Brad Wardell's site for talking about the customization of Windows.

Adventure1As Fallen Enchantress rushes towards the 100,000 unit sold mark, we are hard at work on v1.1.  We are hoping to have it ready before Christmas but I don’t want to make any promises.

The main changes in v1.1 will be memory and AI related. There are lots of bug fixes in the pipeline too such as ones that help with modding and just plain good old fashioned bugs that slipped by.

People have been asking whether Fallen Enchantress is “selling well”.  It’s a hard question to answer since I don’t think it’ll ever be able to sell as well as Galactic Civilizations because we did, after all, give the people who bought War of Magic back in the day copies of Fallen Enchantress.  I think if you combined War of Magic with Fallen Enchantress you’d have a much better story. 

We are pretty happy with the reviews. We’re hoping to see a lot more as time goes on. I doubt we’ll release any more games in 4th quarter in the future. Very hard to get coverage with all the big console releases that come out for the Christmas season not to mention the Wii U. Winking smile

The Map pack is expected to be out in early December.  They’re putting the final touches on it.  I will confess I wasn’t terribly excited about it at first as I prefer the random maps. But having played Anthys (the new immense sized map) it really does become an amazing world. Anthys is also a great map for testing the AI on so if you don’t see me posting a lot over the next couple of weeks it’ll be because I’m coding on that.

And lastly, a random plug for those of you running Windows 8.  You may already be familiar with Start8 which brings back the Start menu in Windows 8.  We just released Decor8 today which allows you to change your backgrounds in the Start screen (yea, Microsoft doesn’t let you use your own backgrounds for this for some reason by default).

Anyway, lots of cool stuff coming up.  Also, if you don’t already have Sins of a Solar Empire: Rebellion, v1.1 just came out. The merged development teams (IronDock? StarIron?) have really made something special with Rebellion. It’s really terrific.

Stay tuned!


Comments (Page 3)
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on Nov 28, 2012

JLoerinc
1.1? Great news! There's something inherently magical about this game which keeps me playing it on and on. Thank you and keep up the good work, please

Oh yes, I'm in love with this franchise. Wish it a long and fruitfull life with alot of support and expansions.

on Nov 28, 2012

Good news indeed. But we need some more spoilers of the upcoming content

on Nov 28, 2012

Good news indeed. But we need some more spoilers of the upcoming content

 

gimme gimme gimme

on Nov 28, 2012

I claimed a free copy. I finally had some actual time to play this week.

 

 

 

 

 

*hands over his soul to Frogboy*

 

A deal is a deal. Thanks. Now give me extraordinary large maps, and more magical research.

on Nov 28, 2012

Hope this update fix the path finding bugs like I submitted here:

https://forums.elementalgame.com/437424

In order to finish my game

 

And lastly, a random plug for those of you running Windows 8.  You may already be familiar with Start8 which brings back the Start menu in Windows 8.  We just released Decor8 today which allows you to change your backgrounds in the Start screen (yea, Microsoft doesn’t let you use your own backgrounds for this for some reason by default).

 

Oh! I have a better solution ... don't use windows 8.

This is why I switched to linux, I did like where windows was going.

 

 

on Nov 28, 2012

Good morning,

I was a initial purchaser of war of magic and have been immensely gratified by your company's ethics with regards to fufilling your stated goals.  When you provided me with Fallen Enchantress I was very skeptical after the dissappointment of War of Magic.  Fallen Enchantress does not dissappoint in any regard, except one.  I know you have had Forum posts on this but I figured I would put in my two cents.  Multiplayer.  Both War of Magic and Fallen Enchantress were initially billed as multiplayer.  I bought the game in order to play with my friends and although the single player experience is very good, I still would greatly appreciate it if you finished your immense commitment to this game and to the community by finishing this feature as well.  I of course have no idea what market forces are at play here and have no idea how many "more" units you will sell by completing this feature.  I just know this would be the last step in fufilling your written (initial) commitment on what this game would be.

 

 

on Nov 28, 2012

Alstein
How many free copies were claimed BTW?  Curious on that.

