great and powerful CEO can make it ready by saying so.  A lot of CEOs out there have had to learn that bitter lesson.  The smart ones try to avoid having to learn it over and over again.  

I am still working on pretending to be patient, though.  I think I am getting better, but no one seems to be fooled.

on Mar 19, 2016

I'll look into it. I thought it would have gone up today. I'm at Stardock Towson (Maryland) finishing Ashes of the Singularity. I'll find out where we're at.

on Mar 19, 2016

Even if we don't get the beta, it is great to get updates.  Thanks!

on Mar 19, 2016

erischild

I'll look into it. I thought it would have gone up today. I'm at Stardock Towson (Maryland) finishing Ashes of the Singularity. I'll find out where we're at.

Thanks for the update

on Mar 19, 2016


So what’s the big deal with 1.7? We’re redoing the way starbases are managed.  Starting with 1.7, players can click on a starbase, choose what they want to build and then send out an order to the shipyards that sponsor them and mini-constructors will be produced and automatically sent to the starbase. 

This is an AMAZING update.
75%+ of the time I spend ingame is on creating constructors and sending them to starbases since the "request constructor" button doesn't work 4 out of 5 times.

Since you are trying to remove this unnecessary micromanagement can I please ask for one more thing...

Under the "Govern" menu (top of the screen), create a new tab called Starbases.
Here you should be able to see a sort of matrix with checkboxes showing which starbase already has which improvement and how many constructors are on the way, sortable by Mining, eco, military and so on.

I've made a little example of this:
http://snag.gy/Dwb3t.jpg

If we could build modules directly from this tab, that would be amazing. I'm always playing on Insane maps, you can imagine how many starbases I have to deal with.

 

Also, please make these buttons (Govern) bindable and so that we can scroll through planets/starbases with the scrollwheel or left/right arrow (keyboard) instead of having to click the left/right arrows at the top of the screen.

 

Ok, I better stop before I turn this into a massive wall of text. 

 

Really looking forward to 1.7.

on Mar 19, 2016

ForesterSOF

Yea sorting!

Again.

Yea; sorting! the diplo additions will not hurt either.

on Mar 19, 2016

Also can we have an option globally to control planetary governors, not just local. That would save a lot of clicks.

on Mar 19, 2016

By mini constructors I am thinking a minimal build to create the constructor.  It looks like this system should work well.  Actually I think the request constructor method isn't that bad...except it doesn't build a minimum constructor, but rather the default constructor that has extra range stuff, engines,  etc.  Another issue is knowing what can currently be built in a certain category...how many research modules are available, for example.

I am hoping that after calling for the constructors it wouldn't a problem to stick an alternate ship in the queue as needed.   That's an essential operation, imo.

Overall looks very good!

 

 

on Mar 19, 2016

I got more info.  Ashes is hogging all the QA resources.  So 1.7 has been submitted to QA but it hasn't passed QA yet.

on Mar 19, 2016

Frogboy

I got more info.  Ashes is hogging all the QA resources.  So 1.7 has been submitted to QA but it hasn't passed QA yet.


So... whats the new ETA?

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