Greetings!
Owning the company never stops me from complaining about our games. 
First: Add me as a friend as I'm playing MP a lot and am looking for people to play with. 
## High Level Points ##
1. Incursion and Plasma storm are fun. Players are using them quite effectively.
2. I'm pretty happy with most of the balance.
3. Map resource distribution is too bland.
4. When someone is nearing victory via Turinium the music should change and the Turnium display at the top should start flashing faster and faster or something. Also, the display is very unintuitive and needs work.
5. Need *something* that lets me target units. Sentinels are a great turtle weapon but they are too hard to kill with the current unit mix.
6. Need more economic build up options.
7. Performance is nearly 2.5X better than 0.64 (ymmv)
8. UI needs a lot of work.
## Alpha -> Beta ##
9. This 0.70 is the last major ALPHA update. The Beta will be going out in January and adds the Substrate.
10. New Global Ability: Overload. You can temporarily overload a power generator to get 4X its output for 30 seconds.
11. New Global Ability: Amplify. On a structure you've built an amplifier on, you can increase its output by an additional 10%. Stacks. Permanent.
12. Dreadnought experience added.
13. Orbital Strike added (calls down a nuke).
14. Major AI update
15. Lots of new maps. Let us know what kinds of maps you enjoy the most.
Other stuff:
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Support Abilities |
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Sensor Sweep |
Scan a section of the map to uncover the FOW for 30 seconds |
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Amplify |
Target power amplifier gets a 10% boost. Stacks. Permanent. |
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Overload |
Target power generator gets provides 4X the resource output of the region its in for 30 seconds. |
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Call Engineer |
Call down an engineer onto any location onto the map that is clear of FOW |
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Intensive Care |
Target units in area gain 1000 HP health back over 30 seconds via healing drones |
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Military Abilities |
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Plasma Storm |
Target enemy units in area lose 1000hp health over 30 seconds |
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Incursion |
Small invasion force consisting of a Zeus, a Nemesis, 2 archer squads and 2 brute squads are brought in |
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Orbital Strike |
Target area receives 5000 damage over 5 seconds. Has 10 second count down. |
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Carving Turret |
Places a heavy plasma beam cannon in target location that does 500HP of damage to one target over 3 seconds, 5 second cool down. Loses 20Hp per second (has 600 base HP) |
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Disrupt |
Units within target area (600 HP) lose all shields -- useless on PHC |
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| Substrate |
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Support Abilities |
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Overcharge |
Target power generator gets a permant 15% boost. Stacks |
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Regenerate |
Target units have their shields fully restored over a period of 5 seconds |
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Transmutate |
All metal in storage becomes radioactives at a rate of 5 metal per 1 radioactive |
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Sensor Drone |
Summons a Sensor drone to target location that floats there until it's destroyed. |
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Military Abilities |
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Drone Swarm |
Place a swarm of drones in the target area (uncovered FOW) |
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Cool name |
Places a floating energy ball in target area that lasts 30 seconds, does 1000 damage in lighting strikes to a single target every 5 seconds. |
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Hijack |
Target group of T1s and T2s within a 500m radius change sides |
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Recruit |
Splinters (Neutrals) join player |
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Corrupt |
All enemy T1s in target area become Neutrals |
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Detonate |
Teleports a bomb to target area that when it explosed does 4000 damage in 3 seconds to target area. |