Brad Wardell's site for talking about the customization of Windows.

Adventure1As Fallen Enchantress rushes towards the 100,000 unit sold mark, we are hard at work on v1.1.  We are hoping to have it ready before Christmas but I don’t want to make any promises.

The main changes in v1.1 will be memory and AI related. There are lots of bug fixes in the pipeline too such as ones that help with modding and just plain good old fashioned bugs that slipped by.

People have been asking whether Fallen Enchantress is “selling well”.  It’s a hard question to answer since I don’t think it’ll ever be able to sell as well as Galactic Civilizations because we did, after all, give the people who bought War of Magic back in the day copies of Fallen Enchantress.  I think if you combined War of Magic with Fallen Enchantress you’d have a much better story. 

We are pretty happy with the reviews. We’re hoping to see a lot more as time goes on. I doubt we’ll release any more games in 4th quarter in the future. Very hard to get coverage with all the big console releases that come out for the Christmas season not to mention the Wii U. Winking smile

The Map pack is expected to be out in early December.  They’re putting the final touches on it.  I will confess I wasn’t terribly excited about it at first as I prefer the random maps. But having played Anthys (the new immense sized map) it really does become an amazing world. Anthys is also a great map for testing the AI on so if you don’t see me posting a lot over the next couple of weeks it’ll be because I’m coding on that.

And lastly, a random plug for those of you running Windows 8.  You may already be familiar with Start8 which brings back the Start menu in Windows 8.  We just released Decor8 today which allows you to change your backgrounds in the Start screen (yea, Microsoft doesn’t let you use your own backgrounds for this for some reason by default).

Anyway, lots of cool stuff coming up.  Also, if you don’t already have Sins of a Solar Empire: Rebellion, v1.1 just came out. The merged development teams (IronDock? StarIron?) have really made something special with Rebellion. It’s really terrific.

Stay tuned!


Comments (Page 4)
6 PagesFirst 2 3 4 5 6 
on Nov 28, 2012

The problem with balance, is the use of the word balance.  It seems to mean different things to different people.  Danger: Hyperbole ahead!!!

In WoM, I would ask, "Why do my soldiers who sword and board do 1 point of damage while the ones that use 2 handed weapons do 100K points of damage?  Why would I ever use a one handed weapon and shield?"  To me, that is a balance issue.  Bad balance takes away choices, good balance makes multiple choices viable.

on Nov 28, 2012

I just hope path-making will be addressed ....

With a time, and toughest modes showing up, it gets more and more frustrated with troops going wrong way on a very wrong moment ...

on Nov 28, 2012

Where do we sign up to beta test up and coming releases and patches?

I've never beta-ed before but I would like to participate formally.

on Nov 28, 2012

Alstein
...Another issue is growth is largely irrelevant as you reach the food caps so quickly.

Based on my first three games, I would have completely agreed. However, in my last game, I have found growth structures to be helpful. This is because game 4 has lasted longer, and I developed better food supplies. I am not making this point to prove the poster wrong but rather to point out how some things might at first seem worthless until you realize later in certain circumstances they make sense.

Of course, I may end up playing an even longer game, and find myself once again agreeing with Alstein's original point! Trying to discover what is worth it (or when) is one of the fun features of this game.

 

on Nov 28, 2012

Lord Xia
The problem with balance, is the use of the word balance.  It seems to mean different things to different people.  Danger: Hyperbole ahead!!!

In WoM, I would ask, "Why do my soldiers who sword and board do 1 point of damage while the ones that use 2 handed weapons do 100K points of damage?  Why would I ever use a one handed weapon and shield?"  To me, that is a balance issue.  Bad balance takes away choices, good balance makes multiple choices viable.
  I agree with that.  I guess I hear balance I think they want to change Pariden because they are the weak faction.  I do not mind one faction being stronger then another.  In fact, I think it is more fun to play the weaker factions.

As far as balance, I still think the worst "balance" issue in the game is how powerful Champions are.  Compared to the Sovereigns, they are the same and I don't think they should be.  Now you can erase their injuires with a very cheap potion which makes them every bit as powerful as the sovereigns.  In some case more they are more powerful.  To me this completely breaks the lore of the game. 

on Nov 28, 2012

Frogboy:

In gathering user feedback regarding balance, it may be helpful for you, or another developer, to open targeted discussion threads on particular topics (such as city levelling choices). Threads started by staff always get more attention ^^

on Nov 28, 2012

The problem with the balance of the Pariden and Resoln races, is this:  If I am going to create a custom faction, what are my options?  Men, Trogs, Ironeers, and Quendar have useful bonuses and a special troop.  Why, for any reason pick Amarians or Wraith as the race to form your faction?  There is really no good reason, so in this, the lack of balance limits my choices.  I'm not saying make them all completely equal, I am simply saying make them valid choices.  I have played many games with a custom faction of Mancers.  Mancers are shit compared with Men or Trogs, but they are not so heavily penalized as to negate their use entirely.  Options should be made balanced enough to make them a viable choice.  

on Nov 28, 2012

Frogboy

Quoting rvgr, reply 2How many players can the Anthys map comfortably fit?