I heard somewhere they've given away around 100,000 copies to Elemental early-adopters, so 200,000 combined isn't a bad number for an independent title.

on Nov 28, 2012

Both War of Magic and Fallen Enchantress were initially billed as multiplayer.  I bought the game in order to play with my friends and although the single player experience is very good, I still would greatly appreciate it if you finished your immense commitment to this game and to the community by finishing this feature as well.

 

From my point of view, a game that takes 20+ hours to finish is not multiplayer friendly. A multiplyer friendly game would have to last at most 2-3 hours in a single player game to be playable as a multi-player game.

on Nov 28, 2012

larienna

From my point of view, a game that takes 20+ hours to finish is not multiplayer friendly. A multiplyer friendly game would have to last at most 2-3 hours in a single player game to be playable as a multi-player game.

Certainly entitled to your opinion however I respectfully disagree. I and others here play multiplayer strategy games regularly over many sessions which far exceeed 20+ hours in total length.

on Nov 28, 2012

crsweeney

Quoting larienna, reply 39
From my point of view, a game that takes 20+ hours to finish is not multiplayer friendly. A multiplyer friendly game would have to last at most 2-3 hours in a single player game to be playable as a multi-player game.

Certainly entitled to your opinion however I respectfully disagree. I and others here play multiplayer strategy games regularly over many sessions which far exceeed 20+ hours in total length.

 

Multiplayer is ok but also restrictive. Lets just make this the best single player game it can be first I say. Not everything has to be multiplayer some of us like to play by ourselves

on Nov 28, 2012

This will probably be wasted down here in the comments but to any game developers: the best time to release a game in terms of a "dead zone" in coverage is early to mid august. It might have been a fluke, but when I was monitoring the press from june to November in 2011, it seemed like around that time there were very few reviews and lots of preview articles for games next month or fluff articles meant to fill the gap.

 

on Nov 28, 2012

It's funny and kind of hypocritical of me to say this, but I agree that a turn based strategy game that takes 20 hours to complete would not be a good game to play multiplayer.  I believe that at the same time I spent many weekends playing Romance of the Three kingdoms with friends as a kid, and at this moment I am in months long games of Dominions 3.  Most TBS games have to be designed with one of those modes as primary in mind and if they have the other mode, it's distantly secondary.  It's either a multiplayer game that has a single player component, or a single player game that also support s multiplayer.  

on Nov 28, 2012

crsweeney

Quoting larienna, reply 39
From my point of view, a game that takes 20+ hours to finish is not multiplayer friendly. A multiplyer friendly game would have to last at most 2-3 hours in a single player game to be playable as a multi-player game.

Certainly entitled to your opinion however I respectfully disagree. I and others here play multiplayer strategy games regularly over many sessions which far exceeed 20+ hours in total length.

Oh the days of HOMM3 maps where my friends and I played it out over the course of a month.

on Nov 28, 2012

UmbralAngel
This will probably be wasted down here in the comments but to any game developers: the best time to release a game in terms of a "dead zone" in coverage is early to mid august. It might have been a fluke, but when I was monitoring the press from june to November in 2011, it seemed like around that time there were very few reviews and lots of preview articles for games next month or fluff articles meant to fill the gap.

 

 

It's dead because game industry-sponsored studies have shown most people are away on vacation in the summer months.  (And no, I can't put my hands on one, just now.  It was shown to me about 8-9 years ago when I doing an interview with some industry bigwig for a magazine.)  That's why nobody releases then.  Conversely, nearly everybody is buying gifts for the holidays in October through December, which is why so many games are released at that time.  You might sum it up as a belief that although a game publisher would have a larger piece of the consumer pie in August, the pie itself is just a crumb.  While you'll definitely fight for position in November, the pie is very large, and, well, extremely rich.  At least, that's the theory.

on Nov 28, 2012

Alstein
I think you guys do need to tackle the balance issues at some point.   I'm hearing more criticism of the balance from friends/boards over criticism of what's under the hood.

I completely disagree.  Balance is not necessary, in fact I think it ruins turn based strategy games.

 

Lord Xia
I would love if we had the option of predefined starting locations for the map.  Would be awesome.
  I truly hope this is an option.

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