Brad Wardell's site for talking about the customization of Windows.
Published on August 30, 2009 By Frogboy In Elemental Dev Journals

New Soft 75

Soft: 75


  New Soft 100
Soft: 100

 

No HDR
No HDR.

 

Still working on lighting. I still worry it’s not…happy and friendly enough. But I’m not sure.  What do you think?


Comments (Page 5)
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on Aug 31, 2009

The middle one is blurry. I prefer the first one.

on Aug 31, 2009

I want to see crease lines on the cloth map, darn it. I've seen only one I can remember without them. Lighting is important there too!

on Sep 01, 2009

I prefer the no HDR one.  Guessing it looks a lot different in motion, but in the stills the blurriness bothers me.

on Sep 01, 2009
on Sep 01, 2009

BreadMan: It is better for the human side, but for the Fallen it looks worse than before. It has a look, as if moss or something like that is coming through, so mother nature tries to reclaim the ground.

Concerning the original three pics: With HDR it looks less like a cartoon, for the cost of a blur-filter. I think Soft50 or Soft25 would be the best choice. For the moment i prefer noHDR slightly before Soft75.

The best would be to add an option for the HDR-usage. An on/off switch and a slider for the strength of the effect. At least for the beta test this would be nice, so you could ask the testers, which variant has the best look&feel for them.

on Sep 01, 2009

How about Soft0?

That would be HDR without the blur, so it only creates a glow (blur) when the colors go overbright, not everywhere.

 

on Sep 01, 2009

 Perfect, because maximum appeal is what we're going for...in most things art there is seldom a 'right' answer 

There may be a distinction between what looks good and what's most playable over the long term. I'm trying to think of a good example. Maybe calligraphy fonts work as an example. They look very cool and are nice for flavor, but I wouldn't want to read an entire book in that kind of font.

No HDR didn't look quite as "nice" as soft 75, but it seemed crisper and easier to pick out the details, which is something that I'm going to want in my graphics when I'm still playing at 3am.

on Sep 01, 2009

soft 75

on Sep 01, 2009

ckessel

 Perfect, because maximum appeal is what we're going for...in most things art there is seldom a 'right' answer 
There may be a distinction between what looks good and what's most playable over the long term. I'm trying to think of a good example. Maybe calligraphy fonts work as an example. They look very cool and are nice for flavor, but I wouldn't want to read an entire book in that kind of font.

No HDR didn't look quite as "nice" as soft 75, but it seemed crisper and easier to pick out the details, which is something that I'm going to want in my graphics when I'm still playing at 3am.

Quoted for truth!

Same goes for spell graphics. Elaborate and beautiful animated spell effects sure are awesome to look at, but in the heat of battle I still want to know where my hero is and what's happening to them. Something to keep in mind I guess

on Sep 02, 2009

twifightDG

Same goes for spell graphics. Elaborate and beautiful animated spell effects sure are awesome to look at, but in the heat of battle I still want to know where my hero is and what's happening to them. Something to keep in mind I guess 

You just made me remember the mess about Neverwinter Nights 2 spell effects: pausing the game in the middle of a battle to queue new orders wasn't as simple as it could have been, considering all the characters hidden by layers of magic balls and such

About the screenshots, I support the observation made by BreadMan017 about the saturation level.

on Sep 02, 2009

No HDR is by far the best looking of the bunch as a screen shot, but without seeing it in full motion, I can't really judge it properly.

on Sep 02, 2009

ckessel

 Perfect, because maximum appeal is what we're going for...in most things art there is seldom a 'right' answer 


There may be a distinction between what looks good and what's most playable over the long term. I'm trying to think of a good example. Maybe calligraphy fonts work as an example. They look very cool and are nice for flavor, but I wouldn't want to read an entire book in that kind of font.

No HDR didn't look quite as "nice" as soft 75, but it seemed crisper and easier to pick out the details, which is something that I'm going to want in my graphics when I'm still playing at 3am.

New coke is a great example. It was supposed to be much better and got great scores on all the taste tests and totally bombed in the marketplace.

 

on Sep 02, 2009

Put the decision off. Thow a slider and a checkbox on the configuration screen and instrument collecting what configuraiton the beta testers play with.

Ralph

 

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