Brad Wardell's site for talking about the customization of Windows.
Published on March 18, 2013 By Frogboy In Elemental Dev Journals

The goal is to have the Legendary Heroes beta out this week.  It’s been held back mostly because we’re having trouble with the self-shadowing.

Shadows are a pain in the butt.  In Sins of a Solar Empire: Rebellion, more engineering hours were spent on the self-shadowing than anything else. But ya gotta do it. It’s one of those uncanny valley things.

Game Geeking

Derek (Kael) and I have been going over various UI elements, particularly regarding the behavior of selected units.  Most of you don’t know this but Derek and I lived together for a year.  When he first joined Stardock, he lived in Ohio and until his family could find the right place here in Michigan, he lived with me and my family.  I can honestly say, now that they have their own place, we really miss having him live with us (my 6 year old in particular asks when Derek is coming home).  So a lot of day time gets “wasted” now discussing game stuff like when units should be centered on the screen or how much we wish we could steal and clone Soren Johnnson’s brain.

You’d be surprised how much time can be spent discussing the best way to implement shadows.  Baking vs. dynamic. How realistic should they be? How much perf should they be allowed to use (memory vs. GPU).  As geeks, we never get tired of this stuff.

Starcraft 2

I’ve spent too much time playing Starcraft 2: Heart of the Swarm.  Tom Chick, aka, the meanest man in the world, has a review on it.  Personally, I’m loving HOTS but having not played SC2 since it was relatively new, I’m not sure how much of the awesomeness is in HOTS and how much has evolved in free updates. In either event, Blizzard deserves a lot of credit for turning a strategy game into its own ecosystem.  I am particularly impressed with their AI which provides a good, if decisively non-human, challenge.

DLC

I’m getting a lot of emails regarding post LH DLC.  Yes, we plan to make it but we basically want to focus on making LH as good as we can and then after release find out what people want us to make. 

Yes, we’re still hiring

We’re looking for more experienced game developers. Stardock pays well and has lots of fringe benefits (personal fitness trainer, nutrionists, movie days, etc.).  There won’t be any MP in any of the Elemental games until we can hire at least 1 more network developers.  We want MP. I agree with the arguments for it. I think LH in particular lends itself to it. But I have to have coders who can do it.   I’ve literally got 2 people on the games side of the company who can do that work and they’re working on future games that absolutely have to have MP. 

Stay tuned

I am still hoping we make this week for LH.  The current plan is for LH to go “gold” this Spring.  We’re friends with the Snowbird guys and we agreed we’d come out after they come out so that no one is stealing the other’s thunder. Here’s my plug for Eador: Masters of the Broken World.  If you want to see a game with a good use of shadows, check that game out.  Talk about a beautiful looking game.  They have another game coming out that I think has been announced called Caribbean (think 17th century RPG).  Keep an eye on Snowbird.  As a child of the 80s, I get a great deal of joy interacting with game developers in the former Soviet Union.  It just goes to show how much better the world is today than it was 30 years ago.


Comments (Page 4)
7 PagesFirst 2 3 4 5 6  Last
on Mar 19, 2013

Best thread title ever.

 

Anyways, shadows or not, what I would love to see are improvements in the weapons / armor upgrade screen. Or, in fact, for there to even be a screen instead of a button that offers no information or options.

 

i would like the city upgrade screen to not block the view of the city I am upgrading. 

 

If I have a path selected at the end of a turn I want my units to follow that path when I hit the turn button, not wait till the next.

 

i want to be able to assign resources connected to outposts to the city I choose.

 

i want the spell of making to be farther up the tree. 

 

I want the diplomatic ramifications of those buildings to increase proportiomallly to how many buildings I have built.

 

I would love more and different direct damage spells.

 

While I am at it, I would like a pony, too.

 

Edit: actually never mind about the pony. Just remembered that I've gotten that one a couple of times.

on Mar 19, 2013

I was thinking the same thing Heavenfall said...shadows cause problems in so many games if done wrong.  LIke in SWToR...man they were bad and thus got turned off...still havnt turned them on.  Even in other games like WoW and  many others...off they go.  I have even turned them off in Civ 5, because I dont like how it affects the performance of the game.  

