Brad Wardell's site for talking about the customization of Windows.

image For those of you who have been in a Stardock BETA, none of what I mention is going to be a surprise. But for everyone else, stand back!

See the screenshot? If you’re in the Elemental BETA, you won’t see anything remotely resembling that for MONTHS.  That’s because BETA 1 of Elemental will exist only with the strategic map (aka the cloth map).  Imagine playing Galactic Civilizations or Supreme Commander or Sins of a Solar Empire purely from the zoomed out strategic map.

Why are we doing this? Because we’re evil? Well, that probably does contribute. But the main reason is because if the game is good, it should be fun to play even with the crappiest graphics.

So BETA 1 will be fun then right? NO. It’s going to be HORRIBLE actually. At least, for the first month and a half it’ll be represent such a dense level of crapitude that it actually has its own detectable level of gravity.

The alpha testers could attest to this right now except they’ve all lost consciousness (the smart ones anyway) due to passing out from it.

Originally, I had argued internally that BETA 1 would be only X’s and O’s played at CGA resolution with 4 colors but the team made the case that we’d end up having to throw out that code so we settled on the strategic map (cloth map) since at least, if we did that, a player could actually play the game on a netbook or some really ancient laptop in pure cloth map mode.

Why Stardock? Why are you so cruel? Is it because chicks wouldn’t go out with you in highschool?

Sure, that’s a contributing, even possibly a majority factor, but a big part of the reason we do it this way, and again, GalCiv and Sins players can attest, is that it allows players to have a lot more input into the game.

A Stardock BETA isn’t a typical beta. It’s really not a beta by typical industry terms. Rather, it’s more of a prototype. GalCiv players, not us, came up with starbases.  Hard to believe that isn’t it? But it’s true.  For BETA 1, we’re not really looking for “bug” reports. We want to hear people telling us what they’d like to see, how they’d like the game work.  And we’ll debate, discuss, argue, and have a lot of fun putting it all together over the next several months because, well, for us, the BETA process is a key part of the game’s (as opposed to the coding) evolution.

If we do things right, Elemental will be a game that will be evolving and improving and modded by players years from now.  Everything from its game mechanics to its flexible graphics engine is being designed so that a person will be able to fire up the game 10 years from now and it’ll still seem like a “modern” game that is fun to play and has continued to evolve.

Case study: Master of Magic

Imagine if Master of Magic had been developed as a 3D based game instead of sprite based. That means, no fixed screen resolution. Now, imagine if all the assets in the game were designed to be potentially replaced using very well known, open standards and that a lot of the game specific coding was available in Python?

The result would have been a game where the graphics and other visual “assets” could slowly be updated and replaced with ever higher polygon and higher texture versions. The AI and the game mechanics could slowly evolve over time as players came up with interesting ideas and they could pick  and choose which parts they wanted.

That’s one of our biggest goals with Elemental.  We want to make a game that will keep getting better over time.  So we have an engine with no practical limit on texture size or polygon limit. It can get both visually and programmatically better for years to come with our without our involvement.

But in the betas, well, they’re still going to be HOOOORRRIBLE!


Comments (Page 3)
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on Aug 15, 2009

Denryu
I was in the vanguard beta and also stuck around for about a year after release. Talk about wasted potential.

I remember that. I knew the game was screwed when SOE got involved. Vanguard really did go to waste.

on Aug 15, 2009

Am I the only one who thinks Frogboy is taking a disturbing amount of satisfaction out of this so-called 'torture'?

I can't read this post and *not* imagine him sitting there with a manic grin and a far-away stare, half-cackling, half-giggling.

 

Anyways, so even around the original release date in February, it's going to be still an ugly cloth map? 

 

on Aug 15, 2009

Kitkun

Anyways, so even around the original release date in February, it's going to be still an ugly cloth map? 

If I was a betting man (which I am) I would say that is extremely unlikely.

on Aug 15, 2009

There is no way that beta can be more torturous than pre-beta!

http://www.youtube.com/watch?v=Ipvi1DhemhM

on Aug 15, 2009

 

There is no way that beta can be more torturous than pre-beta! 

http://www.youtube.com/watch?v=Ipvi1DhemhM

F*CK YEAH!!!  

