Brad Wardell's site for talking about the customization of Windows.
Published on November 10, 2012 By Frogboy In Elemental Dev Journals

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Very soon we plan to release the very first Map Pack for Elemental: Fallen Enchantress.  In addition to a new hand crafted map for every map size along with new stamps to spice up random map generation, it also includes the full Anthys map. A gigantic map that contains the entire known world of Elemental (at least, as of ~150 AC).


Comments (Page 12)
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on Nov 14, 2012

Ashbery76
I could not care less about mutliplayer and time after time in these games less than %5 of the paying player base seem to even bother.Look at all the work Totalwar devs put into Shogun2 mutliplayer and it died fast wasting resources should have gone into the main game.

I think it only works in starcrap style RTS games,MMO and FPS.

 

Well your wrong.  MP works great in 4x TBS if done right which means you don't cut any of the SP features out..   Oh and by the way I play Shogun 2 and there seems to be a lot of people playing that MP so not sure where you get that the MP is dead. 

Also keep in mind that if the Devs of a game do a crappy job on the MP then of coarse players will not play it.

on Nov 14, 2012

Ashbery76
I could not care less about mutliplayer and time after time in these games less than %5 of the paying player base seem to even bother.Look at all the work Totalwar devs put into Shogun2 mutliplayer and it died fast wasting resources should have gone into the main game.

I think it only works in starcrap style RTS games,MMO and FPS.

 

I agree with this.  Really the only time MP works with a 4X TBS game, is when it's focused on very quick, war centered games.  War is only one small part of a good empire building game like FE.

on Nov 14, 2012

charon2112
War is only one small part of a good empire building game like FE.

....

....

....

FE is primarily about the spells and the quests. The empire building is decent, the battles are decent.

Its main strength is its customization (sometimes I just customize new factions, and by design its focus is on the unit customization).

 

If it didn't have a unit editor, it could divert more resources to giving the game 'flavor' ... but FE is designed to be the mother of all fantasy sandboxes, and I think it does a pretty good job of it

on Nov 14, 2012

charon2112

Quoting Ashbery76, reply 130I could not care less about mutliplayer and time after time in these games less than %5 of the paying player base seem to even bother.Look at all the work Totalwar devs put into Shogun2 mutliplayer and it died fast wasting resources should have gone into the main game.

I think it only works in starcrap style RTS games,MMO and FPS.

 

I agree with this.  Really the only time MP works with a 4X TBS game, is when it's focused on very quick, war centered games.  War is only one small part of a good empire building game like FE.

 

What? The best MP experiences I ever have is with games like Civilization 4 and 5, and Europa Universalis 3. These are grand strategy games, and not less epical or less empire building games then Fallen Enchantress. 

The way to go is simultaneous turns and no dumbing down of features. Do it the Civilization multiplayer way. People who want short fast action games play team games or 1 vs 1 on smaller maps, we others do FFA's with 6-8 players (some AI's to fill up if needed, so good AI and AI doing diplomacy with the humans are still vital.) My tip is a free to choose turn timer that ticks down while not in a tactical battle, and that lasts longer for the turns the later in game you come (like in Civilization 4 and 5.

We would make a group on steam for FE MP players where we could organize games with serious no quitting players for one session 8-12 hour games, or organize looooong games with saves on the MP forum here. This is usual for the Europa Universalis games that easely takes over 100 hours to play. The usual thing to do there is to play one day a week, same day, same time every week for a bunch of players that agree upon the times to play the game. This way large map games and epical speed games can be organized.

Organizing good MP games is no problem, and there is a huge community nowadays for grand strategy epical MP. We only miss two of the greatest grand strategy games of all times; Galactic Civilizations and Elemental; Fallen Enchantress. 

 

on Nov 14, 2012

NorsemanViking

Quoting charon2112, reply 168
Quoting Ashbery76, reply 130I could not care less about mutliplayer and time after time in these games less than %5 of the paying player base seem to even bother.Look at all the work Totalwar devs put into Shogun2 mutliplayer and it died fast wasting resources should have gone into the main game.

I think it only works in starcrap style RTS games,MMO and FPS.

 

I agree with this.  Really the only time MP works with a 4X TBS game, is when it's focused on very quick, war centered games.  War is only one small part of a good empire building game like FE.

 

What? The best MP experiences I ever have is with games like Civilization 4 and 5, and Europa Universalis 3. These are grand strategy games, and not less epical or less empire building games then Fallen Enchantress. 

The way to go is simultaneous turns and no dumbing down of features. Do it the Civilization multiplayer way. People who want short games play team games or 1 vs 1 on smaller maps, we others do FFA's with 6-8 players (some AI's to fill up if needed.) My tip is a free to choose turn timer that ticks down while not in a tactical battle, and that lasts longer for the turns the later in game you come (like in Civilization 4 and 5.

We will make a group on steam for FE MP players where we can organize games with serious no quitting players for one session 8-12 hour games, or organize looooong games with saves on the MP forum here. This is usual for the Europa Universalis games that easely takes over 100 hours to play. The usual thing to do is to play one day a week, same day, same time every week for a bunch of players that agree upon the times to play the game. This way large map games and epical speed games can be organized.

Organizing good MP games is no problem, and there is a huge community nowadays for grand strategy epical MP. 

 

The problem is that serious, no quitting players are almost impossible to find, and trying to get everyone together with the same huge block of time that a 4X game requires is equally hard.  If you're blessed enough to have cool friends that want to play a 4X game for hours on end then that's awesome...but I sure don't. 

on Nov 14, 2012

charon2112


 

The problem is that serious, no quitting players are almost impossible to find, and trying to get everyone together with the same huge block of time that a 4X game requires is equally hard.  If you're blessed enough to have cool friends that want to play a 4X game for hours on end then that's awesome...but I sure don't. 

