Brad Wardell's site for talking about the customization of Windows.
Published on December 10, 2015 By Frogboy In Ashes of the Singularity

Greetings! 

Owning the company never stops me from complaining about our games.

First: Add me as a friend as I'm playing MP a lot and am looking for people to play with.


## High Level Points ##

1. Incursion and Plasma storm are fun. Players are using them quite effectively.

2. I'm pretty happy with most of the balance.

3. Map resource distribution is too bland.

4. When someone is nearing victory via Turinium the music should change and the Turnium display at the top should start flashing faster and faster or something. Also, the display is very unintuitive and needs work.

5. Need *something* that lets me target units. Sentinels are a great turtle weapon but they are too hard to kill with the current unit mix.

6. Need more economic build up options.

7. Performance is nearly 2.5X better than 0.64 (ymmv)

8. UI needs a lot of work.

## Alpha -> Beta ##

9. This 0.70 is the last major ALPHA update. The Beta will be going out in January and adds the Substrate.

10. New Global Ability: Overload. You can temporarily overload a power generator to get 4X its output for 30 seconds.

11. New Global Ability: Amplify. On a structure you've built an amplifier on, you can increase its output by an additional 10%. Stacks. Permanent.

12. Dreadnought experience added.

13. Orbital Strike added (calls down a nuke).

14. Major AI update

15. Lots of new maps. Let us know what kinds of maps you enjoy the most.


Other stuff:

PHC      
  Support Abilities    
    Sensor Sweep Scan a section of the map to uncover the FOW for 30 seconds
    Amplify Target power amplifier gets a 10% boost. Stacks. Permanent.
    Overload Target power generator gets provides 4X the resource output of the region its in for 30 seconds.
    Call Engineer Call down an engineer onto any location onto the map that is clear of FOW
    Intensive Care Target units in area gain 1000 HP health back over 30 seconds via healing drones
  Military Abilities    
    Plasma Storm Target enemy units in area lose 1000hp health over 30 seconds
    Incursion Small invasion force consisting of a Zeus, a Nemesis, 2 archer squads and 2 brute squads are brought in
    Orbital Strike Target area receives 5000 damage over 5 seconds. Has 10 second count down.
    Carving Turret Places a heavy plasma beam cannon in target location that does 500HP of damage to one target over 3 seconds, 5 second cool down. Loses 20Hp per second (has 600 base HP)
    Disrupt Units within target area (600 HP) lose all shields -- useless on PHC
       
Substrate      
  Support Abilities    
    Overcharge Target power generator gets a permant 15% boost. Stacks
    Regenerate Target units have their shields fully restored over a period of 5 seconds
    Transmutate All metal in storage becomes radioactives at a rate of 5 metal per 1 radioactive
    Sensor Drone Summons a Sensor drone to target location that floats there until it's destroyed.
       
  Military Abilities    
    Drone Swarm Place a swarm of drones in the target area (uncovered FOW)
    Cool name Places a floating energy ball in target area that lasts 30 seconds, does 1000 damage in lighting strikes to a single target every 5 seconds.
    Hijack Target group of T1s and T2s within a 500m radius change sides
    Recruit Splinters (Neutrals) join player
    Corrupt All enemy T1s in target area become Neutrals
    Detonate Teleports a bomb to target area that when it explosed does 4000 damage in 3 seconds to target area.



Comments (Page 2)
2 Pages1 2 
on Dec 15, 2015

Blackclaws

- More unit diversity. Right now all units hover or fly something like tanks or mechs would bring some diversity to these unit types 

They have said that is not happening by 1.0. Sometime down the line they may do some mech type units but not likely track (as it is meant to be made obsolete by the hover ability)


- More unit types period. Right now there appear to be relatively few units. That might make it easier to choose from the portfolio but I actually like diversity however only if each unit has its own advantages. 

Yes please! The division of the T1 and T2 factories rather emphasizes the limited choice. I suspect more will come but in DLC rather than with 1.0. I just hope the pricing is good!


- Moveable HQs (Commanders).  Right now this is not possible and I would like to know whether that is actually planned at some stage. I think knowing where the enemy that you need to kill is that is also not mobile is a bit mh underwhelming tactic wise.

This is what I want too. At the end of the game it is too predictable at the moment. The two easiest ways to do it are allowing the Seed/HQ to teleport onto a player controlled node or to have it launch and fly like a Terran HQ in Starcraft.

Teleporting: It would be unlocked through research or just a very expensive ability from the get-go. Once initiated it would take a couple of minutes to spoil up before the teleport. While it was doing that it would give off some graphics to reward a scouting player with the intel that it was going to move, though there wouldn't be an indicator on the destination node. After teleporting it would take several minutes before it could start the process again. Obviously these would be tested and altered as necessary but I think there needs to be delays built into it so it couldn't just keeping pinging around the map at will, which would be no fun for the other players I think.

Launching one is similar to Terran, obviously it is vulnerable to attack while in the air and quite slow. Perhaps also a resource income penalty while it is not in the ground.

I think the ability to move it would really make the game more dynamic. I would also like to know if this type of thing may be implemented in the future.

on Dec 15, 2015

Frogboy

One of our big upcoming focuses is going to be not just on meta unit targeting but regular unit targeting in general.

That is great because I think it is becoming apparent there will still be situations when a group of non-meta-ed units will be the better choice so that needs to work well too.

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