I suspect it could handle a couple dozen.

 

Please add instantly hot seat!

 

Also, I would like to know how many copies were awarded due to WOM?

on Nov 28, 2012

Lord Xia
The problem with the balance of the Pariden and Resoln races, is this:  If I am going to create a custom faction, what are my options?  Men, Trogs, Ironeers, and Quendar have useful bonuses and a special troop.  Why, for any reason pick Amarians or Wraith as the race to form your faction?  There is really no good reason, so in this, the lack of balance limits my choices.  I'm not saying make them all completely equal, I am simply saying make them valid choices.  I have played many games with a custom faction of Mancers.  Mancers are shit compared with Men or Trogs, but they are not so heavily penalized as to negate their use entirely.  Options should be made balanced enough to make them a viable choice.  

Agree - similar with city level ups.  When one is so overwhelmingly better, I have to be playing to nerf myself to choose them.  Which is fun occasionally, but would rather have "relatively" equivalent choices or at least offsetting benefits.

For example, does Pariden have Enchanters by default?  If not, then give it to them.  If it does, add an additional benefit to it in keeping with the magical nature - either 2x essence or essence + -unrest or something.   Thematic, not game breaking, adds choices (many choices actually).

on Nov 28, 2012

Barrynor
I claimed a free copy. I finally had some actual time to play this week.
 

*hands over his soul to Frogboy*
 

A deal is a deal...

 

Oh no! I knew there was a catch!

At least it was worth it.

on Nov 28, 2012

Regarding balance I agree entirely. In a perfect world all choices would be picked at least occasionally by good players who know the game well and are trying to win. That doesn't mean they have to all be equal or be equally picked.

Right now if I'm trying to win then there are quite a few choices in the game which I would never take.

Stardock are never going to achieve perfection here but there is currently a lot of room to get closer to it

on Nov 28, 2012

Lord Xia
Why, for any reason pick Amarians or Wraith as the race to form your faction?

Amarian can be quite good as a blood trait.  They get bonuses based on shards.  Obviously later game, larger map and denser shards play to their strengths.  For example with a few Earth shards freshly produced Amarian troops often have equal or better HP then their equivalents and they will have higher initiative if you have a few Air shards.  I wouldn't say that they are the strongest race but they are not the weakest, and generally I will prefer them to Mancers. It does depend on the situation.  Wraiths, well, I would only pick if I want to look at pretty blue-skinned people. 

on Nov 29, 2012

Any chance we'll see even a rudimentary Hall of Fame in the near future?  If the game tracks my score at the end of game why not record it as well?

on Nov 29, 2012

Lord Xia
The problem with the balance of the Pariden and Resoln races, is this:  If I am going to create a custom faction, what are my options?  Men, Trogs, Ironeers, and Quendar have useful bonuses and a special troop.  Why, for any reason pick Amarians or Wraith as the race to form your faction?  There is really no good reason, so in this, the lack of balance limits my choices.  I'm not saying make them all completely equal, I am simply saying make them valid choices.  I have played many games with a custom faction of Mancers.  Mancers are shit compared with Men or Trogs, but they are not so heavily penalized as to negate their use entirely.  Options should be made balanced enough to make them a viable choice.  
  I would take them for that very reason.  Choose Pariden, with Procipinee, and then turn the Magic to sparse to make the number of shards even lower--which makes their feature even less effective.  What you are describing is exactly why I want to take them.  It is like choosing the gnolls in Masters of Magic.  The gnolls were very difficult to win with, pretty much impossible on the harder difficulties, which is why they were so fun.

on Nov 29, 2012

I think in fallen enchanteress, the balance issues has been resolved like this:

 

All buildings abilities, unit abilities and spell abilities are weak enough to have little impact on the game so that no abuse could be made out of them if somebody finds a flaw.

 

It's a cheap way to balance a game, but it works.

6 PagesFirst 2 3 4 5 6