 

Hopefully Lord Frog will get them done the right way unlike many others.

on Mar 19, 2013

I have to agree that simplified shadowing or no shadowing would not matter at all to me, even though I have a pretty good laptop (I mean it), FE still runs very slow on it, except when using the always-on cloth map option.

 

After a short adaptation, the cloth map shows itself as easier to plan, easier to read, as the information is less cluttered... but it could be just me.

on Mar 19, 2013

The question I have is why aren't you guys using a game engine that will just do the shadows out of the box?  Is there no such engine?

on Mar 19, 2013

Arrogancy

The question I have is why aren't you guys using a game engine that will just do the shadows out of the box?  Is there no such engine?

Not for strategy games.  If you want to make a first person shooter or a game with very finite numbers of units that isn't on land you have unity, unreal, gamebryo.

Firaxis made their own for Civ V.  

on Mar 20, 2013

Kongdej


Quoting Frogboy, reply 39The game itself continues getting developed every day. It just means that Beta 1 will be further along in other areas. It's not like the rest of the team is sitting around having beers waiting for the shadows to get in.

I personally believe people work faster and produce higher quality stuff if they can rest and relax once in a while, so no evil faces from my side (meaby only bad jokes)

Only real thing that makes me wonder, is its nicer to know about why or what is happening (feels like you "forgot" about the forum and your beta release date for a while)

But whatever, I'm too poor myself anyhow
Anyhow, I am sure the shadows is going to look great! and personally I prefer having nice shadows in the game, they usually add a great sense of depth and perspective to a game world!

Sincerely
~ Kongdej

Oh I didn't forget about the forums. I just occasionally have to take a break.  Even though we have a great community, there's enough "gamer entitlement" to absolutely turn me off for awhile.

Plus, we currently have 5 games in development so Derek and I are pretty busy -- and that's not counting Stardock's main "day job" which is PC software. 

on Mar 20, 2013

There aren't any available engines for strategy games?

Well, I stand corrected and educated; I was wrong.

That sort of surprises me, though, given how many strategy games there seem to be on Steam, many of which don't really look all that different.  It seems very inefficient that people are duplicating each other's work to such an extent.  Has there ever been talk in the industry about making such an engine?

The point about screenshots and their marketing importance is well-taken, especially in light of transforming expectations.

I mainly brought up the point because I've read that games have become horrendously expensive to make mainly due to art asset inflation, which has always seemed misguided to me, since there are many games with good but not terribly expensive art.  Perhaps I was mistaken about the relevancy of that in this particular case.  But honestly, does anyone know if there's any data about that?  It seems like a question that would be much more easily empirically answered than argumentatively.

on Mar 20, 2013

Honestly, I'm surprised Frogboy is on the forums as much as he is.  It's rare to see developers so present in their online communities.

on Mar 20, 2013

Any update on the AI for FH:LE Brad?

 

on Mar 20, 2013

Frogboy


 Even though we have a great community, there's enough "gamer entitlement" to absolutely turn me off for awhile.

Yea, but it's only 47% of the community.... 

I'm genuinly curious as to what constitutes "gamer entitlement".

 

 

on Mar 20, 2013

Gamer entitlement? My guess: 

"FIX IT NOW STARDOCK! HOW DARE YOUR GAME HAVE BUGS."

or

"I AM PUBLICLY ANNOUNCING THAT I WILL NOT PLAY THIS UNTIL YOU FIX [insert minor bug here], THOUGH LET'S FACE IT THIS IS JUST FOR ATTENTION AND I'LL BE LOADING UP THE GAME WITHIN TWO DAYS."

or

"WHY ISN'T THIS FIXED IT'S AN EASY FIX CODING IS SOO EASY LOL."

or

"A NEW EXPANSION WHY WOULD I BUY IT WHEN YOUR GAME SUCKS SO BAD YOU SHOULD PLAY AoW."

