Brad Wardell's site for talking about the customization of Windows.

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Greetings!

The ALPHA of Galactic Civilizations III is due in 17 days (March 27). I want to use this post as a way to set people’s expectations and, if anything, use this as a public service announcement that you should NOT join the Founder’s program if your goal is to play a video game for fun early. That is not the purpose of the Founder’s program.

The stages of development

Software goes through 5 distinct phases with varying definitions but below is my own personal version:

Phase 1: Prototype

This is where you have something that kind of sort of works. It may not work anywhere else but your machine and only the most rudimentary features are in.  Right now, Stardock has 6 games in prototype of which only 2 have been vaguely mentioned – GalCiv III and Code-named Mars.  Most non-insane studios do not talk about games until they are way beyond this point. 

The purpose of the prototype is work through basic systems and set up the art pipeline.

Phase 2: Alpha

This is where the game will probably work on other people’s computers but it’s nothing that would remotely resemble a “fun” experience.  The fact it works at all is a miracle and only the most basic features are working. Internally this stage means the art pipeline is now working (that is, you can get new art assets into the game) and the underlying engine is functioning.   In my mind, the threshold that makes something an alpha is that it is possible to win (or lose) the game. That doesn’t mean it’s fun.  Most of the features won’t be in.  The purpose of the alpha is to see if the engine works on other machines and start solicitation core game mechanic feedback from members.

As an example: GalCiv II’s alpha was basically sprite based and utterly unplayable. Sins of a Solar Empire’s alpha didn’t have phase lanes. Demigod’s alpha still used Supreme Commander assets and UI.

Phase 3: Beta

Many studios these days have open betas. Betas tend to have most of their major features in and some gameplay in.  How “fun” it is depends on how far along the process they are. Think of your favorite game and change a few variables about it and suddenly it’s not fun.  Civilization IV becomes a lot different if it takes 50 turns to spit out a settler. Call of Duty is a totally different game if everyone has 1000 HP.  You can’t judge what the final game will be like.  But at least now it’s a game.

Phase 4: Gamma

At this stage, it’s a release candidate. You’re not really adding anything anymore. You just want to see if there are any bug issues that got missed.  Some games are reviewed at this phase even because you can pass judgment at this stage.

Phase 5: Release

The game is out and will be judged.

Where we stand

In 20 years of game development, I’ve only shared alphas with the public one other time and that was with the original Galactic Civilizations for OS/2. It was extremely primitive. 

Obviously, our biggest concern is that we’ll have people making judgments on the game itself at this stage.  We’re over a year away from release.  The opportunity here is to see how well the game runs for people but also to hear what long time GalCiv players think of different parts of the game.

The alpha  phase is the opportunity to experiment and try out different ideas. In this alpha, we’re trying out new things such as a new type of technology tree, a single planetary manufacturing queue, a new UI for the planet screen, etc.  Maybe these things will say. Maybe they won’t. That’s what the alpha will help us decide.  That is the point of it.

So to emphasize the point again: Do not play the alpha expecting to have a fun game (though, ironically, the 1 on 1 multiplayer might have some bit of fun based on the playtesting I’ve seen).  But do play it with an open mind to see what things you like, how well it works on your box, what things you think should be changed and share those things with us after giving your own concepts serious consideration.

Cheers!


Comments (Page 11)
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on Mar 26, 2014

satoru1


Quoting ngcsubutterbar, reply 147
I want to know about release time too....................Thing is Steam has like a noon release time EST

This isn't a steam store release thing so it won't necessarily follow the normal 10am PDT/1pm EDT release time.

But given the location of Stardock, it might coincide with the 10am PDT / 1pm EDT release time... just sayin'

on Mar 26, 2014

Just in case i'll hang out here for another hour or two, manically hitting refresh on my email, steam, and stardock page... waiting... just one more refresh...

on Mar 27, 2014

Since there is nothing we can do until we get our "Steam" key from StarDock, I am watching my email like a hawk.

on Mar 27, 2014

Lucky Jack

Since there is nothing we can do until we get our "Steam" key from StarDock, I am watching my email like a hawk.

Yes, I am watching mine as well, even though I don't expect to get it until noon-ish tomorrow (12 hours or so).

Spam is now my greatest enemy, constantly getting my hopes up.

on Mar 27, 2014

I am waiting for this with great anticipation.  I want my new GalCiv .  I am waiting for the email with much hope.

on Mar 27, 2014

dougo33

I am waiting for this with great anticipation.  I want my new GalCiv .  I am waiting for the email with much hope.

 

Oh Yeah! I'm home from work now (Norway), and is now in front of the PC at home waiting with the greatest excitement.

on Mar 27, 2014

On lunch ATM kinda hoping its another 5 hours or so.

that way I can be home when it releases heh heh 

although I still need to install steam ... Shoulda done that last night 

 What's really annoying me is that the most recent  e-mail in my folder is from stardock software about windows 8 start menu 

on Mar 27, 2014

androshalforc
...although I still need to install steam ... Shoulda done that last night

 

Wow! You must never have been a Boy Scout then nor live by the ancient Chinese proverb, "Expect nothing, but be ready for anything.".

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