Brad Wardell's site for talking about the customization of Windows.
Published on March 18, 2013 By Frogboy In Elemental Dev Journals

The goal is to have the Legendary Heroes beta out this week.  It’s been held back mostly because we’re having trouble with the self-shadowing.

Shadows are a pain in the butt.  In Sins of a Solar Empire: Rebellion, more engineering hours were spent on the self-shadowing than anything else. But ya gotta do it. It’s one of those uncanny valley things.

Game Geeking

Derek (Kael) and I have been going over various UI elements, particularly regarding the behavior of selected units.  Most of you don’t know this but Derek and I lived together for a year.  When he first joined Stardock, he lived in Ohio and until his family could find the right place here in Michigan, he lived with me and my family.  I can honestly say, now that they have their own place, we really miss having him live with us (my 6 year old in particular asks when Derek is coming home).  So a lot of day time gets “wasted” now discussing game stuff like when units should be centered on the screen or how much we wish we could steal and clone Soren Johnnson’s brain.

You’d be surprised how much time can be spent discussing the best way to implement shadows.  Baking vs. dynamic. How realistic should they be? How much perf should they be allowed to use (memory vs. GPU).  As geeks, we never get tired of this stuff.

Starcraft 2

I’ve spent too much time playing Starcraft 2: Heart of the Swarm.  Tom Chick, aka, the meanest man in the world, has a review on it.  Personally, I’m loving HOTS but having not played SC2 since it was relatively new, I’m not sure how much of the awesomeness is in HOTS and how much has evolved in free updates. In either event, Blizzard deserves a lot of credit for turning a strategy game into its own ecosystem.  I am particularly impressed with their AI which provides a good, if decisively non-human, challenge.

DLC

I’m getting a lot of emails regarding post LH DLC.  Yes, we plan to make it but we basically want to focus on making LH as good as we can and then after release find out what people want us to make. 

Yes, we’re still hiring

We’re looking for more experienced game developers. Stardock pays well and has lots of fringe benefits (personal fitness trainer, nutrionists, movie days, etc.).  There won’t be any MP in any of the Elemental games until we can hire at least 1 more network developers.  We want MP. I agree with the arguments for it. I think LH in particular lends itself to it. But I have to have coders who can do it.   I’ve literally got 2 people on the games side of the company who can do that work and they’re working on future games that absolutely have to have MP. 

Stay tuned

I am still hoping we make this week for LH.  The current plan is for LH to go “gold” this Spring.  We’re friends with the Snowbird guys and we agreed we’d come out after they come out so that no one is stealing the other’s thunder. Here’s my plug for Eador: Masters of the Broken World.  If you want to see a game with a good use of shadows, check that game out.  Talk about a beautiful looking game.  They have another game coming out that I think has been announced called Caribbean (think 17th century RPG).  Keep an eye on Snowbird.  As a child of the 80s, I get a great deal of joy interacting with game developers in the former Soviet Union.  It just goes to show how much better the world is today than it was 30 years ago.


Comments (Page 1)
7 Pages1 2 3  Last
on Mar 18, 2013

However much time you're spending on the UI, double it!  I'm a big fan of UI.  I need good UI!

 

P.S.  Oh and make it moddable so anything you don't get right, the modders will. 

on Mar 18, 2013

I just purchased Endless Space a few days age and am loving it.  Buy that game Frogboy and rip off the UI.  Just steal it.  Study it.  Live it.

on Mar 18, 2013

Personally, I don't care about shadows. IMO, just bake them in and be done with it.

Dynamic seems like too much work for something most people won't pay that much attention to.

 

Or maybe I'm in the minority and shadows are more important than AI, UI and depth, engagement and play-ability.

on Mar 18, 2013

Finally an update.

 

I said it first Fallen Enchantress: Legendary Shadows.  To think this is holding up the release is ridiculous.  Sorry but you guys need a reality check 95% of your player base couldn't give a rats about shadows.  You guys need some customer metrics or data.  Brad talked about shadows incessantly in the promo video, what gives?  Reality check guys.

