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Greetings!

The ALPHA of Galactic Civilizations III is due in 17 days (March 27). I want to use this post as a way to set people’s expectations and, if anything, use this as a public service announcement that you should NOT join the Founder’s program if your goal is to play a video game for fun early. That is not the purpose of the Founder’s program.

The stages of development

Software goes through 5 distinct phases with varying definitions but below is my own personal version:

Phase 1: Prototype

This is where you have something that kind of sort of works. It may not work anywhere else but your machine and only the most rudimentary features are in.  Right now, Stardock has 6 games in prototype of which only 2 have been vaguely mentioned – GalCiv III and Code-named Mars.  Most non-insane studios do not talk about games until they are way beyond this point. 

The purpose of the prototype is work through basic systems and set up the art pipeline.

Phase 2: Alpha

This is where the game will probably work on other people’s computers but it’s nothing that would remotely resemble a “fun” experience.  The fact it works at all is a miracle and only the most basic features are working. Internally this stage means the art pipeline is now working (that is, you can get new art assets into the game) and the underlying engine is functioning.   In my mind, the threshold that makes something an alpha is that it is possible to win (or lose) the game. That doesn’t mean it’s fun.  Most of the features won’t be in.  The purpose of the alpha is to see if the engine works on other machines and start solicitation core game mechanic feedback from members.

As an example: GalCiv II’s alpha was basically sprite based and utterly unplayable. Sins of a Solar Empire’s alpha didn’t have phase lanes. Demigod’s alpha still used Supreme Commander assets and UI.

Phase 3: Beta

Many studios these days have open betas. Betas tend to have most of their major features in and some gameplay in.  How “fun” it is depends on how far along the process they are. Think of your favorite game and change a few variables about it and suddenly it’s not fun.  Civilization IV becomes a lot different if it takes 50 turns to spit out a settler. Call of Duty is a totally different game if everyone has 1000 HP.  You can’t judge what the final game will be like.  But at least now it’s a game.

Phase 4: Gamma

At this stage, it’s a release candidate. You’re not really adding anything anymore. You just want to see if there are any bug issues that got missed.  Some games are reviewed at this phase even because you can pass judgment at this stage.

Phase 5: Release

The game is out and will be judged.

Where we stand

In 20 years of game development, I’ve only shared alphas with the public one other time and that was with the original Galactic Civilizations for OS/2. It was extremely primitive. 

Obviously, our biggest concern is that we’ll have people making judgments on the game itself at this stage.  We’re over a year away from release.  The opportunity here is to see how well the game runs for people but also to hear what long time GalCiv players think of different parts of the game.

The alpha  phase is the opportunity to experiment and try out different ideas. In this alpha, we’re trying out new things such as a new type of technology tree, a single planetary manufacturing queue, a new UI for the planet screen, etc.  Maybe these things will say. Maybe they won’t. That’s what the alpha will help us decide.  That is the point of it.

So to emphasize the point again: Do not play the alpha expecting to have a fun game (though, ironically, the 1 on 1 multiplayer might have some bit of fun based on the playtesting I’ve seen).  But do play it with an open mind to see what things you like, how well it works on your box, what things you think should be changed and share those things with us after giving your own concepts serious consideration.

Cheers!


Comments (Page 4)
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on Mar 12, 2014

MuLaFlaga

Does that mean that the Founder's Elite Edition will no longer be available after that date? March 27?

cheers

It will continue for time being.  We will give a heads up when it will no longer be available, but I wouldn't worry about that happening right now.

 

on Mar 12, 2014

Frogboy

Quoting chuck1es, reply 27
Mr. Frogboy-man, sir:

Is the alpha release an intentional shot across Blizzard's bow? Is company rivalry imminent? Will you formaly declare war against Diablo and its fans?

More the opposite.  The more competition the alpha has, the better. We only want the most committed fans to participate in the alpha. It decreases the odds of people demanding we have a real time mode or a first person mode or what have you.

 

Will lessons learned witnessing game launches and their in-game mechanics like that of, say, Diablo 3 be taken into consideration?

What will the drops be like?

on Mar 12, 2014

http://www.youtube.com/watch?v=hrMawW5J6NU

on Mar 12, 2014

On a more serious note, I hope the patchwork and updates for the game are handled well; Uber Entertainment just released the first 'gamma' build of Planetary Annihilation, and it totally destroyed match connectivity and lead to terrible desync problems.  Just the thought of my beloved Galactic Civilizations being unplayable makes me literally angry with rage!

on Mar 12, 2014

ParagonRenegade

  Just the thought of my beloved Galactic Civilizations being unplayable makes me literally angry with rage!

on Mar 12, 2014

As long as it's not gonna make PCs explode or overheat, I'm... willing to give it a try

on Mar 12, 2014

Very exciting! I have a sister-in-law who can't wait for the final product when the time comes! 

on Mar 12, 2014

What we are not getting the game on march 27. We are going to start helping make the game on march 27. When you talk about the game not working that doesn't mean that the game isn't working that means that we are going to test it on multiple computers, and they really don't know what problems are actually going to show up.

I am confused there were two packages

Pne was for the alpha, beta, and any expansions and Dlc's that come with the game. This is really for galactic civilizations fans that really like the game.

Second was the beta.

Which one is being discontinued is what I want to know is being discontinued. This way if I give advice on this it is accurate information. I wouod think all they are selling at this moment is the beta,

on Mar 12, 2014

admiralWillyWilber
Second was the beta.

Which one is being discontinued is what I want to know is being discontinued. This way if I give advice on this it is accurate information. I wouod think all they are selling at this moment is the beta,

The $39.99 (with $10 discount) was the Founders Edition, which included beta access.  That is no longer available.

The Founders Elite version ($99.99) is what is only available, and includes alpha access.

 

on Mar 12, 2014

EDIT; Nevermind!

on Mar 12, 2014

Thanks for publishing the guidelines: I'll think about upgrading to join the alpha team. In the meanwhile, good luck to all the testers.

on Mar 12, 2014

Achronous

As long as it's not gonna make PCs explode or overheat, I'm... willing to give it a try

 

I think the last time Stardock patched a game and it caused overheating was GalCiv I.

 

 

on Mar 12, 2014

gmmensi
Thanks for publishing the guidelines: I'll think about upgrading to join the alpha team. In the meanwhile, good luck to all the testers.

Yes, I forgot to mention people can upgrade to the Founders Elite from the store page.

 

on Mar 12, 2014



Right now, Stardock has 6 games in prototype of which only 2 have been vaguely mentioned

We’re over a year away from release.

Don't get me wrong, I love the series and want you guys to take as much time as needed to make the best game possible, but damn, still over a year away, seriously?  I thought this would be a mid-2014 release.  I know Stardock isn't that big of a company and yet you're devoting resources to prototyping SIX games at the same time?  To me that makes no sense.  Not even the huge "AAA" studios do that.  GalCiv has got to be one of your biggest sellers, so it seems like you'd want to throw all your guys at it, knock it out of the park, then use those proceeds to fund your other games.  Slow-and-steady does NOT always win the race.  It has already been 8 years since GalCiv2 came out.  I've already put my money down for GC3 and I don't regret that, but I do urge you to rethink how you're prioritizing your work.

 

on Mar 12, 2014

Wait are you telling me that people making Fallen enchantress and Sins of a solar empire could have anything to contribute.

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