 

We don't want to go to war today! but the lord of the lash says, nay, nay, nay!  We're going to march all day, all day, all day!

A crack on the back says we're going to fight!  We're going to march all day and night!  AND MORE!  'cause we are the slaves of  the dark lord's war!

 

(I distinctly recall a suggestion that there is "cruel" intent behind the beta's torturous form.   Perhaps Frogboy is the dark lord   They are whipping us with these teasers.   "Look at these screenshots" *whip* "you won't get them unless you get in line!" *whip*.)

 

(I wouldn't normally support something that like relating Stardock personel to slave masters, as it might discourage sharing such information in the future.  Not to mention look poorly on me.  But I seriously sung this song all the time as a kid, and I can't but get excited.  I don't mind thinking of myself as part of an orc march, if its singing that song.  I mean no disrespect.)

also, if I messed up the lyrics, I apoligize.  I used to sing that song all the time as a kid, and thats what I knew them to be by ear. 

 

on Aug 15, 2009

 

I would suggest one thing though - put a warning about this on Impulse which shows up before people download the beta (like a pop-up or something).  Otherwise people who don't read these things and don't know about Stardock betas might think 'this game is awful, why did I pay good money for this' and demand their money back etc.

on Aug 15, 2009

But what you are saying is NOT "The Beta will be horrible agony!" but RATHER "The Beta will be (relatively) ugly". With your emphasis on "fun with Xs and Os", you really are indicating that the only agony will be cosmetic.

on Aug 15, 2009

Annatar11
Frogboy, even though you speak the truth about the Stardock betas - good lord, man, you're scaring the children! Won't somebody please think of the children?

To hell with the childern! Just think of the gamers!

After all they are not everything; they are the only thing!

on Aug 15, 2009

Annatar11
Frogboy, even though you speak the truth about the Stardock betas - good lord, man, you're scaring the children! Won't somebody please think of the children?

I thought the alpha players ate them all? The ones that went homicidally insane instead of catatonic that is.

Also: Brad is neglecting to mention that Stardock NDAs don't actually contain "thou shalt not speak of the alpha/beta" clauses. It's just that paricipants lose the ability to communicate coherently after their first "game", resulting in a lack of leaked information on the forums.

[realism]Exaggerating the horrificness of Stardock betas is likely at least in part intended to get prospecteve beta-participants who are used to the marketing "betas" to realise that these are not demo-betas, so that they don't go nuts when the beta turns out to be full of bugs. (it's a BETA for crying out loud, it's supposed to be full of bugs)[/realism]

on Aug 15, 2009

I'm sure it will be fun, although I'm equally sure it won't be a complete game and will have major flaws and bugs. But part of the fun of a stardock beta is watching the game evolve with each new update, of making suggestions and sometimes seeing them incorporated.

I really can't wait to get my hands on the first beta. I think what Frogboy is doing here is trying to point out the beta is in no way indicative of the final game and still has a long way to go before it will be anywhere near as fun as the final release.

Although if GC2 and it's expansions are an indication they will go on updating it even then, possibley for years to come.

I love stardock

on Aug 15, 2009

> Imagine playing Galactic Civilizations ... purely from the zoomed out strategic map.

Interestingly, this is exactly how I've always played GalCiv.  My preferred zoom level is the first zoom level that the ship models are replaced with ship icons.  I'm lousy at discerning fine details, so this is the easiest and fastest way for me to track what's going on in my galaxy. 

 

on Aug 15, 2009

I get the impression that Elemental is intended to be Frogboy's/SD's magnum opus. Like Pink Floyd's The Wall. Wagner's Ring Cycle. Tolkien's Middle-Earth. The Double Baconator, if you will.

 

on Aug 15, 2009

Aesir Rising
Double Baconator

on Aug 15, 2009

Aesir, I'd hope that every company's latest major title is intended to be their "magnum opus." 

on Aug 15, 2009

Aesir Rising
I get the impression that Elemental is intended to be Frogboy's/SD's magnum opus. Like Pink Floyd's The Wall. Wagner's Ring Cycle. Tolkien's Middle-Earth. The Double Baconator, if you will.

 

So... Does that mean he's gonna like die after or something?

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