Brad Wardell's site for talking about the customization of Windows.

Greetings!

Today I’m evaluating the Elemental Alpha.  All the various “platforms” come together to start putting together a game. Next month, the Beta of Elemental will be released for those who have pre-ordered it.  Shortly after, we will

Downloading…

image

First, I have to download it from Impulse.  This is the version of Impulse that people will be getting by the time the beta comes out. It’s “Phase 4” and has a lot of new stuff but we’ll talk about that soon enough.

 

For those who aren’t in the alpha, you’re not missing much. There isn’t much “game” there yet.  The primary purpose of this alpha is to let us just get some early feedback on the basic engine and let us get things set up for the beta.

image

The Alpha intro screen.

 

The Alpha, like Beta 1, will all take place on the cloth map. The idea here is to take all the eye candy away and let beta testers focus first on just the game play. So again, people looking to have “fun” with the alpha or beta 1 should stay far far away from this. The whole point of a Stardock beta is to let people help mold the final game.

image

When a player starts the game, they have just their sovereign. If he (or she) dies, you die.   You will want to build cities near fertile land which, in Elemental, is relatively rare. Fertile land is designated (for now) by a green and yellow flower tile.

 

image

Once you build a city, you can begin researching techs.  This screen is still a work in progress (like everything else) and not likely to resemble the final screen. Suffice to say, as you research technologies, new paths open up which are displayed at the bottom.

 

 

image

Clicking on a city will allow players to build new things right on the map. At first, there won’t be much to build. But over time, lots of different things will become available (though in alpha 1 we have purposely limited it to just a handful of things).

 

 

image

Early on, you will want to build units to protect your cities. You can also design units (though it’s pretty basic right now). 

 

image

As your influence grows, your zone of control will grow (which as you can see in this screenshot, I’ve asked to tone down a bit).

In Elemental, the power of your empire will rest on your control of the magical shards which give your side the mana necessary to cast ever more powerful spells. In addition, your economy is based on your control of key resources.  Elemental (unlike Galactic Civilizations) has no concept of “industrial units”.  You want to build something, you better control the necessary resource otherwise it’ll take a ridiculous amount of time.  The more of those resources you control, the faster you can build things.  Thus, control of one iron deposit is not as good as controlling two or three iron deposits when it comes to making steel weapons.

So over the coming weeks, the economy and magic of Elemental will begin to take shape and beta testers will, ideally, find the game fun despite the Commodore-64 style graphics.  Then, when the full environment is added in as well as the tactical battles the fun will be greatly amplified because you’ll be able to see the true effects of your power and we can convey a lot more information visually in a way that is pleasing to the eye (which we can’t really do without the cool graphics easily).

Once the Alpha program gets complete, assets and features will start getting injected into the game at an accelerated rate.


Comments (Page 3)
6 Pages1 2 3 4 5  Last
on Aug 08, 2009

The map of Elemental is only brown for me....I hope Elemental to be a great game, but I can't see this in your screenshots today.

These are only graphics from the Cloth Map, the 'Tactical' view of the map (when you zoom out enough).  Check out the screenshots section (https://www.elementalgame.com/media.asp) to get a better feel for the graphical style we're shooting for. All these shots are pretty ancient at this point, but we're not expecting people to shell out cash for just the cloth map 

on Aug 08, 2009

Is there any chance we could get an updated screenshot of what the normal map looks like currently?

on Aug 08, 2009

Nice little alpha glimpse. I like the design of the main menu. 

on Aug 08, 2009

BoogieBac

These are only graphics from the Cloth Map, the 'Tactical' view of the map (when you zoom out enough).  Check out the screenshots section (https://www.elementalgame.com/media.asp) to get a better feel for the graphical style we're shooting for. All these shots are pretty ancient at this point, but we're not expecting people to shell out cash for just the cloth map 

Tha style of the startegic map needs getting used to. I think the style is nice for a fantasy poster, but for a game? It has low contrast and I want to play the game more as one hour...

Can you upload more media please? A new HD-YouTube-Video would be great.

on Aug 08, 2009

Looking good already. I would buy the game even if it played out solely on the cloth map. I mean, not for the same price but it still looks worth the purchase.

I also would love to see more media of the graphics. It's weird to be looking at shots so out of date given the game doesn't feel that far away to me...

on Aug 08, 2009

vicwaberub
I'm waiting for a follower of MoM and AOW:SM, but I'm not sure, if Elemental is it.

The map of Elemental is only brown for me. I have no fantasy feeling, more the feeling of a explorer in Civ. I wish to see effects on the map, like a volcanic eruption (MoM has it). A little bit more 3D and interaction with me as player and a context based UI in the map would be great.

