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Greetings!

The ALPHA of Galactic Civilizations III is due in 17 days (March 27). I want to use this post as a way to set people’s expectations and, if anything, use this as a public service announcement that you should NOT join the Founder’s program if your goal is to play a video game for fun early. That is not the purpose of the Founder’s program.

The stages of development

Software goes through 5 distinct phases with varying definitions but below is my own personal version:

Phase 1: Prototype

This is where you have something that kind of sort of works. It may not work anywhere else but your machine and only the most rudimentary features are in.  Right now, Stardock has 6 games in prototype of which only 2 have been vaguely mentioned – GalCiv III and Code-named Mars.  Most non-insane studios do not talk about games until they are way beyond this point. 

The purpose of the prototype is work through basic systems and set up the art pipeline.

Phase 2: Alpha

This is where the game will probably work on other people’s computers but it’s nothing that would remotely resemble a “fun” experience.  The fact it works at all is a miracle and only the most basic features are working. Internally this stage means the art pipeline is now working (that is, you can get new art assets into the game) and the underlying engine is functioning.   In my mind, the threshold that makes something an alpha is that it is possible to win (or lose) the game. That doesn’t mean it’s fun.  Most of the features won’t be in.  The purpose of the alpha is to see if the engine works on other machines and start solicitation core game mechanic feedback from members.

As an example: GalCiv II’s alpha was basically sprite based and utterly unplayable. Sins of a Solar Empire’s alpha didn’t have phase lanes. Demigod’s alpha still used Supreme Commander assets and UI.

Phase 3: Beta

Many studios these days have open betas. Betas tend to have most of their major features in and some gameplay in.  How “fun” it is depends on how far along the process they are. Think of your favorite game and change a few variables about it and suddenly it’s not fun.  Civilization IV becomes a lot different if it takes 50 turns to spit out a settler. Call of Duty is a totally different game if everyone has 1000 HP.  You can’t judge what the final game will be like.  But at least now it’s a game.

Phase 4: Gamma

At this stage, it’s a release candidate. You’re not really adding anything anymore. You just want to see if there are any bug issues that got missed.  Some games are reviewed at this phase even because you can pass judgment at this stage.

Phase 5: Release

The game is out and will be judged.

Where we stand

In 20 years of game development, I’ve only shared alphas with the public one other time and that was with the original Galactic Civilizations for OS/2. It was extremely primitive. 

Obviously, our biggest concern is that we’ll have people making judgments on the game itself at this stage.  We’re over a year away from release.  The opportunity here is to see how well the game runs for people but also to hear what long time GalCiv players think of different parts of the game.

The alpha  phase is the opportunity to experiment and try out different ideas. In this alpha, we’re trying out new things such as a new type of technology tree, a single planetary manufacturing queue, a new UI for the planet screen, etc.  Maybe these things will say. Maybe they won’t. That’s what the alpha will help us decide.  That is the point of it.

So to emphasize the point again: Do not play the alpha expecting to have a fun game (though, ironically, the 1 on 1 multiplayer might have some bit of fun based on the playtesting I’ve seen).  But do play it with an open mind to see what things you like, how well it works on your box, what things you think should be changed and share those things with us after giving your own concepts serious consideration.

Cheers!


Comments (Page 6)
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on Mar 13, 2014

I'm glad we can look at this during the alpha stage. Thank you! Looking forward to seeing how it looks and providing feedback!

on Mar 13, 2014

Awesome. I'm happy to help SD.

on Mar 13, 2014

Thanks for the update and timeline. As I work doing supercomputer software evaluation for a living, I look forward to the alpha with great enthusiasm.

on Mar 13, 2014

pleasure to be able to even see the early work

on Mar 13, 2014

Galactic_Prophet

Don't get me wrong, I love the series and want you guys to take as much time as needed to make the best game possible, but damn, still over a year away, seriously?  I thought this would be a mid-2014 release.  I know Stardock isn't that big of a company and yet you're devoting resources to prototyping SIX games at the same time?  To me that makes no sense.  Not even the huge "AAA" studios do that.
 

Oh yes they do. Games, even great ones, are never ever ever a thing where some guy goes into a room and comes out with a design document for the 'perfect game', and everyone just starts coding and making art assets. As a real "AAA example", look at XCom EU. A critical and commercial success. You'd think Jake Solomon a genius for melding both PC and console accessable gameplays into a single cohesive game.

http://www.polygon.com/features/2013/1/31/3928710/making-of-xcoms-jake-solomon-firaxis-sid-meier

XCOM:EU went through several prototype stages. Even went to a full 'vertical slice' which is a very advanced prototype stage and close to alpha, then SCRAPPED the entire game because it sucked. ONly then did the XCom we see arise from the ashes.

Making games is messy messy work. There are lots of dead ends, failed starts, bad concepts, etc that we as 'consumers' never see. I assure you even great designers like Sid Meier have piles and piles of failed prototypes that came from ideas that were tried but ulimately didn't work out.

Though admitted a 'bad' Sid idea would likely rank as 'LSD induced god epiphany' for most game designers. He's likely thrown out more ideas then many game designers have created. Hell I'm sure that dinosaur game he kept trying to make was likely better than any Jurassic Park game ever made.

on Mar 14, 2014

I remember someone who I think is Brad saying that they are not even thinking of expansions or Dlc's this time around until Galactic civilizations 3 is done. That might have been an answer to my response of a mean joke that someone played talking about Galactic civilizations 3 in 2009.

on Mar 14, 2014

This is awesome.  The GalCiv3 Alpha...comes out on my birthday.  

on Mar 14, 2014

Really looking forward to this game. If any of the AI is being exposed via LUA or something else would love to toy with it just like I have done with Hearts of Iron 3. Paid for Elite Founder as I loved GCII so much!


Sincerely
Lothos

on Mar 14, 2014

Suomi Sotilashenkilo

This is awesome.  The GalCiv3 Alpha...comes out on my birthday.  

You're the luckiest Oryctolagus on the face of this Earth; happy early birthday!

on Mar 14, 2014

Frogboy - As a long-time Stardock fan I can truthfully say the GalCiv series has always been my favorite.  We thank you for the no fun Alpha warning, but since we're all masochists here, bring on the pain!

on Mar 14, 2014

Happy Birthday!

on Mar 15, 2014

As someone who backed Star Citizen, I feel that team has delayed some things rather than explain to people that an alpha state or WIP model/concept is not indicative of the final product, instead giving backers a beta and calling it an alpha. This may or may not be true, but it's my opinion. Regardless of their situation, I applaud you and Stardock and anticipate getting in feedback on items you are considering for the game.

 

Cheers!

on Mar 19, 2014

Great News - i hope that there wont be too many Engine bugs (as in it will work on almost all machines form the start) so that you can focus on the Features mostly

 

Looking forward to do testing and stuff

on Mar 19, 2014

Sognar

Great News - i hope that there wont be too many Engine bugs (as in it will work on almost all machines form the start) so that you can focus on the Features mostly

Video card compatibilty testing is still pretty 'black magic' kind of stuff

http://www.gaslampgames.com/2013/11/27/the-joys-of-video-card-compatibility/

on Mar 19, 2014

BTW, has everyone checked that their video drivers are up to date? You don't want to be caught down level during the Alpha or Beta.

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