 

Then you join our Steam-group my friend. We have arround 800-900 members only in the NO QUITTERS group at Steam, with the most fanatical and serious Civilization 5 multiplayers. 10-20 games are organized there daily, if not more counting all the 1vs1 games. Games are hosted at every time of the day or night with members from all over the world, and everything is organized in the group chat where you can tell everybody you are intrested to join a game, or ask if people wants to join your host.

All games are with serious players never quitting. We have one important rule: quitting means you'll be banned from the group, and we have banned alot of players. Reloads are organized from the group-chat.

A typical 6 player FFA game on a pangaea map takes from 6 to 8 hours on quick speed (we use the turn timer). Add ca 2 hours on that for normal speed games. Just remember; Never join a game if you're not sure you have the time to finish it.

on Nov 14, 2012

NorsemanViking

Quoting charon2112, reply 171

 

The problem is that serious, no quitting players are almost impossible to find, and trying to get everyone together with the same huge block of time that a 4X game requires is equally hard.  If you're blessed enough to have cool friends that want to play a 4X game for hours on end then that's awesome...but I sure don't. 

 

Then you join our Steam-group my friend. We have arround 800-900 members only in the NO QUITTERS group at Steam, with the most fanatical and serious Civilization 5 multiplayers. 10-20 games are organized there daily, if not more counting all the 1vs1 games. Games are hosted at every time of the day or night with members from all over the world, and everything is organized in the group chat where you can tell everybody you are intrested to join a game, or ask if people wants to join your host.

All games are with serious players never quitting. We have one important rule: quitting means you'll be banned from the group, and we have banned alot of players. Reloads are organized from the group-chat.

A typical 6 player FFA game on a pangaea map takes from 6 to 8 hours on quick speed (we use the turn timer). Add ca 2 hours on that for normal speed games. Just remember; Never join a game if you're not sure you have the time to finish it.

 

Is there much diplomacy in your games?  Or mostly war?  Do you guys play for a while and save the game or are you in it for the long haul?

on Nov 15, 2012
any news? it'd be nice for this to come out today alongside with 1.02...
on Nov 15, 2012

charon2112

Quoting NorsemanViking, reply 172
Quoting charon2112, reply 171

 

The problem is that serious, no quitting players are almost impossible to find, and trying to get everyone together with the same huge block of time that a 4X game requires is equally hard.  If you're blessed enough to have cool friends that want to play a 4X game for hours on end then that's awesome...but I sure don't. 

 

Then you join our Steam-group my friend. We have arround 800-900 members only in the NO QUITTERS group at Steam, with the most fanatical and serious Civilization 5 multiplayers. 10-20 games are organized there daily, if not more counting all the 1vs1 games. Games are hosted at every time of the day or night with members from all over the world, and everything is organized in the group chat where you can tell everybody you are intrested to join a game, or ask if people wants to join your host.

All games are with serious players never quitting. We have one important rule: quitting means you'll be banned from the group, and we have banned alot of players. Reloads are organized from the group-chat.

A typical 6 player FFA game on a pangaea map takes from 6 to 8 hours on quick speed (we use the turn timer). Add ca 2 hours on that for normal speed games. Just remember; Never join a game if you're not sure you have the time to finish it.

 

Is there much diplomacy in your games?  Or mostly war?  Do you guys play for a while and save the game or are you in it for the long haul?

 

In this group people use alot of diplomacy, because we mostly play FFA'ish. Other groups like the Ladder have a rule where no alliances are allowed, since they are more competitive and make rankings. NO QUITTERS-games are without these rules. 3 nations can ally to protect themselves from a stronger player for instance. No rules for diplomacy, everything is allowed. People tend to ally vs the strongest player, so they have a harder time winning.

on Nov 15, 2012

charon2112
And I have a question about the large map in the OP.  Will certain elements be random when you play that map?  Like faction placement, resources, goodie huts, quest locations, monster lairs, and fertile land city locations...or is every element locked in place?  And if all factions always start in their appropriate locations, then what happens if you're playing a custom faction?

 

...any response from the devs on this question?  I'm pretty curious about it.

on Nov 20, 2012

I think, personally, that mp is quite impossible for FE for a simple reason: auto-resolve of battles ruins game's balance. Hence, all battles have to be played on a tactical level. This causes simultaneous turns to be impossible, and you have to play one person after another ....

Second, devs are not going to spend huge amount of resources to include option that would be appreciated by small group of people. If over 100k people bought a game, and couple hundred are interested in long, hard-core mp games it is simply not worthy it. Better to invest in new quests/maps/monsters/spells/abilities etc. Not to mention question of mp balance .... 

on Nov 20, 2012

Hot seat could be a nice addition, though.

 

on Nov 20, 2012

I think you can do simul turns as long as you have an "observe" option for each tactical battle. Gentleman's rule would generally be that ppl would click "allow observers" for tac battles. Ofc, in FE the early battles are so small that ... well, it would be preferable for tac battles to be allowed to run parallel (if possible).

on Nov 20, 2012

Yea, hotseat would be nice ... its limited in use, but I don't think it'd take a lot of resources to make available. (only weakness would be difficulty to tactical battle each other ... but you could even treat those particular tactical battles like a hotseat )

on Nov 20, 2012

I am not a multiplayer player.  However, I would love to sit and hotseat with a family member.

 

But that is a different issue.  More maps is more content, and that is what I really really want!

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