I hope Elemental to be a great game, but I can't see this in your screenshots today.

This is why developers don't like doing alpha tests with members of the public. There's always people like you coming in and not actually reading anything about the game and then complaining that the alpha isn't pretty or isn't fun. The developers clearly stated that the alpha wasn't supposed to be pretty or fun. In fact, that's one of the only facts about the about the alpha that they've confirmed for months.

on Aug 08, 2009

I like having the City name there when you zoom in, but it would be nice for it to fade to be very light so you can easily build your city where the name is.

on Aug 08, 2009

Thanks for the update!  Can't wait for the beta, hopefully i can find the time

on Aug 08, 2009

Tourresh

This is why developers don't like doing alpha tests with members of the public. There's always people like you coming in and not actually reading anything about the game and then complaining that the alpha isn't pretty or isn't fun. The developers clearly stated that the alpha wasn't supposed to be pretty or fun. In fact, that's one of the only facts about the about the alpha that they've confirmed for months.

I played a lot of games in my lifetime, so I think I (and you) can see the direction of development and we can see things that can be made better. Or not? The screenshots in media are (very) old - but I think this would be in the near of the game art in the official version. Brown (on the cloth map) and with low contrast and watercolor (in tactical battle).

Stardock should publish more information of the game design and concept art then.

on Aug 08, 2009

As far as the city name disappearing - WHEN the full game map is included (and I realize that is months away yet) it would be cool to have the feeling of zooming into the cloth map and the cloth map gradually dissolves (including the names) and over a few clicks of the mouse wheel resolves into the actual gampely landscape. I think Galciv2 handles this fade between strategic and tactical maps very well, of course they don;t have words on the tactical map of the galaxy. Playing lcoth map only maybe rather than just removing the name, make it lighter and lighter so even at closes zoom it is still there (albeit faded out to near transparency) and then as you zoom out it darkens and becomes more distinct.

on Aug 08, 2009

vicwaberub
I played a lot of games in my lifetime, so I think I (and you) can see the direction of development and we can see things that can be made better. Or not? The screenshots in media are (very) old - but I think this would be in the near of the game art in the official version. Brown (on the cloth map) and with low contrast and watercolor (in tactical battle).

Stardock should publish more information of the game design and concept art then.

Far as I know, the cloth map is only actually meant for high zoom levels, where the normal graphics wouldn't be very legible anyway. When you zoom in on a city, you should see a city.

Take a look at these ones instead.

And I agree with your first comment, AoW 2 had some very nice maps to wander around in. You should be able to do that in Elemental when its out of beta too.

on Aug 08, 2009

Tridus

And I agree with your first comment, AoW 2 had some very nice maps to wander around in. You should be able to do that in Elemental when its out of beta too.

And don't forget the very good UI in AOW:SM.

I hope for Elemental-HD-YouTube-Videos next time

on Aug 08, 2009

vicwaberub


I played a lot of games in my lifetime, so I think I (and you) can see the direction of development and we can see things that can be made better. Or not? The screenshots in media are (very) old - but I think this would be in the near of the game art in the official version. Brown (on the cloth map) and with low contrast and watercolor (in tactical battle).

Stardock should publish more information of the game design and concept art then.

 

I believe that an important part of the Point here is the all the media and screens shown so far are primarily lower resolution screens from alpha and pre- alpha stages of the engine - it has been said many times that the artists cry a little everytime screens are posted becuase the engine is far from its target display. Shadows are not properly implemented yet and much of the art are placeholders.

In otherwords, its too early to critique the graphics - that should wait until the actual beta release is out. Stardock Betas have always held user feed back in high regard - I wouldn't worry about any huge issues marring the game. With there being no hurry to release we should be able to help SD to mold a beautiful game.

 

 

As far as the UI - remember that it is still very early. The Beta will be starting in a little over a month, so we should be getting some hands on experiance with it then. The Beta process will be going on for quite sometime as SD betas start early enough in the dev process that significant changes can and will be made as the need arises.

 

Edit:

Also More important than the graphics is the gameplay - I would honestly be happy playing the game in cloth map as long as the gameplay ends up shaping up to what frogboys talked about.

on Aug 09, 2009

Looks good, Brad, tell the team to keep up the good work.  I have a quick suggestion on research, based on what I'm seeing.  It looks like currently that you can't see the whole of the tech tree at one glance (a la Civilizations).  I think that may be a good idea, since your tech tree is somewhat randomized.  Beelining creates certain issues in gameplay when there's a best known path through the tech tree.  Not knowing the tree in advance until you're researching your way through that somewhat removes those issues.

Great job so far!

Winni

on Aug 09, 2009

Looking great so far. Can't wait for the beta to begin!

6 Pages1 2 3 4 5  Last