To be fair the the crowd that plays FE, there's a lot of civil gamers. But ANONYMOUS FORUMS are where human decency DIES. 

on Mar 20, 2013

davrovana
Gamer entitlement? My guess: 

"FIX IT NOW STARDOCK! HOW DARE YOUR GAME HAVE BUGS."

or

"I AM PUBLICLY ANNOUNCING THAT I WILL NOT PLAY THIS UNTIL YOU FIX [insert minor bug here], THOUGH LET'S FACE IT THIS IS JUST FOR ATTENTION AND I'LL BE LOADING UP THE GAME WITHIN TWO DAYS."

or

"WHY ISN'T THIS FIXED IT'S AN EASY FIX CODING IS SOO EASY LOL."

or

"A NEW EXPANSION WHY WOULD I BUY IT WHEN YOUR GAME SUCKS SO BAD YOU SHOULD PLAY AoW."

To be fair the the crowd that plays FE, there's a lot of civil gamers. But ANONYMOUS FORUMS are where human decency DIES. 

Thanks. I can see where the examples listed above could be irritating.

That being said, (aside from the lack of tact in those comments), most people wouldn't tolerate defects in other products, or wouldn't tolerate the manufacturer dragging it's feet in fixing issues, so why should they just shut up and not comment about defects in software?

That's not entitlement, that's expecting the product you purchased to work as advertised.

Entitlement is believing you have the right to get something for nothing, or not having to work to get it.

on Mar 20, 2013

Borg999


Thanks. I can see where the examples listed above could be irritating.

That being said, (aside from the lack of tact in those comments), most people wouldn't tolerate defects in other products, or wouldn't tolerate the manufacturer dragging it's feet in fixing issues, so why should they just shut up and not comment about defects in software?

That's not entitlement, that's expecting the product you purchased to work as advertised.

Entitlement is believing you have the right to get something for nothing, or not having to work to get it.

i think one aspect that few gamers realize is that games are incredibly cheap compared to the complexity of the product. business software is often a hundred times more expensive. I work in a small company that makes software for a fairly small and specialized industry sector. we have for example one standard software product  that costs ~3.000 € per seat and tbh, i coded most of that program single handedly within the span of about 2 years. with the same amount of effort (engineering hours) you can't even hope to make a decent video game. 

on Mar 20, 2013

Frogboy


Quoting Kongdej, reply 43

Quoting Frogboy, reply 39The game itself continues getting developed every day. It just means that Beta 1 will be further along in other areas. It's not like the rest of the team is sitting around having beers waiting for the shadows to get in.

I personally believe people work faster and produce higher quality stuff if they can rest and relax once in a while, so no evil faces from my side (meaby only bad jokes)

Only real thing that makes me wonder, is its nicer to know about why or what is happening (feels like you "forgot" about the forum and your beta release date for a while)

But whatever, I'm too poor myself anyhow
Anyhow, I am sure the shadows is going to look great! and personally I prefer having nice shadows in the game, they usually add a great sense of depth and perspective to a game world!

Sincerely
~ Kongdej

Oh I didn't forget about the forums. I just occasionally have to take a break.  Even though we have a great community, there's enough "gamer entitlement" to absolutely turn me off for awhile.

Plus, we currently have 5 games in development so Derek and I are pretty busy -- and that's not counting Stardock's main "day job" which is PC software. 

 

The entitlement comes from expectations.  Produce enough quality- and people come to expect it.   Flaws in a good game tend to bother me more than flaws in a mediocre game- a mediocre game isn't going to be improved into a classic, while a good game can, and classics just don't come every year. 

 

Also I think Brad has a no Mondays on the forum rule, probably sets that day aside for CEO work.

 

on Mar 20, 2013

Frogboy

Plus, we currently have 5 games in development so Derek and I are pretty busy -- and that's not counting Stardock's main "day job" which is PC software. 

Personally, I don't use your PC software so I think you shouldn't waste your time with that stuff and instead focus on getting the LH Beta out sooner.  And by sooner, I mean, NOW NOW NOW.

/kidding

7 PagesFirst 2 3 4 5 6  Last