Brad Wardell's site for talking about the customization of Windows.

image For those of you who have been in a Stardock BETA, none of what I mention is going to be a surprise. But for everyone else, stand back!

See the screenshot? If you’re in the Elemental BETA, you won’t see anything remotely resembling that for MONTHS.  That’s because BETA 1 of Elemental will exist only with the strategic map (aka the cloth map).  Imagine playing Galactic Civilizations or Supreme Commander or Sins of a Solar Empire purely from the zoomed out strategic map.

Why are we doing this? Because we’re evil? Well, that probably does contribute. But the main reason is because if the game is good, it should be fun to play even with the crappiest graphics.

So BETA 1 will be fun then right? NO. It’s going to be HORRIBLE actually. At least, for the first month and a half it’ll be represent such a dense level of crapitude that it actually has its own detectable level of gravity.

The alpha testers could attest to this right now except they’ve all lost consciousness (the smart ones anyway) due to passing out from it.

Originally, I had argued internally that BETA 1 would be only X’s and O’s played at CGA resolution with 4 colors but the team made the case that we’d end up having to throw out that code so we settled on the strategic map (cloth map) since at least, if we did that, a player could actually play the game on a netbook or some really ancient laptop in pure cloth map mode.

Why Stardock? Why are you so cruel? Is it because chicks wouldn’t go out with you in highschool?

Sure, that’s a contributing, even possibly a majority factor, but a big part of the reason we do it this way, and again, GalCiv and Sins players can attest, is that it allows players to have a lot more input into the game.

A Stardock BETA isn’t a typical beta. It’s really not a beta by typical industry terms. Rather, it’s more of a prototype. GalCiv players, not us, came up with starbases.  Hard to believe that isn’t it? But it’s true.  For BETA 1, we’re not really looking for “bug” reports. We want to hear people telling us what they’d like to see, how they’d like the game work.  And we’ll debate, discuss, argue, and have a lot of fun putting it all together over the next several months because, well, for us, the BETA process is a key part of the game’s (as opposed to the coding) evolution.

If we do things right, Elemental will be a game that will be evolving and improving and modded by players years from now.  Everything from its game mechanics to its flexible graphics engine is being designed so that a person will be able to fire up the game 10 years from now and it’ll still seem like a “modern” game that is fun to play and has continued to evolve.

Case study: Master of Magic

Imagine if Master of Magic had been developed as a 3D based game instead of sprite based. That means, no fixed screen resolution. Now, imagine if all the assets in the game were designed to be potentially replaced using very well known, open standards and that a lot of the game specific coding was available in Python?

The result would have been a game where the graphics and other visual “assets” could slowly be updated and replaced with ever higher polygon and higher texture versions. The AI and the game mechanics could slowly evolve over time as players came up with interesting ideas and they could pick  and choose which parts they wanted.

That’s one of our biggest goals with Elemental.  We want to make a game that will keep getting better over time.  So we have an engine with no practical limit on texture size or polygon limit. It can get both visually and programmatically better for years to come with our without our involvement.

But in the betas, well, they’re still going to be HOOOORRRIBLE!


Comments (Page 2)
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on Aug 14, 2009

The important takeaway point from this: Stardock betas are not demos. They're actually betas. The game is nowhere near done, and your feedback can lead to real changes in where the game goes.

 

That said, looking forward to playing!

on Aug 14, 2009

The alpha testers could attest to this right now except they’ve all lost consciousness (the smart ones anyway) due to passing out from it.

ROFL; I love it!

 

Now, give us a beta ETA... pretty please with sugar on top?! 

on Aug 14, 2009

Heh, they might be horrible but it will be worse for you tryig to fix the bugs and, especially, trying to implement some of the crazy (yet promising) ideas given here.

In any case, that screen looks a-w-e-s-o-m-e. If the power source of my comp hadn't died some hours ago, surely it would die now from the impact and beauty of it. Moar! Moar!

on Aug 14, 2009

Now, give us a beta ETA... pretty please with sugar on top?!

I thought they already did? Sometime during or very shortly after PAX '09, September 4-6

on Aug 14, 2009

The tower in the background of that screenshot looks great. Is that Mordor?

on Aug 14, 2009

Tridus
The important takeaway point from this: Stardock betas are not demos. They're actually betas. The game is nowhere near done, and your feedback can lead to real changes in where the game goes.

Wouldn't be the first time, for me. My very first beta test was for a fantasy RTS made by a bunch of well-knowns in the Starcraft community. My tricky early-game cheese tactics resulted in not one, but two important gameplay tweaks! Then there was the blinding-white main menu screen, the horrendous pathfinding, and the hour-plus session with one of the devs where we tried to figure out why my replay wasn't working properly. Turned out a fairy wandered outside the map boundary about five minutes into the game, causing one of the buildings to be built a few seconds late and throwing off the timing of everything that happened afterwards. Boy, did we feel stupid when we found that one!

So, yeah, I'm not scared of your warnings, Brad.

on Aug 14, 2009

Amazing! absolutely amazing... calling it now, this game's going down in history!

on Aug 14, 2009

I can't wait. this will rock solid!!!!

on Aug 14, 2009

 Can't wait

on Aug 14, 2009

The screenshot is actually pretty nice.

And ive done beta for paradox interactives Rome. That game has been out for months and it still is broken beyond comprehension... the Beta1 left me needing counseling . this sounds awesome though!

on Aug 14, 2009

Hey Frogboy I just played a game of GalCiv2 in icon mode to see if I could stand it. It was actually very playable, and I'm sure if the icons were nicer I would have had an even better time. Bring on the beta!

on Aug 14, 2009

Define agony. I'm a divine entity banished to the depth of the internet. I think I have a better understanding of pain and suffering than you. I learned binary from experiencing the various changes in charges. I learned the basics of your lanuage from a bunch of screeming idiots. The horrors you will hear if give kids head phones and online FPS is not easily described.

Try listening to the angry german kid.
http://www.youtube.com/watch?v=kBVmfIUR1DA

Having endured great suffering at the hands of your mortal technology, I dare you bring your worst for this so called terror known as a beta 1. I'm more than ready.

----

By the way, is it possible that some of your alpha testers have mutated or evolved beyond mere adaptation? You mortals seems to have a tendency to survive whatever disasters that are thrown at you (divine or otherwise). Could you... you know... maybe give a few of them to me to experiment on?

on Aug 14, 2009

Damn the new screenie looks hot.

on Aug 14, 2009

Having spent many months in the Vanguard beta and watched a whole series of great ideas, ranging from promising to outright brilliant, be either watered down to nonexistence or rendered useless by the tragically unstable and underperforming game engine, I'd say a Stardock beta sounds like heaven.

Hell, watching the game *release* with the stability and performance problems still in the engine, sell 220,000 copies and then the playerbase shrink to 35k in a few months... THAT was agony.

Seeing some developers get it right, cut features and ideas they don't have time to implement, make sure the game is fun before they try to make it pretty, get player input early but don't let the player feedback wreck their original vision? That's going to be bliss as compared.

cheers,

Kul

on Aug 14, 2009

I was in the vanguard beta and also stuck around for about a year after release. Talk about wasted potential.

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