Brad Wardell's site for talking about the customization of Windows.

image For those of you who have been in a Stardock BETA, none of what I mention is going to be a surprise. But for everyone else, stand back!

See the screenshot? If you’re in the Elemental BETA, you won’t see anything remotely resembling that for MONTHS.  That’s because BETA 1 of Elemental will exist only with the strategic map (aka the cloth map).  Imagine playing Galactic Civilizations or Supreme Commander or Sins of a Solar Empire purely from the zoomed out strategic map.

Why are we doing this? Because we’re evil? Well, that probably does contribute. But the main reason is because if the game is good, it should be fun to play even with the crappiest graphics.

So BETA 1 will be fun then right? NO. It’s going to be HORRIBLE actually. At least, for the first month and a half it’ll be represent such a dense level of crapitude that it actually has its own detectable level of gravity.

The alpha testers could attest to this right now except they’ve all lost consciousness (the smart ones anyway) due to passing out from it.

Originally, I had argued internally that BETA 1 would be only X’s and O’s played at CGA resolution with 4 colors but the team made the case that we’d end up having to throw out that code so we settled on the strategic map (cloth map) since at least, if we did that, a player could actually play the game on a netbook or some really ancient laptop in pure cloth map mode.

Why Stardock? Why are you so cruel? Is it because chicks wouldn’t go out with you in highschool?

Sure, that’s a contributing, even possibly a majority factor, but a big part of the reason we do it this way, and again, GalCiv and Sins players can attest, is that it allows players to have a lot more input into the game.

A Stardock BETA isn’t a typical beta. It’s really not a beta by typical industry terms. Rather, it’s more of a prototype. GalCiv players, not us, came up with starbases.  Hard to believe that isn’t it? But it’s true.  For BETA 1, we’re not really looking for “bug” reports. We want to hear people telling us what they’d like to see, how they’d like the game work.  And we’ll debate, discuss, argue, and have a lot of fun putting it all together over the next several months because, well, for us, the BETA process is a key part of the game’s (as opposed to the coding) evolution.

If we do things right, Elemental will be a game that will be evolving and improving and modded by players years from now.  Everything from its game mechanics to its flexible graphics engine is being designed so that a person will be able to fire up the game 10 years from now and it’ll still seem like a “modern” game that is fun to play and has continued to evolve.

Case study: Master of Magic

Imagine if Master of Magic had been developed as a 3D based game instead of sprite based. That means, no fixed screen resolution. Now, imagine if all the assets in the game were designed to be potentially replaced using very well known, open standards and that a lot of the game specific coding was available in Python?

The result would have been a game where the graphics and other visual “assets” could slowly be updated and replaced with ever higher polygon and higher texture versions. The AI and the game mechanics could slowly evolve over time as players came up with interesting ideas and they could pick  and choose which parts they wanted.

That’s one of our biggest goals with Elemental.  We want to make a game that will keep getting better over time.  So we have an engine with no practical limit on texture size or polygon limit. It can get both visually and programmatically better for years to come with our without our involvement.

But in the betas, well, they’re still going to be HOOOORRRIBLE!


Comments (Page 4)
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on Aug 15, 2009

Does anyone know when the last day to pre-order and still get into Beta 1 is?

on Aug 15, 2009

Does anyone know when the last day to pre-order and still get into Beta 1 is?

I am praying it is rolling. I preordered early august, I feel I should get in Beta 1. It would be silly to lock people out, especially because as the word spreads more people will want to join in.

 

One other thing: when does the preorder money get withdrawn? At the beggining of beta or when the game is released?

on Aug 15, 2009

usually its after the Beta release, to allow a window of time that pay-pal users can purchase.

 

When its released, look then for when the cut off is.    Likely it will be a couple of weeks later, if history or the dev's estimates are accurate.

on Aug 15, 2009

to participate in the beta do you need to sign an NDA?

on Aug 15, 2009

to participate in the beta do you need to sign an NDA?

They can't answer, they're not allowed to tell

Actually i doubt it. previous Stardock beta didn't have one.

on Aug 15, 2009

to participate in the beta do you need to sign an NDA?

No, only alpha and pre-release gamma participants have to sign NDAs.

on Aug 15, 2009

Aesir, I'd hope that every company's latest major title is intended to be their "magnum opus."

While that would lead us to some form of a gamer's Nirvana, you and I know from experience that some titles do not qualify for the description of "classic" or "great" - much less what I had in mind when I used the term "magnum opus".

Here's a good description of what I was thinking of when I wrote "magnum opus" instead of (for example)  "masterpiece":

Magnum Opus

The term "magnum opus" is distinguished in usage from "masterpiece" by a requirement that it is a work on a large scale, and by the absence of a requirement that it is generally regarded as among the creator's most successful works.

...

With other artists, such as Beethoven, Wagner, Michelangelo and Raphael, the two terms coincide in their work—their largest works are among those regarded as their best.

[Bold-text is mine]

If Frogboy's intent comes to pass (...10 years from now and it’ll still seem ... fun to play...") then we'd have many years to come up with even better words to describe it. 

on Aug 15, 2009

We're all counting on the beta folk to help craft the game up proper---hang in there folks!  Though, I suppose if they can't sleep at night due to nightmares and whatnot I would reckon Frogboy just so happens to keep some chloroform on his person for general contingencies that might arise...

on Aug 16, 2009

I get the impression that Elemental is intended to be Frogboy's/SD's magnum opus. Like Pink Floyd's The Wall.

God, I hope not, that was the beginning of the end of Pink Floyd...

on Aug 16, 2009

to participate in the beta do you need to sign an NDA?

Alpha, yes.

Beta, no.

on Aug 16, 2009

That last bit about Master of Magic is like dangling a stake in front of a hungry dog. 

Soon(next year) I will have the money to pre-order Elemental, and I shall feast on the stake.

 

PS: The food reference is a cause of missing dinner today.

on Aug 16, 2009

 

Quoting Dash5,
to participate in the beta do you need to sign an NDA?

Qouting Zaisha

Alpha, yes.

Beta, no.

 

 

Thanks. Still being a minor i hoped that was the case.

on Aug 16, 2009

omfg I really had to laugh hard at that. hail to the resident torture masters of stardoch. SD now officially stands for sadistic demons. I just imagine the alpha loading up with a beaufiful intro using the good engine and a message once you enter your game 'haha, you're fucked. got you, you though you could have fun here?! you thought this is entertainment?! wrooong! muahahahaha. now get to work you lazy, worthless, spoiled nerd and maybe we will reward you with a screenshot. maybe. if you find and best a dragon. of which there is only one in every 100 games. that should be incentive. now play! I mean work!

on Aug 16, 2009

O noes my third beta

 

PAX needs to be done and over with already!

on Aug 16, 2009

ZOMG a beta that actually is more than a demo, and it focuses on game play?? Inconceivable! Now when does it start? After PAX for sure?

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