 

Endless space UI is a work of art, in fact I bought that game just because of the UI, haven't played much though...lol

 

I am part of the Eador beta and it's a great game, it has depth and detail.  It has an old school feel, although not much innovation from Genesis.  Not sure if they will make their date though.  Stardock take note of their tactical combat AI.

on Mar 18, 2013

Good to hear. Spring launch cool!

 

Whats wrong with coming to Michigan to work? To cold? Living expenses are really low compared to other states. I guess moving away from family and friends.

 

Its good to hear your considering multiplayer. Probably best to add it last to keep everyone happy. 

 

Also mqpiffle makes good point stealing the in ES UI and also take a look at Stardrives UI. 

on Mar 18, 2013

Provided I have the option to (and I hope I will), I'll be turning shadows off.  I don't even really want them in Skyrim let alone a top-down strategy game (the shadows in Skyrim really piss me off, too, because unless you have them set to "your GPU will catch fire", they look like ass, even with mods; that's not really relevant, though).  I disagree with "ya gotta do it", because it really just isn't going to add anything to the game, IMO.  I'd rather the game not have shadows and instead those engineering hours were spent on other things, and I'm not even being specific about what things.  I've only got blob shadows enabled in Starcraft 2, and I've only got those enabled because they're helpful in determining positioning sometimes.

Shadows eat up a lot of processing power for something that contributes so little.  I'd rather just do without them.

on Mar 18, 2013

Darxim

Provided I have the option to (and I hope I will), I'll be turning shadows off.  I don't even really want them in Skyrim let alone a top-down strategy game (the shadows in Skyrim really piss me off, too, because unless you have them set to "your GPU will catch fire", they look like ass, even with mods; that's not really relevant, though).  I disagree with "ya gotta do it", because it really just isn't going to add anything to the game, IMO.  I'd rather the game not have shadows and instead those engineering hours were spent on other things (and I'm not even being specific about what things here).  I've only got blob shadows enabled in Starcraft 2 (and I've only got those enabled because they're helpful in determining positioning sometimes).

Shadows eat up a lot of processing power for something that contributes so little.  I'd rather just do without them.

 

I have to agree with this, I don't even use shadows in FPS's let alone in RTS's n such, I don't require them and they do nothing for me as far as gameplay goes. hell I have them disabled in FE as well so chances are if I can have them disabled in LH I sure will.

 

The time being spent on shadows would be better put else where.

on Mar 18, 2013

Idea: Could GGPO work as a online code for a TBS game?  I have my doubts, but it is fairly cheap to license.

 

 

on Mar 18, 2013

It's your game, Brad; take your time and make it how you want.  Haters gonna hate.  Fortunately for them there's the

on Mar 19, 2013

looking forward to the beta.  Thanks for the update!

on Mar 19, 2013

Now you're just screwing with us.  Yeah, we probably deserve it after that last thread.

There is a certain line where visuals are important in a game.  It's odd integrating it into an expansion which is already going to be limited scope... but whatever floats your boat.  

on Mar 19, 2013

It's not so odd when you consider that this is the first game series of an engine that will be used for future games coming down the pike.

 

That said, for LH, I find the visual quality sufficient already, so holding back just because of shadows isn't something I particuarly like- I was hoping it was because you were working on balancing/bugfixing, which is what is most important.

 

 

on Mar 19, 2013

Wow, I have never noticed shadows in any game I have played. Don't get me wrong, I love good graphics and pretty games. I even have play 1st and 3rd person rpgs/shooters on occasion, but I still never notice shadows on or off unless I am looking for them. Even then it has almost no aesthetic effect for me. It amazes me how much effort is apparently put in to them.

on Mar 19, 2013

Shadows are usually the first thing I turn off in graphics options, because they either 1) look like shit or 2) causes massive FPS loss due to CPU/GPU drain.

However, I am cautiously optimistic going by the screenshots.

As a modder, I hope you went for dynamic shadows rather than "baked".

 

 

PS. These guys have dispatched assassins to your office: http://stormworld.wikidot.com/faction:shadows

on Mar 19, 2013

thanks ,must buy LH

7 Pages1 2 3  Last